Searcharxiv⌕ Search

arXiv subjects

Çağkan Yapar

Publications and source records attributed to Çağkan Yapar.

16 recordsLinked to original sources

A Tutorial on Learning-Based Radio Map Construction: Data, Paradigms, and Physics-Awareness

Radio maps (RMs) provide the digital representation of the wireless propagation environment, mapping complex geographical and topological boundary conditions to critical spatial-spectral metrics that range from received signal strength to full channel state information matrices. The integration of artificial intelligence into next generation wireless networks further necessitates the accurate construction of RMs as a foundational prerequisite for electromagnetic digital twins. This paper presents a comprehensive survey of learning-based RM construction, systematically addressing three intertwined dimensions: data, paradigms, and physics-awareness. From the data perspective, we review physical measurement campaigns, ray tracing simulation engines, and publicly available benchmark datasets, identifying their respective strengths and fundamental limitations. From the paradigm perspective, we establish a core taxonomy that categorizes RM construction into source-aware forward prediction and \added{source-agnostic} inverse reconstruction, and examine five principal neural architecture families spanning convolutional neural networks, vision transformers, graph neural networks, generative adversarial networks, and diffusion models. We further survey optics-inspired methods adapted from neural radiance fields and 3D Gaussian splatting for continuous wireless radiation field modeling. From the physics-awareness perspective, we introduce a three-level integration framework encompassing data-level feature engineering, loss-level partial differential equation regularization, and \added{architecture-level} structural isomorphism. Open challenges including foundation model development, physical hallucination detection, and amortized inference for real-time deployment are discussed to outline future research directions.

eess.SY↗

Learning Coverage- and Power-Optimal Transmitter Placement from City Maps: A Comparative Study of Direct and Indirect Neural Approaches

Optimal wireless transmitter placement is a central task in radio-network planning, and exhaustive search becomes prohibitively expensive at scale. This paper studies the single-transmitter setting under a learned propagation model, enabling exhaustive per-pixel assessment at scale in a regime where measurement-based labeling is infeasible and ray-tracing-based labeling is computationally out of reach. We introduce a dataset of 167525 urban scenarios (RadioMapSeer-Deployment) with dual ground-truth labels for coverage-optimal and power-optimal transmitter locations. Benchmark analysis reveals an asymmetric coverage-power trade-off: coverage-optimal placement sacrifices 13.86% of received-power, whereas power-optimal placement sacrifices 5.50% of coverage; the best balanced placement lies at $\bar{d}=2.60$ from the ideal point (100%,100%). We evaluate two learning formulations: indirect heatmap-based models predicting received-power radio maps, and direct score-map models predicting the objective landscape over feasible transmitter locations. Within the heatmap family, discriminative models deliver one-shot predictions 1350-2400$\times$ faster than exhaustive search, while diffusion models additionally support multi-sample inference that improves single-objective performance and, by reusing the same sample pool under a balanced criterion, recovers strong balanced placements without explicit multi-objective training. Dual score-map strategies combining power and coverage score-maps match the exhaustive balanced optimum ($\bar{d}=2.60$) and remain close to it across smaller candidate budgets, at 14-22$\times$ speedups including the cost of evaluating shortlisted candidates. Dual score-map methods are strongest overall, whereas heatmap formulations remain attractive for their physically meaningful intermediate maps and, in the diffusion setting, for inference-time search.

cs.LG↗

Radio Map Prediction from Noisy Environment Information and Sparse Observations

Many works have investigated radio map and path loss prediction in wireless networks using deep learning, in particular using convolutional neural networks. However, most assume perfect environment information, which is unrealistic in practice due to sensor limitations, mapping errors, and temporal changes. We demonstrate that convolutional neural networks trained with task-specific perturbations of geometry, materials, and Tx positions can implicitly compensate for prediction errors caused by inaccurate environment inputs. When tested with noisy inputs on synthetic indoor scenarios, models trained with perturbed environment data reduce error by up to 25\% compared to models trained on clean data. We verify our approach on real-world measurements, achieving 2.1 dB RMSE with noisy input data and 1.3 dB with complete information, compared to 2.3-3.1 dB for classical methods such as ray-tracing and radial basis function interpolation. Additionally, we compare different ways of encoding environment information at varying levels of detail and we find that, in the considered single-room indoor scenarios, binary occupancy encoding performs at least as well as detailed material property information, simplifying practical deployment.

eess.SP↗

The First Indoor Pathloss Radio Map Prediction Challenge

To encourage further research and to facilitate fair comparisons in the development of deep learning-based radio propagation models, in the less explored case of directional radio signal emissions in indoor propagation environments, we have launched the ICASSP 2025 First Indoor Pathloss Radio Map Prediction Challenge. This overview paper describes the indoor path loss prediction problem, the datasets used, the Challenge tasks, and the evaluation methodology. Finally, the results of the Challenge and a summary of the submitted methods are presented.

