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A. Rupam Mahmood

Publications and source records attributed to A. Rupam Mahmood.

At least 37 records · Page 2Linked to original sources

Maintaining Plasticity in Deep Continual Learning

Modern deep-learning systems are specialized to problem settings in which training occurs once and then never again, as opposed to continual-learning settings in which training occurs continually. If deep-learning systems are applied in a continual learning setting, then it is well known that they may fail to remember earlier examples. More fundamental, but less well known, is that they may also lose their ability to learn on new examples, a phenomenon called loss of plasticity. We provide direct demonstrations of loss of plasticity using the MNIST and ImageNet datasets repurposed for continual learning as sequences of tasks. In ImageNet, binary classification performance dropped from 89% accuracy on an early task down to 77%, about the level of a linear network, on the 2000th task. Loss of plasticity occurred with a wide range of deep network architectures, optimizers, activation functions, batch normalization, dropout, but was substantially eased by L2-regularization, particularly when combined with weight perturbation. Further, we introduce a new algorithm -- continual backpropagation -- which slightly modifies conventional backpropagation to reinitialize a small fraction of less-used units after each example and appears to maintain plasticity indefinitely.

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Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo

We present a scalable and effective exploration strategy based on Thompson sampling for reinforcement learning (RL). One of the key shortcomings of existing Thompson sampling algorithms is the need to perform a Gaussian approximation of the posterior distribution, which is not a good surrogate in most practical settings. We instead directly sample the Q function from its posterior distribution, by using Langevin Monte Carlo, an efficient type of Markov Chain Monte Carlo (MCMC) method. Our method only needs to perform noisy gradient descent updates to learn the exact posterior distribution of the Q function, which makes our approach easy to deploy in deep RL. We provide a rigorous theoretical analysis for the proposed method and demonstrate that, in the linear Markov decision process (linear MDP) setting, it has a regret bound of $\tilde{O}(d^{3/2}H^{3/2}\sqrt{T})$, where $d$ is the dimension of the feature mapping, $H$ is the planning horizon, and $T$ is the total number of steps. We apply this approach to deep RL, by using Adam optimizer to perform gradient updates. Our approach achieves better or similar results compared with state-of-the-art deep RL algorithms on several challenging exploration tasks from the Atari57 suite.

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MaDi: Learning to Mask Distractions for Generalization in Visual Deep Reinforcement Learning

The visual world provides an abundance of information, but many input pixels received by agents often contain distracting stimuli. Autonomous agents need the ability to distinguish useful information from task-irrelevant perceptions, enabling them to generalize to unseen environments with new distractions. Existing works approach this problem using data augmentation or large auxiliary networks with additional loss functions. We introduce MaDi, a novel algorithm that learns to mask distractions by the reward signal only. In MaDi, the conventional actor-critic structure of deep reinforcement learning agents is complemented by a small third sibling, the Masker. This lightweight neural network generates a mask to determine what the actor and critic will receive, such that they can focus on learning the task. The masks are created dynamically, depending on the current input. We run experiments on the DeepMind Control Generalization Benchmark, the Distracting Control Suite, and a real UR5 Robotic Arm. Our algorithm improves the agent's focus with useful masks, while its efficient Masker network only adds 0.2% more parameters to the original structure, in contrast to previous work. MaDi consistently achieves generalization results better than or competitive to state-of-the-art methods.

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Model-free Policy Learning with Reward Gradients

Despite the increasing popularity of policy gradient methods, they are yet to be widely utilized in sample-scarce applications, such as robotics. The sample efficiency could be improved by making best usage of available information. As a key component in reinforcement learning, the reward function is usually devised carefully to guide the agent. Hence, the reward function is usually known, allowing access to not only scalar reward signals but also reward gradients. To benefit from reward gradients, previous works require the knowledge of environment dynamics, which are hard to obtain. In this work, we develop the \textit{Reward Policy Gradient} estimator, a novel approach that integrates reward gradients without learning a model. Bypassing the model dynamics allows our estimator to achieve a better bias-variance trade-off, which results in a higher sample efficiency, as shown in the empirical analysis. Our method also boosts the performance of Proximal Policy Optimization on different MuJoCo control tasks.

