Searcharxiv⌕ Search

arXiv · 2610.19257

Long-horizon Video Generation with Slot Memory Addressed By Region Tokens

Abstract

Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Eren Cetin, Julius Erbach, Vukasin Bozic, Hyojun Go, Zixiang Zhao, Nikolai Kalischek, Federico Tombari, Konrad Schindler, Dominik Narnhofer. 2026-10-13. Long-horizon Video Generation with Slot Memory Addressed By Region Tokens. https://arxiv.org/abs/2610.19257

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

XYScanNet: A State Space Model for Single Image Deblurring

Deep state-space models (SSMs), like recent Mamba architectures, are emerging as a promising alternative to CNN and Transformer networks. Existing Mamba-based restoration methods process visual data by leveraging a flatten-and-scan strategy that converts image patches into a 1D sequence before scanning. However, this scanning paradigm ignores local pixel dependencies and introduces spatial misalignment by positioning distant pixels incorrectly adjacent, which reduces local noise-awareness and degrades image sharpness in low-level vision tasks. To overcome these issues, we propose a novel slice-and-scan strategy that alternates scanning along intra- and inter-slices. We further design a new Vision State Space Module (VSSM) for image deblurring, and tackle the inefficiency challenges of the current Mamba-based vision module. Building upon this, we develop XYScanNet, an SSM architecture integrated with a lightweight feature fusion module for enhanced image deblurring. XYScanNet, maintains competitive distortion metrics and significantly improves perceptual performance. Experimental results show that XYScanNet enhances KID by $17\%$ compared to the nearest competitor.

cs.CV↗

MITO: A Millimeter-Wave Dataset and Simulator for Non-Line-of-Sight Perception

The ability to observe the world is fundamental to reasoning and making informed decisions on how to interact with the environment. However, optical perception can often be disrupted due to common occurrences like occlusions, which can pose challenges to existing vision systems. We present MITO, the first millimeter-wave (mmWave) dataset of diverse, everyday objects, collected using a UR5 robotic arm with two mmWave radars operating at different frequencies and an RGB-D camera. Unlike visible light, mmWave signals can penetrate common occlusions (e.g., cardboard boxes, fabric, plastic). MITO captures over 24 million mmWave frames and uses them to generate 550 high-resolution mmWave images in line-of-sight and non-light-of-sight (NLOS), as well as RGB-D images, segmentation masks, and raw mmWave signals, taken from 76 different objects. We develop an open-source simulation tool that can be used to generate synthetic mmWave images for any 3D triangle mesh. Finally, we establish benchmarks for NLOS segmentation and classification to demonstrate the utility of our dataset and simulator for enabling broader NLOS perception.

cs.CV↗

DiNAT-IR: Exploring Dilated Neighborhood Attention for High-Quality Image Restoration

Transformers, with their self-attention mechanisms for modeling long-range dependencies, have become a dominant paradigm in image restoration tasks. However, the high computational cost of self-attention limits scalability to high-resolution images, making efficiency-quality trade-offs a key research focus. To address this, Restormer employs channel-wise self-attention, which computes attention across channels instead of spatial dimensions. While effective, this approach may overlook localized artifacts that are crucial for high-quality image restoration. To bridge this gap, we explore Dilated Neighborhood Attention (DiNA) as a promising alternative, inspired by its success in high-level vision tasks. DiNA balances global context and local precision by integrating sliding-window attention with mixed dilation factors, effectively expanding the receptive field without excessive overhead. However, our preliminary experiments indicate that directly applying this global-local design to the classic deblurring task hinders accurate visual restoration, primarily due to the constrained global context understanding within local attention. To address this, we introduce a channel-aware module that complements local attention, effectively integrating global context without sacrificing pixel-level precision. The proposed DiNAT-IR, a Transformer-based architecture specifically designed for image restoration, achieves competitive results across multiple benchmarks, offering a high-quality solution for diverse low-level computer vision problems.

cs.CV↗