eess.SP↗

Dataset of Pathloss and ToA Radio Maps With Localization Application

In this article, we present a collection of radio map datasets in dense urban setting, which we generated and made publicly available. The datasets include simulated pathloss/received signal strength (RSS) and time of arrival (ToA) radio maps over a large collection of realistic dense urban setting in real city maps. The two main applications of the presented dataset are 1) learning methods that predict the pathloss from input city maps (namely, deep learning-based simulations), and, 2) wireless localization. The fact that the RSS and ToA maps are computed by the same simulations over the same city maps allows for a fair comparison of the RSS and ToA-based localization methods.

cs.NI↗

The First Pathloss Radio Map Prediction Challenge

To foster research and facilitate fair comparisons among recently proposed pathloss radio map prediction methods, we have launched the ICASSP 2023 First Pathloss Radio Map Prediction Challenge. In this short overview paper, we briefly describe the pathloss prediction problem, the provided datasets, the challenge task and the challenge evaluation methodology. Finally, we present the results of the challenge.

eess.SP↗

Real-time Outdoor Localization Using Radio Maps: A Deep Learning Approach

Global Navigation Satellite Systems typically perform poorly in urban environments, where the likelihood of line-of-sight conditions between devices and satellites is low. Therefore, alternative location methods are required to achieve good accuracy. We present LocUNet: A convolutional, end-to-end trained neural network (NN) for the localization task, which is able to estimate the position of a user from the received signal strength (RSS) of a small number of Base Stations (BS). Using estimations of pathloss radio maps of the BSs and the RSS measurements of the users to be localized, LocUNet can localize users with state-of-the-art accuracy and enjoys high robustness to inaccuracies in the estimations of radio maps. The proposed method does not require generating RSS fingerprints of each specific area where the localization task is performed and is suitable for real-time applications. Moreover, two novel datasets that allow for numerical evaluations of RSS and ToA methods in realistic urban environments are presented and made publicly available for the research community. By using these datasets, we also provide a fair comparison of state-of-the-art RSS and ToA-based methods in the dense urban scenario and show numerically that LocUNet outperforms all the compared methods.

cs.LG↗

On the Effective Usage of Priors in RSS-based Localization

In this paper, we study the localization problem in dense urban settings. In such environments, Global Navigation Satellite Systems fail to provide good accuracy due to low likelihood of line-of-sight (LOS) links between the receiver (Rx) to be located and the satellites, due to the presence of obstacles like the buildings. Thus, one has to resort to other technologies, which can reliably operate under non-line-of-sight (NLOS) conditions. Recently, we proposed a Received Signal Strength (RSS) fingerprint and convolutional neural network-based algorithm, LocUNet, and demonstrated its state-of-the-art localization performance with respect to the widely adopted k-nearest neighbors (kNN) algorithm, and to state-of-the-art time of arrival (ToA) ranging-based methods. In the current work, we first recognize LocUNet's ability to learn the underlying prior distribution of the Rx position or Rx and transmitter (Tx) association preferences from the training data, and attribute its high performance to these. Conversely, we demonstrate that classical methods based on probabilistic approach, can greatly benefit from an appropriate incorporation of such prior information. Our studies also numerically prove LocUNet's close to optimal performance in many settings, by comparing it with the theoretically optimal formulations.

eess.SP↗

LocUNet: Fast Urban Positioning Using Radio Maps and Deep Learning

This paper deals with the problem of localization in a cellular network in a dense urban scenario. Global Navigation Satellite Systems (GNSS) typically perform poorly in urban environments, where the likelihood of line-of-sight conditions is low, and thus alternative localization methods are required for good accuracy. We present LocUNet: A deep learning method for localization, based merely on Received Signal Strength (RSS) from Base Stations (BSs), which does not require any increase in computation complexity at the user devices with respect to the device standard operations, unlike methods that rely on time of arrival or angle of arrival information. In the proposed method, the user to be localized reports the RSS from BSs to a Central Processing Unit (CPU), which may be located in the cloud. Alternatively, the localization can be performed locally at the user. Using estimated pathloss radio maps of the BSs, LocUNet can localize users with state-of-the-art accuracy and enjoys high robustness to inaccuracies in the radio maps. The proposed method does not require pre-sampling of the environment; and is suitable for real-time applications, thanks to the RadioUNet, a neural network-based radio map estimator. We also introduce two datasets that allow numerical comparisons of RSS and Time of Arrival (ToA) methods in realistic urban environments.

cs.LG↗

On the Optimality of D2D Coded Caching with Uncoded Cache Placement and One-shot Delivery

We consider a cache-aided wireless device-to-device (D2D) network of the type introduced by Ji, Caire, and Molisch [1], where the placement phase is orchestrated by a central server. We assume that the devices' caches are filled with uncoded data, and the whole content database is contained in the collection of caches. After the cache placement phase, the files requested by the users are serviced by inter-device multicast communication. For such a system setting, we provide the exact characterization of the optimal load-memory trade-off under the assumptions of uncoded placement and one-shot delivery. In particular, we derive both the minimum average (under uniformly distributed demands) and the minimum worst-case sum-load of the D2D transmissions, for given individual cache memory size at disposal of each user. Furthermore, we show that the performance of the proposed scheme is within factor $4$ of the information-theoretic optimum. Capitalizing on the one-shot delivery property, we also propose an extension of the presented scheme that provides robustness against random user inactivity.