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Dynamic Decision Frequency with Continuous Options

In classic reinforcement learning algorithms, agents make decisions at discrete and fixed time intervals. The duration between decisions becomes a crucial hyperparameter, as setting it too short may increase the problem's difficulty by requiring the agent to make numerous decisions to achieve its goal while setting it too long can result in the agent losing control over the system. However, physical systems do not necessarily require a constant control frequency, and for learning agents, it is often preferable to operate with a low frequency when possible and a high frequency when necessary. We propose a framework called Continuous-Time Continuous-Options (CTCO), where the agent chooses options as sub-policies of variable durations. These options are time-continuous and can interact with the system at any desired frequency providing a smooth change of actions. We demonstrate the effectiveness of CTCO by comparing its performance to classical RL and temporal-abstraction RL methods on simulated continuous control tasks with various action-cycle times. We show that our algorithm's performance is not affected by the choice of environment interaction frequency. Furthermore, we demonstrate the efficacy of CTCO in facilitating exploration in a real-world visual reaching task for a 7 DOF robotic arm with sparse rewards.

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Elephant Neural Networks: Born to Be a Continual Learner

Catastrophic forgetting remains a significant challenge to continual learning for decades. While recent works have proposed effective methods to mitigate this problem, they mainly focus on the algorithmic side. Meanwhile, we do not fully understand what architectural properties of neural networks lead to catastrophic forgetting. This study aims to fill this gap by studying the role of activation functions in the training dynamics of neural networks and their impact on catastrophic forgetting. Our study reveals that, besides sparse representations, the gradient sparsity of activation functions also plays an important role in reducing forgetting. Based on this insight, we propose a new class of activation functions, elephant activation functions, that can generate both sparse representations and sparse gradients. We show that by simply replacing classical activation functions with elephant activation functions, we can significantly improve the resilience of neural networks to catastrophic forgetting. Our method has broad applicability and benefits for continual learning in regression, class incremental learning, and reinforcement learning tasks. Specifically, we achieves excellent performance on Split MNIST dataset in just one single pass, without using replay buffer, task boundary information, or pre-training.

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Real-Time Reinforcement Learning for Vision-Based Robotics Utilizing Local and Remote Computers

Real-time learning is crucial for robotic agents adapting to ever-changing, non-stationary environments. A common setup for a robotic agent is to have two different computers simultaneously: a resource-limited local computer tethered to the robot and a powerful remote computer connected wirelessly. Given such a setup, it is unclear to what extent the performance of a learning system can be affected by resource limitations and how to efficiently use the wirelessly connected powerful computer to compensate for any performance loss. In this paper, we implement a real-time learning system called the Remote-Local Distributed (ReLoD) system to distribute computations of two deep reinforcement learning (RL) algorithms, Soft Actor-Critic (SAC) and Proximal Policy Optimization (PPO), between a local and a remote computer. The performance of the system is evaluated on two vision-based control tasks developed using a robotic arm and a mobile robot. Our results show that SAC's performance degrades heavily on a resource-limited local computer. Strikingly, when all computations of the learning system are deployed on a remote workstation, SAC fails to compensate for the performance loss, indicating that, without careful consideration, using a powerful remote computer may not result in performance improvement. However, a carefully chosen distribution of computations of SAC consistently and substantially improves its performance on both tasks. On the other hand, the performance of PPO remains largely unaffected by the distribution of computations. In addition, when all computations happen solely on a powerful tethered computer, the performance of our system remains on par with an existing system that is well-tuned for using a single machine. ReLoD is the only publicly available system for real-time RL that applies to multiple robots for vision-based tasks.

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Correcting discount-factor mismatch in on-policy policy gradient methods

The policy gradient theorem gives a convenient form of the policy gradient in terms of three factors: an action value, a gradient of the action likelihood, and a state distribution involving discounting called the \emph{discounted stationary distribution}. But commonly used on-policy methods based on the policy gradient theorem ignores the discount factor in the state distribution, which is technically incorrect and may even cause degenerate learning behavior in some environments. An existing solution corrects this discrepancy by using $γ^t$ as a factor in the gradient estimate. However, this solution is not widely adopted and does not work well in tasks where the later states are similar to earlier states. We introduce a novel distribution correction to account for the discounted stationary distribution that can be plugged into many existing gradient estimators. Our correction circumvents the performance degradation associated with the $γ^t$ correction with a lower variance. Importantly, compared to the uncorrected estimators, our algorithm provides improved state emphasis to evade suboptimal policies in certain environments and consistently matches or exceeds the original performance on several OpenAI gym and DeepMind suite benchmarks.

