Searcharxiv⌕ Search

arXiv · 2610.37582

EgoThumb: A Vision-Driven Supernumerary Robotic Thumb for Autonomous Grasp and Holding Assistance

Abstract

Supernumerary robotic fingers augment human dexterity by enabling a single hand to perform complex "hold-and-manipulate" tasks that typically require bimanual coordination. However, existing devices are often hindered by bulky hardware that limits interaction to large objects and rely on explicit hand motion triggers that lack environmental context. To address these challenges, we present EgoThumb, a fully open-source, vision-driven supernumerary robotic thumb. EgoThumb features a compact, dual tendon-driven finger whose actuation is relocated to the forearm, reducing distal weight while enabling precise active joint control. The system utilizes a visual imitation learning policy that maps egocentric images from a palm-facing camera directly to continuous joint positions. By implicitly decoding human intent from visual cues capturing both the hand and the object of interest, EgoThumb achieves robust autonomous manipulation and strong generalization across diverse users and environments. All hardware designs and software implementations are fully open-sourced at https://ego-thumb.github.io.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jianyu Hou, Jiawei Fu, Weikang Wan, Minghui Jiang, Jiajun Li, Hao Su. 2026-10-27. EgoThumb: A Vision-Driven Supernumerary Robotic Thumb for Autonomous Grasp and Holding Assistance. https://arxiv.org/abs/2610.37582

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Investigating Active Sampling for Hardness Classification with Vision-Based Tactile Sensors

Hardness is one of the most important object properties that humans and robots perceive through touch. This paper investigates active sampling strategies for sample-efficient hardness classification with vision-based tactile sensors (VBTS), using information-theoretic measures of model uncertainty. We evaluated three probabilistic classifier models and two active sampling strategies and a random sampling baseline on a hardness classification task, with our own dataset of VBTS samples collected by a robot and a previously published dataset. In addition, we conducted a human study on the hardness classification task with the same objects as our dataset. Our findings indicate that the active sampling approaches, driven by variance and entropy as measures of model uncertainty, perform best with accuracy reaching 90%, compared to human accuracy of 48%, demonstrating the effectiveness of using VBTS for hardness classification. More information can be found at: https://fheller1.github.io/ActiveHardness

cs.RO↗

CLEAR-IR: Clarity-Enhanced Active Reconstruction of Infrared Imagery

This paper presents CLEAR-IR (Clarity Enhanced Active Reconstruction of Infrared Imagery), a novel framework for enabling robust robotic perception in dark environments using active infrared (IR) sensing. IR streams are less susceptible to noise than RGB in low light conditions but are dominated by structured light emitter patterns that hinder high level tasks such as object detection, tracking, and localisation. CLEAR-IR addresses this by reconstructing clean, RGB styled images from emitter populated IR inputs using a dual stream architecture inspired by DeepMAO, enabling standard RGB trained vision pipelines to operate without visible light. Evaluation across object detection, ArUco marker detection, and visual SLAM demonstrates that CLEAR-IR produces reliable perception in conditions ranging from well lit to completely dark, where passive RGB based enhancement methods fail entirely due to the physical absence of sensor signal.

cs.RO↗

Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.

cs.RO↗