Searcharxiv⌕ Search

arXiv · 2609.36238

ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning

Abstract

A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it takes to get there. Yet, critics in contrastive and survival reinforcement learning do not measure the distances in their representation space in units of time. We therefore introduce ChronoSRL, which gives the critic's embeddings an explicit temporal geometry. The distance between state-action and goal embeddings is trained to match the time that the agent takes to reach the goal (goal-reaching time), while goals that were not reached, and goals from other trajectories, are pushed at least one discount horizon away. Furthermore, reaching a goal quickly once does not mean that reaching it is reliable in general, so the policy should not follow the temporal distance directly. Instead, we build on survival reinforcement learning and predict from our temporal embeddings not only the full distribution of goal-reaching times but also the time spent near the goal. Thereby, the policy is trained to favor actions that reach the goal sooner and more reliably and that keep the agent near it. ChronoSRL learns faster and reaches higher performance than contrastive, action-chunked contrastive, and survival reinforcement learning baselines on seven standard locomotion and navigation benchmarks, even with much smaller networks. To test the limits of self-supervised reinforcement learning, we introduce velocity tracking, goal-position reaching, and box climbing tasks with a quadruped robot in a realistic sim-to-real locomotion setup, and show how the shaping terms that are typical for robotics can be naturally incorporated into our framework. ChronoSRL is the only one of the tested self-supervised reinforcement learning methods that learns to stay at the commanded velocities and goal positions, and climbs the highest boxes.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Nico Bohlinger, Jan Peters. 2026-09-28. ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning. https://arxiv.org/abs/2609.36238

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Limit Analysis for Symbolic Multi-step Reasoning Tasks with Information Propagation Rules Based on Transformers

Transformers are able to perform reasoning tasks, however the intrinsic mechanism remains widely open. In this paper we propose a set of information propagation rules based on Transformers and utilize symbolic reasoning tasks to theoretically analyze the limit reasoning steps. We show that the limit number of reasoning steps is between $2^{L-1}-1$ and $\frac{3^{L-1}-1}{2}$ for a model with $L$ attention layers in a single-pass. In addition, we find that, for problems with a fixed number of reasoning steps, Transformers exhibit a preference for generating sequences that satisfy certain ordering relations. Ultimately, we construct a Transformer and prove that the limiting reasoning depth is achievable.

cs.AI↗

Counterfactual Distillation: Internalizing Reflective Experience into LLM Agent

Large language models increasingly act as autonomous agents in long-horizon interactions, learning from final outcomes and environmental feedback. However, optimizing from such interaction experience remains challenging, as feedback is heterogeneous and rarely carries explicit reward information. Existing post-training approaches rely on outcome-driven methods, such as reinforcement learning with verifiable rewards (RLVR), which primarily exploit final success signals while leaving interaction experience and feedback underutilized. In sparse-reward, long-horizon tasks, this often results in distribution sharpening: the policy reinforces a narrow set of already-successful behaviors, without substantially improving the feedback-grounded agency needed for broader problem-solving capacity (e.g., Pass@k). We propose Counterfactual Distillation, a framework that converts exploration-derived experience into trainable policy supervision. Specifically, we organize exploration as a tree-structured search process, where the agent reflects on past decision points and makes new experience-guided decisions to form alternative branches. These corrections are then distilled as counterfactual targets: we train the model to predict the revised action from the original history without explicitly providing the experience, thereby introducing out-of-distribution behavior patterns and expanding exploration capacity. Across diverse interactive coding and agentic tasks, our method outperforms outcome-driven baselines such as GRPO and experience-based methods such as Early Experience, with gains of up to 14 percentage points over the base model on Pass@128. When interleaved with reinforcement learning updates, it further raises the performance ceiling, improving Pass@1 on Sokoban by 8 percentage points over extended GRPO. Our code is available at https://github.com/motigrez/Counterfactual-Distillation.

cs.AI↗

Taming the Centaur(s) with LAPITHS: a framework for a theoretically grounded interpretation of AI performances

We introduce a framework called LAPITHS (Language model Analysis through Paradigm grounded Interpretations of Theses about Human likenesS) and use it to show that several major claims advanced by models such as CENTAUR, proposed as an artificial Unified Model of Cognition, are not theoretically or empirically justified. LAPITHS provides a principled reference point for counteracting the current behaviouristic tendency in AI research to interpret the human level performances of transformer based language models as evidence of human like underlying computation and, by extension, as signs of cognitive abilities. The novelty of LAPITHS lies in making explicit the arguments grounded in two quantitative assessments: (i) the Minimal Cognitive Grid, a theoretically motivated method for estimating the cognitive plausibility of artificial systems, and (ii) a behavioural comparison showing that results similar to those reported for CENTAUR like models can be reproduced by other systems that do not satisfy the structural constraints typically associated with cognitive plausibility, and whose outputs do not provide independent explanatory insight into human cognition.

cs.AI↗