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Reducing the Cost of Cycle-Time Tuning for Real-World Policy Optimization

Continuous-time reinforcement learning tasks commonly use discrete steps of fixed cycle times for actions. As practitioners need to choose the action-cycle time for a given task, a significant concern is whether the hyper-parameters of the learning algorithm need to be re-tuned for each choice of the cycle time, which is prohibitive for real-world robotics. In this work, we investigate the widely-used baseline hyper-parameter values of two policy gradient algorithms -- PPO and SAC -- across different cycle times. Using a benchmark task where the baseline hyper-parameters of both algorithms were shown to work well, we reveal that when a cycle time different than the task default is chosen, PPO with baseline hyper-parameters fails to learn. Moreover, both PPO and SAC with their baseline hyper-parameters perform substantially worse than their tuned values for each cycle time. We propose novel approaches for setting these hyper-parameters based on the cycle time. In our experiments on simulated and real-world robotic tasks, the proposed approaches performed at least as well as the baseline hyper-parameters, with significantly better performance for most choices of the cycle time, and did not result in learning failure for any cycle time. Hyper-parameter tuning still remains a significant barrier for real-world robotics, as our approaches require some initial tuning on a new task, even though it is negligible compared to an extensive tuning for each cycle time. Our approach requires no additional tuning after the cycle time is changed for a given task and is a step toward avoiding extensive and costly hyper-parameter tuning for real-world policy optimization.

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Utility-based Perturbed Gradient Descent: An Optimizer for Continual Learning

Modern representation learning methods often struggle to adapt quickly under non-stationarity because they suffer from catastrophic forgetting and decaying plasticity. Such problems prevent learners from fast adaptation since they may forget useful features or have difficulty learning new ones. Hence, these methods are rendered ineffective for continual learning. This paper proposes Utility-based Perturbed Gradient Descent (UPGD), an online learning algorithm well-suited for continual learning agents. UPGD protects useful weights or features from forgetting and perturbs less useful ones based on their utilities. Our empirical results show that UPGD helps reduce forgetting and maintain plasticity, enabling modern representation learning methods to work effectively in continual learning.

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Memory-efficient Reinforcement Learning with Value-based Knowledge Consolidation

Artificial neural networks are promising for general function approximation but challenging to train on non-independent or non-identically distributed data due to catastrophic forgetting. The experience replay buffer, a standard component in deep reinforcement learning, is often used to reduce forgetting and improve sample efficiency by storing experiences in a large buffer and using them for training later. However, a large replay buffer results in a heavy memory burden, especially for onboard and edge devices with limited memory capacities. We propose memory-efficient reinforcement learning algorithms based on the deep Q-network algorithm to alleviate this problem. Our algorithms reduce forgetting and maintain high sample efficiency by consolidating knowledge from the target Q-network to the current Q-network. Compared to baseline methods, our algorithms achieve comparable or better performance in both feature-based and image-based tasks while easing the burden of large experience replay buffers.

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HesScale: Scalable Computation of Hessian Diagonals

Second-order optimization uses curvature information about the objective function, which can help in faster convergence. However, such methods typically require expensive computation of the Hessian matrix, preventing their usage in a scalable way. The absence of efficient ways of computation drove the most widely used methods to focus on first-order approximations that do not capture the curvature information. In this paper, we develop HesScale, a scalable approach to approximating the diagonal of the Hessian matrix, to incorporate second-order information in a computationally efficient manner. We show that HesScale has the same computational complexity as backpropagation. Our results on supervised classification show that HesScale achieves high approximation accuracy, allowing for scalable and efficient second-order optimization.

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A Temporal-Difference Approach to Policy Gradient Estimation

The policy gradient theorem (Sutton et al., 2000) prescribes the usage of a cumulative discounted state distribution under the target policy to approximate the gradient. Most algorithms based on this theorem, in practice, break this assumption, introducing a distribution shift that can cause the convergence to poor solutions. In this paper, we propose a new approach of reconstructing the policy gradient from the start state without requiring a particular sampling strategy. The policy gradient calculation in this form can be simplified in terms of a gradient critic, which can be recursively estimated due to a new Bellman equation of gradients. By using temporal-difference updates of the gradient critic from an off-policy data stream, we develop the first estimator that sidesteps the distribution shift issue in a model-free way. We prove that, under certain realizability conditions, our estimator is unbiased regardless of the sampling strategy. We empirically show that our technique achieves a superior bias-variance trade-off and performance in presence of off-policy samples.

