Searcharxiv⌕ Search

arXiv · 2610.29699

AirPlayground: Benchmarking Aerial Navigation across Diverse Reconstructed Environments

Abstract

Large-scale aerial resources provide a foundation for learning navigation across diverse environments. However, existing resources remain limited in providing (1) densely sampled flight demonstrations for learning different policy formulations and (2) broad environment coverage for standardized closed-loop evaluation. To address these limitations, we introduce AirPlayground, a unified benchmark for training and evaluating aerial navigation policies across diverse environments. We first construct 94 photorealistic 3D Gaussian Splatting (3DGS) environments spanning indoor, urban outdoor, and vegetation settings, with aligned collision geometry. Building on these environments, we develop a scene-adaptive pipeline for automated expert flight collection, yielding 94K demonstrations and 46.5M synchronized observation-state-action samples at 50 Hz. We further provide an extensible API that supports training different policy formulations on this shared corpus and evaluating them under unified protocols in the corresponding environments. We benchmark seven baselines spanning four policy paradigms across three navigation settings in seen and unseen environments, and further examine scaling behavior with ACT. Scaling ACT's training corpus from 5 to 70 scenes raises median success rates on seen and unseen environments from 30.6% and 16.8% to 41.2% and 29.4%, respectively. Through this shared training and evaluation framework, AirPlayground supports analysis of how offline prediction errors relate to closed-loop outcomes. Our analyses highlight the roles of prediction errors, execution protocols, and scene interactions in closed-loop performance.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Rangya Zhang, Yujing Shang, Zhuoyuan Yu, Mingsheng Li, Qingsong Yan, Chao Yan, Yuhang Zhang, Mir Feroskhan. 2026-10-21. AirPlayground: Benchmarking Aerial Navigation across Diverse Reconstructed Environments. https://arxiv.org/abs/2610.29699

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

AgriVLN: Vision-and-Language Navigation for Agricultural Robots

Agricultural robots are serving as powerful members across a wide range of tasks, nevertheless, they are still heavily relying on manual operations or railway systems for movement. In contrast, Vision-and-Language Navigation (VLN) enables navigating robots from starting points to target positions following natural language instructions, having shown strong performances across various domains. However, none of the existing benchmarks or methods are specifically designed for agricultural robots. To bridge this gap, we build our A2A benchmark, which consists of 1,560 episodes across 6 classes of agricultural scenes using the step-by-step format for instructions and the continuous environment for actions. We evaluate several existing state-of-the-art VLN methods on A2A, then we observe that they perform well on short instructions while perform poorly on long instructions. To alleviate this phenomenon, we design our STL module, which decomposes a complex instruction into a list of simple subtasks, thereby assisting the decision-maker to focus on the current short subtask rather than the entire long instruction at any time. We integrate STL into the NavGPT backbone to propose our AgriVLN method, achieving a sufficient improvement on SR from 0.33 to 0.47 with a slight sacrifice on NE from 2.76 m to 2.91 m. We further implement the ablation studies and the case study, discussing the effectiveness and limitations of AgriVLN on different subtask quantities and scene classes. Repository: https://github.com/AlexTraveling/AgriVLN.

cs.RO↗

HEHA: Bounded Suboptimal Planning for Constrained Routing and Its Use in Heterogeneous Multi-Robot Exploration of Unknown Environments

This paper considers the path planning problem for autonomous exploration of an unknown environment using multiple heterogeneous robots such as drones, wheeled, and legged robots, with different capabilities to traverse complex terrains. A key challenge there is to intelligently allocate the robots to the unknown areas to be explored and determine the visiting order of those areas subject to traversability constraints, which leads to a large-scale constrained multiple hamiltonian path problem (mHPP) that needs to be quickly and iteratively solved every time when new space is explored. To address the hallenge, we propose HEHA (Hierarchical Exploration with Heterogeneous Agents) using a recent hierarchical method that decomposes the exploration into global planning and local planning. The major contribution in HEHA is its global planning, where we propose a new routing algorithm RCH (Routing with Constraints and Heterogeneity) that can quickly find bounded sub-optimal solutions for mHPP to minimize the maximum path length (i.e., makespan) among the agents subject to traversability constraints. Additionally, the local planner in HEHA also considers heterogeneity to avoid repeated and duplicated exploration among the robots. The experimental results show, in the presence of heterogeneous traversability, our RCH can solve mHPP with up to 47% smaller makespan than several baselines, and HEHA can reduce the exploration time by up to 30% compared with existing approaches.

cs.RO↗

Onboard UAV State Estimation for Fast Flights Without External Localization Systems: A2RL Drone Racing Finalist Approach

Fast flights with aggressive maneuvers in cluttered GNSS-denied environments require fast, reliable, and accurate UAV state estimation. In this paper, we present an approach for onboard state estimation of a high-speed UAV using a monocular RGB camera and an IMU. Our approach fuses data from Visual-Inertial Odometry (VIO), an onboard landmark-based camera measurement system, and an IMU to produce an accurate state estimate. Using onboard measurement data, we estimate and compensate for VIO drift through a novel mathematical drift model. State-of-the-art approaches often rely on more complex hardware (e.g., stereo cameras or rangefinders) and use uncorrected drifting VIO velocities, orientation, and angular rates, leading to errors during fast maneuvers. In contrast, our method corrects all VIO states (position, orientation, linear and angular velocity), resulting in accurate state estimation even during rapid and dynamic motion. Our approach was thoroughly validated through 1600 simulations and numerous real-world experiments. Furthermore, we applied the proposed method in the A2RL Drone Racing Challenge 2025, where our team advanced to the final four out of 210 teams and earned a medal.

cs.RO↗