Searcharxiv⌕ Search

arXiv · 2610.16206

{Access|Use|Sustain|_}-ability: Exploration and Quantification of a Linguistic Structure and Its Use in HCI

Abstract

Language plays a crucial role in research and technology design, throughout problem formulation, method descriptions, analysis of findings, and interpretation. In this paper, we focus on a particular, trending linguistic pattern in the Human-Computer Interaction literature, which we call -abilities. Examples include usability, accessibility, and explainability. These -abilities have become increasingly popular, with potential impacts on the discipline. They take a verb, turn it into an adjective, and finally nominalize it. We approach the -abilities phenomenon with a survey of the HCI literature between 1988 and 2025. All in all, we identified 349 different -abilities. Moreover, the use of -abilities notably increased since the late 2000s, both in the absolute number of different -abilities and the frequency of use of the most popular ones. The majority of -abilities we found had a positive notion, and most -abilities with a negative notion are prefixed counterparts of their positive opposite (e.g., un+sustainability). We critically discuss implications of their increased use. First, -abilities change the literal meaning of design intentions. For example, acceptability reduces the concrete verb accepting into only its potential (acceptable), and finally nominalizes it, claiming the existence of acceptability as a somewhat stable and real, abstract characteristic of a technology. Second, the prefix-based opposite construction can weaken the design goal. Un+sustainability avoids clarification of the -ability's meaning (here e.g., ecological or financial), and does not spell out the expected impact of designs that are not sustainable (e.g., the destruction of nature). Future work should compare the use of -abilities in English with other languages to better understand the ways in which they transform meaning.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Alarith Uhde, Paul Haimes. 2026-10-12. {Access|Use|Sustain|_}-ability: Exploration and Quantification of a Linguistic Structure and Its Use in HCI. https://arxiv.org/abs/2610.16206

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions

Mobile gaze tracking on handheld devices commonly relies on \emph{appearance-based 2D gaze estimation} from the device's \emph{front-facing RGB camera}. Although this approach makes eye tracking more accessible by avoiding dedicated infrared hardware, maintaining accuracy remains difficult because the spatial relationship among the user's face, the camera, and the screen changes continuously during handheld use. This paper examines how motion-related geometry change affects a representative front-camera RGB 2D gaze-estimation pipeline. We report two complementary within-subject user studies (\(n=10\)) that capture handheld behaviour, calibration data, and gaze-estimation error during everyday-style mobile tasks across conditions ranging from lying and sitting to walking and maze navigation. Rather than treating motion as a single binary factor, we analyse within-task versus task-switch behaviour, calibration-test mismatch, and condition-specific motion signatures. Behavioural results show that head-to-camera distance is comparatively stable during sustained within-task use, while task switches introduce much larger geometry fluctuations, with head-distance standard deviations of approximately 7.42--10.10\,cm across conditions. In the gaze-evaluation study, one-off calibration reduced average RMSE from 4.49\,cm to 3.44\,cm; under this regime, the global effect of motion condition on RMSE was not statistically reliable, whereas clearer patterns appeared in task-specific and motion-specific calibration analyses, where better calibration-test match reduced error.

cs.HC↗

Explorable Proofs: Making Written Proofs Explorable by Grounding Them in Formal Representations

LLM-generated explanations can make technical content more accessible, but there is a ceiling on what they can support interactively. Because LLM outputs are static text, they cannot be executed or stepped through. We argue that grounding explanations in a formalized representation enables interactive affordances beyond what static text supports. We instantiate this idea for mathematical proof comprehension with explorable theorems, a system that uses LLMs to translate a theorem and its written proof into Lean, a programming language for machine-checked proofs, and links the written proof with the Lean code. Readers can work through the proof at a step-level granularity, test custom examples or counterexamples, and trace the logical dependencies bridging each step. Each worked-out step is produced by executing the Lean proof on that example and extracting its intermediate state. A user study ($n = 16$) shows potential advantages of this approach: in a proof-reading task, participants who had access to the provided explorability features gave better, more correct, and more detailed answers to comprehension questions, demonstrating a stronger overall understanding of the underlying mathematics.

cs.HC↗

Supporting Tutors in the Gig Economy with Automated Feedback: A Case Study on Ringle

The rise of online tutoring platforms in the gig economy has made education more scalable, flexible, and on-demand. These platforms rely on learner evaluations as the primary feedback for tutors and platforms. However, such feedback offers limited guidance for tutors' improvement and makes it difficult to monitor tutor quality at scale. To this end, we explored AI-powered automated feedback and how tutors perceive and respond to it. We deployed a research probe on Ringle, a popular online English tutoring platform, that analyzed tutors' lessons and provided automated feedback. We then surveyed 36 tutors about their experience. Our findings reveal that while tutors perceived automated feedback more negatively than learner feedback, they found it useful for self-monitoring and understanding platform expectations, though discrepancies between them often caused confusion. Based on these insights, we propose design considerations for feedback systems for online educational gig platforms.

cs.HC↗