arXiv · cond-mat/0601236
Digital Material: a flexible atomistic simulation code
Abstract
The complexities of today's materials simulations demand computer codes which are both powerful and highly flexible. A researcher should be able to readily choose different geometries, different materials and different algorithms without having to write low-level code and recompile each time. We describe a molecular dynamics (MD) code, called Digital Material, in which we have sought to maximize flexibility without sacrificing efficiency. Our approach starts from the software engineering concept of Design Patterns and involves dividing the work of an MD simulation into well-defined components. The bulk of this paper is taken up with a detailed description of the different components, their interfaces and implementations and the reasoning behind these. The level of detail is not at the line-by-line level, but at such a level that a reader could implement a similar code sharing the same design principles.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
Nicholas Bailey, Thierry Cretegny, James P. Sethna, Valerie R. Coffman, Andrew J. Dolgert, Christopher R. Myers, Jakob Schiotz, Jens Jorgen Mortensen. 2006-01-11. Digital Material: a flexible atomistic simulation code. https://arxiv.org/abs/cond-mat/0601236
Cite the original work for its findings. Save a collection to share your selection of sources.