arXiv · cond-mat/0212088
Crowd-Anticrowd Theory of Multi-Agent Minority Games
Abstract
We present a formal treatment of the Crowd-Anticrowd theory of Minority Games played by a population of competing agents. This theory is built around a description of the crowding which arises within the game's strategy space. Earlier works have shown that this theory provides a simple, yet quantitatively accurate explanation of the time-averaged behavior of these multi-agent games. We also discuss the extent to which the Crowd-Anticrowd approach provides a useful tool for analyzing a wider class of Complex Systems.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Michael L. Hart, Neil F. Johnson. 2003-02-04. Crowd-Anticrowd Theory of Multi-Agent Minority Games. https://arxiv.org/abs/cond-mat/0212088
Cite the original work for its findings. Save a collection to share your selection of sources.