Searcharxiv⌕ Search

arXiv · 2609.30647

Conditional Predictive Sufficient Statistics for Visual Representation Learning

Abstract

A useful visual representation is a statistic of the observed past that retains the latent factors shared with the future and discards patch-private noise. We formalize this requirement as a conditional predictive sufficient statistic (CPSS). Under a shared-factor model of image patches, the mutual information between the past and the next patch equals the information the past carries about the shared factor, up to a remainder that the next patch itself fails to reveal. Predicting the next patch embedding with a cosine loss is maximum likelihood for a von Mises-Fisher model of that embedding's direction, and is therefore a tractable surrogate for the predictive information. The same population loss is also minimized by a constant embedding, so stop-gradient does not by itself select the sufficient statistic; it only blocks the symmetric gradient that implements the constant solution in one step. The regression target is a shallow embedding, which forces the network output back into that shallow range and leaves the sufficient statistic in intermediate blocks. Small causal Transformers on MNIST and CIFAR-10 are used as diagnostics, not as a leaderboard. On MNIST the future shift and the stop-gradient move probe accuracy by tens of points, and the CPSS readout peaks before the output. On CIFAR-10, with the same short budget and no augmentation, every objective lands near a linear classifier on pixels. What still matches the derivation is the geometry: the CPSS output is a worse readout than its best intermediate block, next-pixel regression does not pay that penalty, and removing the stop-gradient collapses the effective rank of the embedding even when the pretext loss looks perfect.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yuzhou Hong. 2026-09-28. Conditional Predictive Sufficient Statistics for Visual Representation Learning. https://arxiv.org/abs/2609.30647

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MoCA-Video: Motion-Aware Concept Alignment for Consistent Video Editing

Unlike traditional video editing or inpainting, video semantic mixing fuses a reference concept with a moving target entity to produce a hybrid while preserving the source video's motion and layout. We propose MoCA-Video, a training-free framework that steers a frozen video-diffusion denoising trajectory through concept-localized reference injection. At selected low-noise steps, MoCA-Video uses concept attention to localize the target object and injects the reference latent into the localized region, where object structure has formed but appearance remains editable. A momentum-based correction carries the injected prediction across frames to encourage coherent concept integration through the sequence. We further introduce CASS, a CLIP-based metric that measures the output's directional alignment shift toward the reference and away from the source prompt. Using the denoiser's internal attention avoids an external localization model; in our A100 FP16 setup, MoCA-Video takes 3.2 seconds per output frame, excluding preprocessing. Across the evaluated baselines, MoCA-Video achieves the highest CASS, rel-CASS, and ImageReward, while LPIPS-T and FVD expose separate temporal-coherence and video-quality trade-offs.

cs.CV↗

Matrix-game 2.0: An open-source, real-time, and streaming interactive world model

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

cs.CV↗

Mitigating Cross-Image Information Leakage in Multi-Image Understanding with Large Vision-Language Models

Large Vision-Language Models (LVLMs) exhibit strong performance on single-image tasks. However, their performance degrades significantly when handling multi-image inputs. While this degradation has been observed in prior work, its nature remains poorly understood. We empirically observe visual elements from different images become entangled in the model's representations and responses. We refer to this phenomenon as cross-image information leakage. To address this issue, we propose FOCUS, a training-free and architecture-agnostic method. FOCUS masks all but one image with random noise, guiding the model to focus on the single clean image. This process is applied across the target images to obtain logits under partially masked contexts. These logits are aggregated and then refined using a noise-only reference input, which suppresses the leakage and yields more accurate outputs. FOCUS consistently improves performance on diverse multi-image benchmarks. We further show that FOCUS generalizes to video understanding, extending its applicability beyond static multi-image inputs. This demonstrates that FOCUS offers a general solution for enhancing multi-image reasoning without additional training or architectural modifications.

cs.CV↗