Searcharxiv⌕ Search

arXiv · 2610.25563

Learning Which Device to Call: Online Tool Grounding for LLM Agents in IoT

Abstract

The Internet of Things (IoT) gives large language model (LLM) agents access to physical observations, but one requested capability is usually offered by several devices, and the agent's plan does not say which one to call. Existing work retrieves relevant tools and checks plan feasibility, without learning which eligible device returns a useful observation. Unlike previous works, we study online tool grounding: binding an already specified tool call to one physical endpoint under service cost and device participation constraints. We propose a framework that learns which physical device should execute each agent-issued call. It formulates selection as a contextual bandit problem and combines adaptive context partitions with hierarchical endpoint trees, so that execution feedback is reused across related requests and devices. Selection balances task success against service cost while respecting device capability, authorization, battery reserves, and availability. Gaussian reward aggregation provides an optional mechanism for protecting individual feedback values. Theoretical results establish a finite-horizon regret bound and differential privacy for released reward statistics under fixed, reward-independent assignments. In a simulated loading-dock workload, the proposed router achieves higher step success and better cost-adjusted service, at lower simulated device energy and latency, than nearest-device, advertised-quality, UCB1, and LinUCB selection.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yichen Liu, Xiaochong Jiang, Haoran Yu, Lifei Liu. 2026-10-18. Learning Which Device to Call: Online Tool Grounding for LLM Agents in IoT. https://arxiv.org/abs/2610.25563

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Agents-as-Peers: Bias-Controlled LLM Evaluation as Multi-Agent Peer Assessment

Large language model (LLM) evaluation commonly relies on fixed human-authored benchmarks or centralized human/model judges. Fixed benchmarks can age and enter model training corpora, while centralized judges introduce their own scoring preferences. We cast LLM evaluation as a multi-agent peer-assessment problem and introduce Agents-as-Peers, a distributed evaluation protocol in which every agent generates tasks, answers the shared task set, and judges the answers of its peers, with no privileged evaluator. Self-ratings are excluded from the ranking, and judging is repeated under controlled identity and presentation regimes so that self bias, identity effects, presentation-position sensitivity, and judge severity are measured rather than left implicit. In an instantiation with 12 LLMs and 420 agent-generated questions, Agents-as-Peers aggregates 55,440 non-self peer judgments per regime. Most agents assign their own answers higher scores than those answers receive from peer judges; visible identity changes scores for some agents; the first fixed answer slot is associated with scores 0.39 points higher than the shuffled baseline; and judges differ markedly in severity. On labeled benchmarks, peer scores align strongly with accuracy on TruthfulQA (Pearson r=0.904) and GSM8K (r=0.873). On TruthfulQA, the peer-score correlation is substantially higher than the self-score correlation (r=0.538). A benchmark-overlap screen and item-level human audit further characterize the endogenous task set. These results support Agents-as-Peers as a cohort-relative measurement protocol whose ranking is reported together with the biases and rater effects that shape it. Code and dataset: https://github.com/caura-ai/caura-PeerRank

cs.AI↗

From Debate to Decision: Conformal Social Choice for Safe Multi-Agent Deliberation

Multi-agent debate improves LLM reasoning, yet agreement is not evidence of correctness. When agents converge on a wrong answer through social reinforcement, consensus stopping commits that error to automated action with no recourse. We introduce Conformal Social Choice, a post-hoc layer that converts debate outputs into calibrated act-versus-escalate decisions. Verbalized probability distributions from heterogeneous agents are aggregated via a linear opinion pool and calibrated with split conformal prediction, yielding fixed-round marginal coverage: at any pre-specified round, the correct answer is included with probability ${\geq}\,1{-}α$, without assumptions on individual model calibration. A hierarchical action policy maps singletons to autonomous action and larger sets to human escalation. Across eight MMLU-Pro domains and two additional benchmarks, fixed-round coverage stays close to target. The key finding is not that debate becomes more accurate, but that the conformal layer makes its failures actionable: at the final round, 81.9\% of wrong-consensus cases are flagged by non-singleton sets at $α{=}0.05$. Separately, among cases that reach a singleton before the final round, accuracy reaches 90.0--96.8\% on MMLU-Pro (up to 22.1pp above consensus stopping): a selection effect, not a reasoning improvement. Simple probability- and entropy-threshold rules attain comparable interception; conformal's distinct value is a finite-sample fixed-round coverage guarantee together with explicit candidate sets for escalation. Adaptive first-singleton stopping is evaluated empirically and not covered by this guarantee.

cs.AI↗

Non-Stationarity Breaks Permutation Surrogates in Multi-Agent Reinforcement Learning: Diagnosis and Remedies

Reporting guidance for information-theoretic measures is rarely tested against ground truth. We test one guardrail in two multi-agent reinforcement learning games, a social dilemma and a coordination race, where directed influence between selected agent pairs is zero by construction, over 100 seeds. Omitting one precondition, exclusion of the non-stationary training transient, gives false-positive rates of 100.00% and 99.95%: agents annealing exploration independently, in runs that never met, are flagged as influencing one another. Excluding the transient reaches 3.05% in the social dilemma but 11.8% in the coordination game, so the non-stationarity must be treated and exclusion is neither the only way nor sufficient. What we recommend instead changes the null model. Series, statistic and estimand are left untouched: permuting the source within blocks of training time reaches 5.25% and 5.50%, the only one of the three at or below the size of the test in both games. The construction is not new, being a restricted permutation local to blocks of training time; the measurement is. A third null control, four learners in the social dilemma, defeats all three, and there conditioning costs three times what ours does, 15.20 points against 4.55. Titrating injected links separates it from conditioning on identical pairs, 82.5% against 58.0%, while the ablated test reports a positive with or without a link, so its apparent sensitivity is uninformative. Five block counts spanning 16 to 256 land in the nominal region. Code and data are released.

cs.AI↗