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arXiv · 2610.27670

Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games

Abstract

This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning. Sound design significantly influences gameplay and accessibility; however, objective evaluation methods, defined here as automated assessments based on agent performance rather than human ratings, often require retraining agents from scratch for each sound design. Our approach first pre-trains a multimodal encoder that encodes visual and auditory information into a shared latent space. A reinforcement learning agent is then trained using this latent representation. We fine-tune the multimodal encoder for each sound design while keeping the trained policy fixed, allowing us to isolate the effects of sound changes on agent behavior. To evaluate the proposed method, we conducted experiments on games from multiple genres, comparing the performance of blind agents (agents using only sound input) under various sound designs. Experimental results suggest that this approach can detect differences in agent performance caused by degraded or altered sound design. Moreover, we significantly reduce the computational cost compared to retraining the agent from scratch. Experimental results suggest that this approach provides a practical and scalable solution for evaluating in-game sound designs. The source code, data and supplementary document are available: https://github.com/thainv0212/tog-reusing-agents.

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Thai Nguyen Van, Ibrahim Khan, Mury Fajar Dewantoro, Pratch Suntichaikul, Hai Van Pham, Ruck Thawonmas. 2026-10-20. Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games. https://doi.org/10.1109/tg.2026.3716328

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