cs.IT↗

Spatially Scalable Lossy Coded Caching

We apply the coded caching scheme proposed by Maddah-Ali and Niesen to a multipoint multicasting video paradigm. Partially caching the video files on the wireless devices provides an opportunity to decrease data traffic load in peak hours via sending multicast coded messages to users. In this paper, we propose a two-hop wireless network for video multicasting, where the common coded multicast message is transmitted through different single antenna Edge Nodes (ENs) to multiple antenna users. Each user can decide to decode any EN by using a zero forcing receiver. Motivated by Scalable Video Coding (SVC), we consider successive refinement source coding in order to provide a ``softer'' tradeoff between the number of decoded ENs and the source distortion at each user receiver. The resulting coding scheme can be seen as the concatenation of Maddah-Ali and Niesen coded caching for each source-coded layer, and multiple description coding. Using stochastic geometry, we investigate the tradeoff between delivery time and per-user average source distortion. The proposed system is spatially scalable in the sense that, for given users' and ENs' spatial density, the achieved distortion-delivery time performance is independent of the coverage area (for in the limit of large area).

cs.IT↗

On D2D Caching with Uncoded Cache Placement

We consider a cache-aided wireless device-to-device (D2D) network under the constraint of one-shot delivery, where the placement phase is orchestrated by a central server. We assume that the devices' caches are filled with uncoded data, and the whole file database at the server is made available in the collection of caches. Following this phase, the files requested by the users are serviced by inter-device multicast communication. For such a system setting, we provide the exact characterization of load-memory trade-off, by deriving both the minimum average and the minimum peak sum-loads of links between devices, for a given individual memory size at disposal of each user.

cs.IT↗

RadioUNet: Fast Radio Map Estimation with Convolutional Neural Networks

In this paper we propose a highly efficient and very accurate deep learning method for estimating the propagation pathloss from a point $x$ (transmitter location) to any point $y$ on a planar domain. For applications such as user-cell site association and device-to-device link scheduling, an accurate knowledge of the pathloss function for all pairs of transmitter-receiver locations is very important. Commonly used statistical models approximate the pathloss as a decaying function of the distance between transmitter and receiver. However, in realistic propagation environments characterized by the presence of buildings, street canyons, and objects at different heights, such radial-symmetric functions yield very misleading results. In this paper we show that properly designed and trained deep neural networks are able to learn how to estimate the pathloss function, given an urban environment, in a very accurate and computationally efficient manner. Our proposed method, termed RadioUNet, learns from a physical simulation dataset, and generates pathloss estimations that are very close to the simulations, but are much faster to compute for real-time applications. Moreover, we propose methods for transferring what was learned from simulations to real-life. Numerical results show that our method significantly outperforms previously proposed methods.

eess.SP↗

Real-time Localization Using Radio Maps

This paper deals with the problem of localization in a cellular network in a dense urban scenario. Global Navigation Satellite System typically performs poorly in urban environments when there is no line-of-sight between the devices and the satellites, and thus alternative localization methods are often required. We present a simple yet effective method for localization based on pathloss. In our approach, the user to be localized reports the received signal strength from a set of base stations with known locations. For each base station we have a good approximation of the pathloss at each location in the map, provided by RadioUNet, an efficient deep learning-based simulator of pathloss functions in urban environment, akin to ray-tracing. Using the approximations of the pathloss functions of all base stations and the reported signal strengths, we are able to extract a very accurate approximation of the location of the user.

eess.SP↗

Compressive phase retrieval of sparse bandlimited signals

This contribution proposes a two stage strategy to allow for phase retrieval in state of the art sub-Nyquist sampling schemes for sparse multiband signals. The proposed strategy is based on data acquisition via modulated wideband converters known from sub-Nyquist sampling. This paper describes how the modulators have to be modified such that signal recovery from sub-Nyquist amplitude samples becomes possible and a corresponding recovery algorithm is given which is computational efficient. In addition, the proposed strategy is fairly general, allowing for several constructions and recovery algorithms.

cs.IT↗

Fast Compressive Phase Retrieval from Fourier Measurements

This paper considers the problem of recovering a $k$-sparse, $N$-dimensional complex signal from Fourier magnitude measurements. It proposes a Fourier optics setup such that signal recovery up to a global phase factor is possible with very high probability whenever $M \gtrsim 4k\log_2(N/k)$ random Fourier intensity measurements are available. The proposed algorithm is comprised of two stages: An algebraic phase retrieval stage and a compressive sensing step subsequent to it. Simulation results are provided to demonstrate the applicability of the algorithm for noiseless and noisy scenarios.

cs.IT↗