Searcharxiv⌕ Search

arXiv · 2610.10274

Sparse Planning in Visual World Models via Cost Gradients

Abstract

Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive. We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token. By deriving importance from the downstream control objective, COSTGRAD targets tokens that matter for planning rather than merely for prediction. On AdaLN-conditioned predictors at $50\%$ sparsity, COSTGRAD matches or exceeds full-token planning on three of four continuous-control benchmarks, while giving a measured $2.6\times$ wall-clock speedup per environment planning step. Combining token sparsity with reduced CEM search increases this to a $\sim 5\times$ total speedup while still exceeding the full-token baseline. We also identify an architecture-dependent failure mode: in a matched AdaLN-vs-concat comparison, concat maintains comparable full-token performance but pure COSTGRAD loses its advantage over random selection. This difference tracks action-pathway drift: gradient-selected removal produces less drift than random removal on AdaLN, but more on concat. These results highlight selector-architecture compatibility as a design axis for sparse world-model planning. Project page and demos: https://ycxuyingchen.github.io/costgrad/

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yingchen Xu, Edward Grefenstette. 2026-10-07. Sparse Planning in Visual World Models via Cost Gradients. https://arxiv.org/abs/2610.10274

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Policy Learning with a Language Bottleneck

Modern AI systems such as self-driving cars and game-playing agents can achieve superhuman performance, but often lack human-like generalization, interpretability, and inter-operability with human users. Inspired by the rich interactions between language and decision-making in humans, we introduce Policy Learning with a Language Bottleneck (PLLB), a framework enabling AI agents to generate linguistic rules that capture the high-level strategies underlying rewarding behaviors. PLLB alternates between a *rule generation* step guided by language models, and an *update* step where agents learn new policies guided by rules, even when a rule is insufficient to describe an entire complex policy. Across five diverse tasks, including a two-player signaling game, maze navigation, image reconstruction, and robot grasp planning, we show that PLLB agents are not only able to learn more interpretable and generalizable behaviors, but can also share the learned rules with human users, enabling more effective human-AI coordination. We provide source code for our experiments at https://github.com/meghabyte/bottleneck .

cs.LG↗

C-LoRA: Continual Low-Rank Adaptation for Pre-trained Visual Models

Pre-trained visual models have become fundamental in computer vision, but they face challenges in continual learning scenarios where data and tasks evolve over time. Low-Rank Adaptation (LoRA) offers efficient fine-tuning capabilities but remains limited for such dynamic environments. Standard LoRA cannot distinguish important subspaces, causing critical knowledge to be overwritten in sequential training. Existing approaches address this by dynamically expanding the set of LoRA adapters, either maintaining a growing pool of task-specific modules or merging new adapters into prior ones, at the cost of unbounded parameter growth or increasing inference complexity. We propose Continual Low-Rank Adaptation (C-LoRA), a method that enables a single, shared LoRA adapter to handle sequential tasks without catastrophic forgetting, without requiring any module selection or fusion at inference. The core of C-LoRA is a learnable routing matrix R that explicitly controls how each rank-one subspace contributes to the weight update. This matrix is decomposed into a stability component (R_base), which preserves knowledge from prior tasks, and a plasticity component (R_delta), which drives adaptation to the current task, providing direct control over the stability-plasticity trade-off. We analyze how R governs gradient flow during sequential training, and demonstrate competitive performance across multiple benchmarks.

cs.LG↗

The Sample Complexity of Membership Inference and Privacy Auditing

A membership-inference attack gets the output of a learning algorithm, and a target individual, and tries to determine whether this individual is a member of the training data or an independent sample from the same distribution. A successful membership-inference attack typically requires the attacker to have some knowledge about the distribution that the training data was sampled from, and this knowledge is often captured through a set of independent reference samples from that distribution. In this work we study how much information the attacker needs for membership inference by investigating the sample complexity-the minimum number of reference samples required-for a successful attack. We study this question in the fundamental setting of Gaussian mean estimation where the learning algorithm is given $n$ samples from a Gaussian distribution $\mathcal{N}(μ,Σ)$ in $d$ dimensions, and tries to estimate $\hatμ$ up to some error $\mathbb{E}[\|\hat μ- μ\|^2_Σ]\leq ρ^2 d$. Our result shows that for membership inference in this setting, $Ω(n + n^2 ρ^2)$ samples can be necessary to carry out any attack that competes with a fully informed attacker. Our result is the first to show that the attacker sometimes needs many more samples than the training algorithm uses to train the model. This result has significant implications for practice, as all attacks used in practice have a restricted form that uses $O(n)$ samples and cannot benefit from $ω(n)$ samples. Thus, these attacks may be underestimating the possibility of membership inference, and better attacks may be possible when information about the distribution is easy to obtain.

cs.LG↗