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Continual Backprop: Stochastic Gradient Descent with Persistent Randomness

The Backprop algorithm for learning in neural networks utilizes two mechanisms: first, stochastic gradient descent and second, initialization with small random weights, where the latter is essential to the effectiveness of the former. We show that in continual learning setups, Backprop performs well initially, but over time its performance degrades. Stochastic gradient descent alone is insufficient to learn continually; the initial randomness enables only initial learning but not continual learning. To the best of our knowledge, ours is the first result showing this degradation in Backprop's ability to learn. To address this degradation in Backprop's plasticity, we propose an algorithm that continually injects random features alongside gradient descent using a new generate-and-test process. We call this the \textit{Continual Backprop} algorithm. We show that, unlike Backprop, Continual Backprop is able to continually adapt in both supervised and reinforcement learning (RL) problems. Continual Backprop has the same computational complexity as Backprop and can be seen as a natural extension of Backprop for continual learning.

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Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergences

Approximate Policy Iteration (API) algorithms alternate between (approximate) policy evaluation and (approximate) greedification. Many different approaches have been explored for approximate policy evaluation, but less is understood about approximate greedification and what choices guarantee policy improvement. In this work, we investigate approximate greedification when reducing the KL divergence between the parameterized policy and the Boltzmann distribution over action values. In particular, we investigate the difference between the forward and reverse KL divergences, with varying degrees of entropy regularization. We show that the reverse KL has stronger policy improvement guarantees, but that reducing the forward KL can result in a worse policy. We also demonstrate, however, that a large enough reduction of the forward KL can induce improvement under additional assumptions. Empirically, we show on simple continuous-action environments that the forward KL can induce more exploration, but at the cost of a more suboptimal policy. No significant differences were observed in the discrete-action setting or on a suite of benchmark problems. Throughout, we highlight that many policy gradient methods can be seen as an instance of API, with either the forward or reverse KL for the policy update, and discuss next steps for understanding and improving our policy optimization algorithms.

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Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots

An oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available implementations of RL algorithms process environment interactions and learning updates sequentially. As a consequence, when such implementations are deployed in the real world, they may make decisions based on significantly delayed observations and not act responsively. Asynchronous learning has been proposed to solve this issue, but no systematic comparison between sequential and asynchronous reinforcement learning was conducted using real-world environments. In this work, we set up two vision-based tasks with a robotic arm, implement an asynchronous learning system that extends a previous architecture, and compare sequential and asynchronous reinforcement learning across different action cycle times, sensory data dimensions, and mini-batch sizes. Our experiments show that when the time cost of learning updates increases, the action cycle time in sequential implementation could grow excessively long, while the asynchronous implementation can always maintain an appropriate action cycle time. Consequently, when learning updates are expensive, the performance of sequential learning diminishes and is outperformed by asynchronous learning by a substantial margin. Our system learns in real-time to reach and track visual targets from pixels within two hours of experience and does so directly using real robots, learning completely from scratch.

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An Alternate Policy Gradient Estimator for Softmax Policies

Policy gradient (PG) estimators are ineffective in dealing with softmax policies that are sub-optimally saturated, which refers to the situation when the policy concentrates its probability mass on sub-optimal actions. Sub-optimal policy saturation may arise from bad policy initialization or sudden changes in the environment that occur after the policy has already converged. Current softmax PG estimators require a large number of updates to overcome policy saturation, which causes low sample efficiency and poor adaptability to new situations. To mitigate this problem, we propose a novel PG estimator for softmax policies that utilizes the bias in the critic estimate and the noise present in the reward signal to escape the saturated regions of the policy parameter space. Our theoretical analysis and experiments, conducted on bandits and various reinforcement learning environments, show that this new estimator is significantly more robust to policy saturation.

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Analyzing Neural Jacobian Methods in Applications of Visual Servoing and Kinematic Control

Designing adaptable control laws that can transfer between different robots is a challenge because of kinematic and dynamic differences, as well as in scenarios where external sensors are used. In this work, we empirically investigate a neural networks ability to approximate the Jacobian matrix for an application in Cartesian control schemes. Specifically, we are interested in approximating the kinematic Jacobian, which arises from kinematic equations mapping a manipulator's joint angles to the end-effector's location. We propose two different approaches to learn the kinematic Jacobian. The first method arises from visual servoing where we learn the kinematic Jacobian as an approximate linear system of equations from the k-nearest neighbors for a desired joint configuration. The second, motivated by forward models in machine learning, learns the kinematic behavior directly and calculates the Jacobian by differentiating the learned neural kinematics model. Simulation experimental results show that both methods achieve better performance than alternative data-driven methods for control, provide closer approximations to the proper kinematics Jacobian matrix, and on average produce better-conditioned Jacobian matrices. Real-world experiments were conducted on a Kinova Gen-3 lightweight robotic manipulator, which includes an uncalibrated visual servoing experiment, a practical application of our methods, as well as a 7-DOF point-to-point task highlighting that our methods are applicable on real robotic manipulators.

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