SearcharxivSearch

arXiv · cs/0404014

A Modular and Fault-Tolerant Data Transport Framework

Abstract

The High Level Trigger (HLT) of the future ALICE heavy-ion experiment has to reduce its input data rate of up to 25 GB/s to at most 1.25 GB/s for output before the data is written to permanent storage. To cope with these data rates a large PC cluster system is being designed to scale to several 1000 nodes, connected by a fast network. For the software that will run on these nodes a flexible data transport and distribution software framework, described in this thesis, has been developed. The framework consists of a set of separate components, that can be connected via a common interface. This allows to construct different configurations for the HLT, that are even changeable at runtime. To ensure a fault-tolerant operation of the HLT, the framework includes a basic fail-over mechanism that allows to replace whole nodes after a failure. The mechanism will be further expanded in the future, utilizing the runtime reconnection feature of the framework's component interface. To connect cluster nodes a communication class library is used that abstracts from the actual network technology and protocol used to retain flexibility in the hardware choice. It contains already two working prototype versions for the TCP protocol as well as SCI network adapters. Extensions can be added to the library without modifications to other parts of the framework. Extensive tests and measurements have been performed with the framework. Their results as well as conclusions drawn from them are also presented in this thesis. Performance tests show very promising results for the system, indicating that it can fulfill ALICE's requirements concerning the data transport.

Explore related subjects

Keep this discovery

BibTeXRIS

Timm M. Steinbeck. 2004-04-06. A Modular and Fault-Tolerant Data Transport Framework. https://arxiv.org/abs/cs/0404014

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC