arXiv · 2609.22941
D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction
Abstract
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-constrained regions, resulting in degraded reconstruction and unstable rendering. To tackle these issues, we propose D$^{3}$GS, a Depth-DINO-Diffusion guided sparse-view Gaussian reconstruction framework that jointly enhances geometry and appearance. D$^{3}$GS first recovers a high-resolution, metric depth map via diffusion-based completion and DPT (Dense Prediction Transformer) refinement, providing robust Gaussian initialization and geometric constraints. Then, a DINO-guided view-consistent learning is introduced to augment Gaussian attributes with structural features, improving multi-view consistency. Finally, a diffusion-based Gaussian refinement module injects generative priors into an iterative optimization strategy, enhancing high-frequency geometric and appearance details within the Gaussian representation. Experiments on DTU, LLFF, and Mip-NeRF 360 show that D$^{3}$GS achieves consistent and substantial improvements over strong baselines, with ablation studies validating the effectiveness and complementary roles of each component.
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Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu. 2026-09-19. D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction. https://arxiv.org/abs/2609.22941
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