Searcharxiv⌕ Search

arXiv · 2609.40334

A Noise Operator Approach to Quantum Query Complexity and Time-Space Tradeoff Lower Bounds

Abstract

Time and space (memory) are two of the most important measures of cost in computation, even more so for quantum computation. In quantum computation our tools for proving unconditional tradeoffs between time and space are surprisingly limited. The first quantum time-space tradeoff lower bounds were proven for sorting by Klauck, Špalek and de Wolf. Unfortunately, their method is limited to proving output-oblivious lower bounds (i.e. the lower bounds only apply to algorithms with a non-adaptive output schedule) and other methods have yielded nothing beyond output-oblivious lower bounds for sorting.We prove the first fully general quantum time-space tradeoff lower bound for sorting. We do so by introducing a novel method based on the noise operator to add to the analysis toolkit for proving quantum query and time space tradeoff lower bounds. By combining our resulting quantum noise stability bound with quantum recording query methods, we prove an $Ω(n^{4/3} (\log \log n)/(S^{1/3} \log n))$ lower bound on the number of queries that a fully general quantum algorithm with at most $S$ qubits of memory requires to sort $n$ numbers from $[n^2]$. Applying our noise operator argument involves purely classical arguments, which makes it particularly simple to use. We also us it to prove that, for any strongly universal (pairwise independent) hash function family $H$ from $n$ bits to $m$ bits, almost all hash functions in $H$ require a quantum algorithm with at most $S$ qubits of memory to make $Ω(nm/S)$ queries to an input $x$ in order to compute $h(x)$, even with very small success probability. Previously, Mansour, Nisan, and Tiwari had shown a similar classical lower bound using their hash mixing lemma. Our noise operator method allows us to use a related but simpler property of hash functions to prove our lower bounds.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Paul Beame, Blake Holman, Niels Kornerup. 2026-09-30. A Noise Operator Approach to Quantum Query Complexity and Time-Space Tradeoff Lower Bounds. https://arxiv.org/abs/2609.40334

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

SC Derandomization for Regular ROBPs and Models Beyond BPL

We study SC derandomizations for regular read-once branching programs (ROBPs) and computation models beyond BPL. For regular ROBPs with length $n$, width $w$, and multiple accept nodes, we attain three results. 1. When $n \le w$, we show an SC derandomization with space $O(\log^2 n+\log w)$ and error $1/\text{poly}(nw)$. 2. When $n \ge w$, we show an SC derandomization with space $O(\log n \log w)$ and error $1/\text{poly}(w)$. In addition, when $w=O(\log n)$, we attain an optimal $O(\log n)$ space derandomization with error $1/\poly(w)$. 3. When $w \le 2^{O(\sqrt{\log n})}$, we show that reachability of regular ROBPs (i.e. derandmization of one-sided but unbounded small error ROBPs) can be computed in SC. We further show that two super sets of BPL can be computed in SC. 1. For probabilistic logspace TMs with a two-way access random tape, we show that it can be approximated in SC if each entry of the random tape is accessed for at most a constant number of times. 2. For probabilistic logspace TMs with a polynomial size stack, i.e. probabilistic logspace Auxiliary Push-down Machines (AuxPDMs), we show that it can be approximated in SC if the timings of push/pop/idle stack operations do not depend on the randomness. The first model is the read-multiplicity model considered by Impagliazzo, Nisan, Wigderson (STOC'94), in which they show that their INW generator can fool such computations. For the second model, we indicate that it contains candidate languages separating BQL from BPL considered by Apers and Edenhofer (CCC'25).

cs.CC↗

Strong Selective and List-Decoding Direct Product Theorems for Quantum Query Complexity

Quantum strong direct-product theorems for specific functions have been known for nearly two decades. These have been extended to general results for function computation and state generation. The proofs of these results use a version of the multiplicative adversary method that does not naturally extend to relations. Standard strong direct-product theorems apply when algorithms must correctly answer every given question. Prior work extended them to equivalent threshold direct-product theorems, which require answers to all questions but only require that most answers are correct. We focus on two further generalizations. Strong selective direct-products apply to algorithms that adaptively choose, based on what they learn from queries, which questions from a large list to answer. This generalization is relational and useful for proving time-space tradeoffs. We prove a quantum strong selective direct-product theorem for all functions using a relational formulation of the multiplicative adversary method by Jeffery and Zur which we prove, via an equivalent formulation, satisfies a strong selective direct product property and captures any query lower bound for functions proven by negative-weights adversaries. The second generalization is list-decoding direct product problems introduced by Ben-David and Blais for classical query complexity. These allow an algorithm to produce a large list of possible output vectors such that one of them is fully correct. They proved that such theorems hold for randomized complexity of all Boolean functions. We prove a quantum analogue of this theorem for all partial Boolean-valued functions. We show that strong list-decoding direct-product theorems are implied by a special case of multiplicative adversaries which we show, via a new reduction, can be obtained from negative-weights adversaries for any Boolean-valued function.

cs.CC↗

Riftbound is Turing Complete

Riftbound: League of Legends Trading Card Game is a trading card game about capturing and holding locations in a king-of-the-hill style contest. Originally released in China in August of 2025, and later released in the United States in October of 2025, the game has been well received for its depth and complexity. In this paper we demonstrate a facet of this complexity by providing sequences of valid game states which construct Universal Turing machines within the game. Each of these machines are constructed with tournament legal decks at the time of writing and strategies assigned are directed by the game state. We also show that given an appropriate board state the machine may be constructed and the computation may be performed in one game turn.

cs.CC↗