Searcharxiv⌕ Search

arXiv · 2609.12097

MAIA: Multi-Agent Intent Articulation for Requirement Discovery in Art Commissions

Abstract

In bespoke art commissions, laypeople know what they feel but lack the words to specify it: one participant wanted a laid-off truck driver depicted as "a ghost in his own machine" but left the medium, scale, and palette unsaid. We frame this as an articulation bottleneck at an under-served upstream stage: requirement discovery, which precedes any artist or image generator and forces the commissioner to constitute intent in the first place. We present MAIA (Multi-Agent Intent Articulation), a multi-agent system that scaffolds this stage through Socratic inquiry under a "Verification over Invention" rule, turning vague affect into a text-only brief of visual terms the user verifies. In a within-subjects study (N = 16), the full configuration produced a large, significant gain in Cognitive Support over a minimal baseline (r = 0.96, p_FDR = 0.015; LMM p_FDR < 0.001). Thematic analysis traces the same mechanism, and a validator gate structurally blocks unratified content. A complementary blind review by three professional concept artists on a sampled set of briefs corroborates this improvement from the artist's side: AI rewriting improved visual completeness and executability in all eight sampled tasks (task-level Wilcoxon p = 0.008; FDR q = 0.010), with directionally larger gains under MAIA than under the baseline (underpowered, d = 1.4-2.6).

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yu-Chao Wang, Yanhong Lu, Yingjie Victor Chen, Tim McGraw. 2026-09-10. MAIA: Multi-Agent Intent Articulation for Requirement Discovery in Art Commissions. https://arxiv.org/abs/2609.12097

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Co-Creative Learning via Metropolis-Hastings Interaction between Humans and AI

We propose co-creative learning as a novel paradigm where humans and AI, i.e., biological and artificial agents, mutually integrate their partial perceptual information and knowledge to construct shared external representations, a process we interpret as symbol emergence. Unlike traditional AI teaching based on unilateral knowledge transfer, this addresses the challenge of integrating information from inherently different modalities. We empirically test this framework using a human-AI interaction model based on the Metropolis-Hastings naming game (MHNG), a decentralized Bayesian inference mechanism. In an online experiment, 69 participants played a joint attention naming game (JA-NG) with one of three computer agent types (MH-based, always-accept, or always-reject) under partial observability. Results show that human-AI pairs with an MH-based agent significantly improved categorization accuracy through interaction and achieved stronger convergence toward a shared sign system. Furthermore, human acceptance behavior aligned closely with the MH-derived acceptance probability. These findings provide the first empirical evidence for co-creative learning emerging in human-AI dyads via MHNG-based interaction. This suggests a promising path toward symbiotic AI systems that learn with humans, rather than from them, by dynamically aligning perceptual experiences, opening a new venue for symbiotic AI alignment.

cs.HC↗

Interactive Mascot: A Scene-Centric Interaction Grammar for Data Visualizations

Scene-centric visualization systems expose semantic components, such as marks, encodings, layouts, and axes, as first-class objects that can be directly manipulated. Existing interaction abstractions, however, are largely based on event streams, signals, and data selections rather than semantic scene components. This mismatch makes interactions involving scene components less natural to specify and limits the expressive power of scene-centric visualization systems. We present Interactive Mascot, a scene-centric interaction grammar for data visualizations. Interactive Mascot extends scene-centric representations for static visualizations by modeling interactive behavior as information flow among four interaction components (trigger, responder, evaluator, and updater) and two forms of context (event context and state context). To realize these semantics, we introduce a dependency-graph execution model that systematically transforms interaction specifications into executable dependency graphs using reusable graph patterns associated with semantic visualization components. We implement Interactive Mascot in the JavaScript library Mascot$.$js and evaluate its performance and usability. Interactive Mascot achieves runtime performance comparable to Vega-Lite, and a qualitative user study shows that the grammar is learnable and usable for interaction authoring.

cs.HC↗

RaivenTracks: Branching Provenance for Conversational Visualization Workflows

As AI agents increasingly participate in scientific workflows, scientists are shifting from direct authorship toward oversight, inspection, and steering. LLM-driven visualization systems are a promising interface for this hand-off, yet they remain largely stateless, forcing users to reconstruct context across refinements and offering little support for revisiting prior decisions or exploring alternatives. We present RaivenTracks, a workflow-aware extension of the Raiven DSL-mediated visualization pipeline that treats validated visualization specifications as persistent, branchable checkpoints. Because each checkpoint is a verifiable RaivenDSL specification rather than a dialogue transcript, restoring a node recompiles a known artifact rather than re-interpreting prior context. RaivenTracks contributes a two-level state management architecture that pairs a persistent, branchable version tree with a fine-grained undo/redo stack over runtime visualization settings, across both InfoVis and SciVis backends. A formative pilot study with three visualization researchers shows early promise, with all participants adopting the version tree for branching and recovery, and surfaces design directions for tree navigation, node labeling, and scalability that inform a planned controlled comparison against Raiven without version history. We frame branchable conversational visualization history as a step toward provenance support for future scientist-in-the-loop oversight of AI-driven scientific workflows.

cs.HC↗