SearcharxivSearch

arXiv · math/9903001

Interactive games, dialogues and the verbalization

Abstract

The note is devoted to an interactive game theoretic formalization of dialogues as psycholinguistic phenomena and the unraveling of a hidden dialogue structure of 2-person differential interactive games. In the field-theoretic description of interactive games the dialogues are defined naively as interactive games of discrete time with intention fields of continuous time; the correct mathematical formulation is proposed. The states and the controls of a dialogue correspond to the speech whereas the intention fields describe the understanding. In the case of dialogues the main inverse problem is to describe geometrical and algebraical properties of the understanding. On the other hand, a precise mathematical definition of dialogues allows to formulate a problem of the unraveling of a hidden dialogue structure of any 2-person differential interactive game. Such procedure is called the verbalization. It means that the states of a differential interactive game are interpreted as intention fields of a hidden dialogue and the problem is to describe such dialogue completely. If a 2-person differential interactive game is verbalizable one is able to consider many linguistic (e.g. the formal grammar of a related hidden dialogue) or psycholinguistic (e.g. the dynamical correlation of various implications) aspects of it.

Explore related subjects

Keep this discovery

BibTeXRIS

Denis V. Juriev. 1999-02-27. Interactive games, dialogues and the verbalization. https://arxiv.org/abs/math/9903001

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Perspectives on the unit distance problem

This is a survey on an old open problem in combinatorics called the unit distance problem, and the field of mathematics around it, called incidence geometry. What do we know about the problem? Why is it difficult? How does it connect with other parts of math?

math.HO

A Categorical Approach to Euclidean Ratios and Proportions

A categorial approach to the non-metric geometry in Books V and VI of Euclid's \textit{Elements} is presented. Specifically, we introduce a diagrammatic syntax that can be overlaid immediately on his diagrams, thus bridging intuitive presentation with fidelity to Euclid's arguments. This syntax makes complicated definitions like V.5, and indeed the arguments throughout books V and VI, including arguments about similar figures, intuitively clear. We show in an appendix that this syntax can be used to solve a puzzle regarding ancient mathematics. Finally, we offer evidence that this approach to Euclidean diagrams is rooted in the Aristotelian tradition itself, and that a similar syntax was utilized, in antiquity, for related questions of numeric and proportions. Thus the syntax is plausibly faithful to Euclid's own thought-world, and not an outside-imposition.

math.HO

Some Early Results by Tutte Regarding the Cycle Double Cover Conjecture in 1948

OpenAI recently announced a proof of the Cycle Double Cover (CDC) Conjecture. Most media reports have characterized it as a 50-year-old open problem. In reality, according to a 1987 letter from Tutte to Fleischner, the Cycle Double Cover Problem has been open for at least 80 years. Two early results regarding the CDC conjecture were established in one of Tutte's 1949 publications.

math.HO