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arXiv · 2610.18183

Exploring Object Recall in an Object-Rich AR Office Scene

Abstract

Augmented reality (AR) changes how users perceive and attend to their surroundings. Prior work suggests AR can reduce attention to the physical world, but it remains unclear whether this holds in environments dense with both virtual and physical objects, and which factors most affect object recall. This study examines recall in a mixed-reality office scene after an object-selection task, testing object-level factors (virtuality, size), context-level factors (semantic congruency, saliency), and user-level factors (cueing, dual tasking). Cueing informed participants of a later recall test, while dual tasking added cognitive load through a secondary audio task. Virtual objects were recalled more accurately than physical ones. Cueing produced a modest improvement in recall of present objects. Using playback software to reconstruct each participant's view throughout the trials, we computed object-level saliency and found a weak positive correlation with recall, slightly stronger than the effects of virtuality, but not reaching statistical significance. These findings have implications for AR interface design and for building mixed-reality environments that better support cognition during real-world tasks.

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Sangita Kunapuli, Shane Dirksen, Radha Kumaran, Yanxiu Jin, You-Jin Kim, Misha Sra, Tobias Höllerer. 2026-10-13. Exploring Object Recall in an Object-Rich AR Office Scene. https://arxiv.org/abs/2610.18183

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