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A. Islam

Publications and source records attributed to A. Islam.

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Ultra-trace analysis of 40K in organic liquid scintillators

Rare-event searches require exceptionally low background levels, motivating the development of increasingly sophisticated screening methods to push sensitivity limits. Liquid scintillators are particularly attractive detector media due to their intrinsic radiopurity and the ability to scale to large target masses. In this work, we present a screening strategy capable of measuring ultra-trace concentrations of $^{40}\text{K}$ with sensitivities below $10^{-15}$g/g. The method combines neutron activation analysis with a dedicated radiochemical treatment, followed by low-background HPGe gamma spectroscopy. Using this approach, we achieved a minimum detectable concentration of $2.9\cdot10^{-16}$g/g for $^{40}\text{K}$, placing this technique among the most sensitive currently available.

physics.ins-det

Sustainable Graph Analytics Workload Scheduling with Evolutionary Reinforcement Learning in Edge-Cloud Systems

Graph analytics powers modern intelligent systems such as smart cities, cyber-physical infrastructure, IoT security, and large-scale social networks. As these workloads scale in complexity, their execution in heterogeneous edge-cloud environments results in higher energy use and carbon emission footprint. To address this challenge, we propose MERSEM, a multi-objective evolutionary reinforcement learning framework for sustainable edge-cloud system management. MERSEM integrates evolutionary search with reinforcement learning (RL) to solve the problem of graph workload allocation and scheduling. The evolutionary component explores diverse global solutions, while the RL agent refines decisions through adaptive local optimization. The framework is designed to jointly minimize service-level agreement (SLA) violations and carbon emissions by considering dynamic carbon intensity, resource heterogeneity, and workload characteristics. Experimental results demonstrate that MERSEM outperforms the state-of-the-art with up to 45% SLA violation reductions and up to 12% carbon emission reductions.

cs.DC

Real-Time Wiener Deconvolution for feature reconstruction in JUNO

In particle physics, experiments generate substantial amounts of data that can be difficult to process without preliminary scaling. To avoid losing potentially crucial data, experimental collaborations are studying novel techniques for real-time data processing to extract features for further physics analysis. A common approach, especially in neutrino physics, is to use FPGAs for data acquisition and pre-processing. This paper presents an advanced Real-Time Wiener deconvolution algorithm designed to leverage the processing capabilities of the FPGA integrated into the readout boards of the Jiangmen Underground Neutrino Observatory (JUNO). The goal is to enable real-time reconstruction of the signal generated by photomultiplier tubes (PMTs) when neutrino interactions are detected. By exploiting online reconstruction of the signal generated by PMTs, we expect to improve the detection of low-energy depositions, such as those produced by transient astrophysical phenomena. These depositions are usually not saved because of the significant background that affects the low end of the energy spectrum, which would result in a large trigger rate, hence a large amount of data required for storage. This paper presents the features of the algorithm, including its ability to manage high-throughput data streams with minimal latency, adaptability, and resilience in discerning the characteristics of input data. Performance is evaluated on a JUNO electronic board. This study further demonstrates the potential of FPGA-based solutions for neutrino physics.

physics.ins-det

The Impact of Helium Exposure on the PMTs of the SuperNEMO Experiment

The performance of Hamamatsu 8" photomultiplier tubes (PMTs) of the type used in the SuperNEMO neutrinoless double-beta decay experiment (R5912-MOD), is investigated as a function of exposure to helium (He) gas. Two PMTs were monitored for over a year, one exposed to varying concentrations of He, and the other kept in standard atmospheric conditions as a control. Both PMTs were exposed to light signals generated by a Bi-207 radioactive source that provided consistent large input PMT signals similar to those that are typical of the SuperNEMO experiment. The energy resolution of PMT signals corresponding to 1 MeV energy scale determined from the Bi-207 decay spectrum, shows a negligible degradation with He exposure; however the rate of after-pulsing shows a clear increase with He exposure, which is modelled and compared to diffusion theory. A method for reconstructing the partial pressure of He within the PMT and a method for determining the He breakdown point, are introduced. The implications for long-term SuperNEMO operations are briefly discussed.

physics.ins-det

CH-Go: Online Go System Based on Chunk Data Storage

The training and running of an online Go system require the support of effective data management systems to deal with vast data, such as the initial Go game records, the feature data set obtained by representation learning, the experience data set of self-play, the randomly sampled Monte Carlo tree, and so on. Previous work has rarely mentioned this problem, but the ability and efficiency of data management systems determine the accuracy and speed of the Go system. To tackle this issue, we propose an online Go game system based on the chunk data storage method (CH-Go), which processes the format of 160k Go game data released by Kiseido Go Server (KGS) and designs a Go encoder with 11 planes, a parallel processor and generator for better memory performance. Specifically, we store the data in chunks, take the chunk size of 1024 as a batch, and save the features and labels of each chunk as binary files. Then a small set of data is randomly sampled each time for the neural network training, which is accessed by batch through yield method. The training part of the prototype includes three modules: supervised learning module, reinforcement learning module, and an online module. Firstly, we apply Zobrist-guided hash coding to speed up the Go board construction. Then we train a supervised learning policy network to initialize the self-play for generation of experience data with 160k Go game data released by KGS. Finally, we conduct reinforcement learning based on REINFORCE algorithm. Experiments show that the training accuracy of CH- Go in the sampled 150 games is 99.14%, and the accuracy in the test set is as high as 98.82%. Under the condition of limited local computing power and time, we have achieved a better level of intelligence. Given the current situation that classical systems such as GOLAXY are not free and open, CH-Go has realized and maintained complete Internet openness.

cs.LG