Searcharxiv⌕ Search

arXiv · 2609.39017

OccluDex: Hierarchical 3D Visuo-Tactile Representation Learning for Egocentric Dexterous Manipulation under Self-Occlusion

Abstract

Reliable dexterous manipulation requires continuous estimation of object geometry and hand-object contact throughout interaction. With egocentric sensing, however, the manipulating hand frequently occludes task-relevant object surfaces and contact regions, reducing the visual evidence available for state estimation and thereby making robust closed-loop control and generalization to unseen object geometries particularly challenging. To address this, we present OccluDex, a hierarchical 3D visuo-tactile representation learning framework that integrates global geometric structure with local contact information for robust manipulation under dynamic self-occlusion during hand-object interaction. OccluDex adopts multi-scale masked autoencoding to progressively encode partial 3D geometry and fuses tactile contact tokens with high-level geometric features through cross-modal attention. The encoder is pretrained from synchronized human visuo-tactile demonstrations and transferred as a frozen perceptual backbone for downstream reinforcement learning. We evaluate OccluDex on a faucet rotation task, requiring one full clockwise handle revolution, and a tabletop object reorientation task, requiring a 180-degree tabletop object reorientation without toppling. In simulation experiments, OccluDex demonstrated 12.6% higher accuracy for unseen objects and 8.3% higher accuracy for previously seen objects than the strongest state-of-the-art baseline models. Physical experiments were further performed with a Shadow Hand to demonstrate successful zero-shot sim-to-real generalization on unseen physical objects. This results could enable humanoid egocentric object manipulation for seen and unseen objects even when the manipulating robotic hand occludes vision.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Ziheng Xu, Yueyuan Chen, Xinyuan He, Guoxing Liu, Yuanshuo Tan, Huiming Pan, Bin He, Shuo Jiang, Peter B. Shull. 2026-09-30. OccluDex: Hierarchical 3D Visuo-Tactile Representation Learning for Egocentric Dexterous Manipulation under Self-Occlusion. https://arxiv.org/abs/2609.39017

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory

Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential. We observe that successful and failed rollouts carry systematically different information-theoretic signatures. Building on this, we formalize VLA control as a closed-loop information pipeline and derive the Triple Information-theoretic (Tri-Info) signals that capture whether actions remain diverse, temporally consistent, and coupled to state transitions. Across six VLA models and three benchmark environments, Tri-Info matches the strongest baselines in-domain. Moreover, Tri-Info transfers across architectures, environments, and the sim-to-real gap without retraining with labeled data, reaching 70\% accuracy on real-world tasks. This establishes Tri-Info as a simple yet powerful method that not only detects failures with strong cross-domain generalization, but also delivers interpretable diagnostics of the underlying failure modes.

cs.RO↗

Arm2Air: Cross-Embodiment Skeleton Transfer for 3D Relay Formation

Unmanned aerial vehicle (UAV) relay networks can restore connectivity after communication infrastructure is damaged. Urban relay placement is difficult because line-of-sight blockage, communication range, altitude, and three-dimensional obstacles must be considered jointly. Arm2Air transfers obstacle-avoidance skeletons from robot arms to UAV relay placement through cross-embodiment transfer. Source-domain robot-arm motions from a pretrained Neural MP model are converted into ordered skeletons that pretrain a transformer-based transfer platform, which is then adapted to the UAV domain using limited target data and Low-Rank Adaptation. The transferred skeleton initializes a relay chain that is refined for connectivity, bottleneck capacity, delay, and movement cost. On nine held-out high-clutter 3D urban maps, Arm2Air reduced median end-to-end planning runtime by 64.9 percent relative to the fastest conventional planner. On the high-obstruction group of a separate 30-map dense urban holdout, it increased bottleneck capacity by 32.6 percent, reduced capacity variance by 74.7 percent, reduced maximum hop distance by 13.2 percent, reduced hop-distance variance by 75.2 percent, and reduced relay displacement by 16.9 percent relative to IMPC-MD. With only three target-domain training maps, Arm2Air reduced relay-position root mean square error by 53.6 percent relative to training from scratch while updating 0.134 million parameters, compared with 1.383 million for Scratch and Full Fine-tuning. These results demonstrate computationally and data-efficient UAV relay placement and suggest a broader principle for transferring ordered structural priors across heterogeneous embodied tasks.

cs.RO↗

Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-aware Memory

Long-horizon robot manipulation chains many contact-rich skills into one multi-stage task. Vision-language-action (VLA) and world-action models (WAMs) increasingly master individual skills, yet the chain still fails: errors compound beyond the policy's ability to correct, and one subtask silently constrains the next. A promising pathway freezes the VLA and puts an LLM coding agent in charge: it plans in language, moves in free space with analytic primitives, invokes the VLA only for contact-rich segments, and writes adaptation into language memory. Yet applied to long horizons, this recipe breaks twice. (1) Its competence comes from whole-task exploration at test time, whose cost is exponential in the number of stages: if one stage needs T episodes, a K-stage task needs on the order of T^K, and a failure does not reveal which stage caused it. (2) It has no representation of transitions: the VLA primitive carries an exit but no entry condition, and a subtask can succeed in a form its successor cannot use. We present BATON to address both failures. Against (1), BATON makes the subtask the unit of exploration: each subtask is explored in the cheap short-horizon regime and its solution stored in memory; a long-horizon trajectory is then composed from these solutions rather than discovered whole. Exploration cost becomes linear (KT), and each failure is attributed to one stage. Against (2), BATON equips exploration with a transition-aware memory. Within a subtask, a verifier agent governs the invocation transition: the VLA is invoked only after the wrist view confirms the scene is ready. Across subtasks, a handoff transition restores an entry state disturbed by the predecessor's residue, and a lookahead transition selects the strategy whose outcome the successor can inherit. On the RoboMemArena benchmark, BATON improves task success by 37.7% and cumulative success by 29.7% over the SoTA.

cs.RO↗