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Aadirupa Saha

Publications and source records attributed to Aadirupa Saha.

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Bandit PCA with Minimax Optimal Regret

We study the bandit-feedback version of online principal component analysis (Bandit PCA): in each round $t = 1,\dots,T$, the adversary selects a $d \times d$ symmetric gain matrix $G_t$ with spectrum in $[0,1]$ and rank at most $r$; the learner simultaneously selects a unit vector $w_t \in S^{d-1}$ and receives the reward $w_t^\top G_t w_t$. The learner receives no other feedback, and aims to minimize the regret against the best unit vector in hindsight. This problem was introduced by Kotlowski and Neu (2019), who gave an algorithm with regret $O(d\sqrt{rT \log T})$ and showed the lower bound of $Ω(r\sqrt{T/\log T})$. We improve upon both of these bounds and essentially bridge the gap between them, establishing the minimax regret of order $r\sqrt{dT}$ up to polylogarithmic factors in $d$ and $T$. The upper bound is attained by a novel algorithm, which combines online mirror descent on the spectrahedron of (real) density matrices with a multiscale exploration scheme in which the eigenspaces with different spectral magnitudes are updated at different rates. For the lower bound, we construct an adaptive adversary that refines a hidden large-reward subspace based on the learner's actions, in such a way that low regret is impossible without estimating the subspace; as a result, lower-bounding the regret reduces to studying the arising subspace estimation problem. Finally, we discuss connections of Bandit PCA with adaptive-measurement quantum tomography.

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One Good Source is All You Need: Near-Optimal Regret for Bandits under Heterogeneous Noise

We study $K$-armed Multiarmed Bandit (MAB) problem with $M$ heterogeneous data sources, each exhibiting unknown and distinct noise variances $\{σ_j^2\}_{j=1}^M$. The learner's objective is standard MAB regret minimization, with the additional complexity of adaptively selecting which data source to query from at each round. We propose Source-Optimistic Adaptive Regret minimization (SOAR), a novel algorithm that quickly prunes high-variance sources using sharp variance-concentration bounds, followed by a `balanced min-max LCB-UCB approach' that seamlessly integrates the parallel tasks of identifying the best arm and the optimal (minimum-variance) data source. Our analysis shows SOAR achieves an instance-dependent regret bound of $\tilde{O}\left({σ^*}^2\sum_{i=2}^K \frac{\log T}{Δ_i} + \sqrt{K \sum_{j=1}^M σ_j^2}\right)$, up to preprocessing costs depending only on problem parameters, where ${σ^*}^2 := \min_j σ_j^2$ is the minimum source variance and $Δ_i$ denotes the suboptimality gap of the $i$-th arm. This result is both surprising as despite lacking prior knowledge of the minimum-variance source among $M$ alternatives, SOAR attains the optimal instance-dependent regret of standard single-source MAB with variance ${σ^*}^2$, while incurring only an small (and unavoidable) additive cost of $\tilde O(\sqrt{K \sum_{j=1}^M σ_j^2})$ towards the optimal (minimum variance) source identification. Our theoretical bounds represent a significant improvement over some proposed baselines, e.g. Uniform UCB or Explore-then-Commit UCB, which could potentially suffer regret scaling with $σ_{\max}^2$ in place of ${σ^*}^2$-a gap that can be arbitrarily large when $σ_{\max} \gg σ^*$. Experiments on multiple synthetic problem instances and the real-world MovieLens\;25M dataset, demonstrating the superior performance of SOAR over the baselines.

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LLM-as-Judge on a Budget

LLM-as-a-judge has emerged as a cornerstone technique for evaluating large language models by leveraging LLM reasoning to score prompt-response pairs. Since LLM judgments are stochastic, practitioners commonly query each pair multiple times to estimate mean scores accurately. This raises a critical challenge: given a fixed computational budget $B$, how to optimally allocate queries across $K$ prompt-response pairs to minimize estimation error? We present a principled variance-adaptive approach leveraging multi-armed bandit theory and concentration inequalities. Our method dynamically allocates queries based on estimated score variances, concentrating resources where uncertainty is highest. Further, our algorithm is shown to achieve a worst-case score-estimation error of $\tilde{O}\left(\sqrt{\frac{\sum_{i=1}^K σ_i^2}{B}}\right)$, $σ_i^2$ being the unknown score variance for pair $i \in [K]$ with near-optimal budget allocation. Experiments on \emph{Summarize-From-Feedback} and \emph{HelpSteer2} demonstrate that our method significantly outperforms uniform allocation, reducing worst-case estimation error while maintaining identical budgets. Our work establishes a theoretical foundation for efficient LLM evaluation with practical implications for AI safety, model alignment, and automated assessment at scale.

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Learning to Allocate Resources with Censored Feedback

We study the online resource allocation problem in which at each round, a budget $B$ must be allocated across $K$ arms under censored feedback. An arm yields a reward if and only if two conditions are satisfied: (i) the arm is activated according to an arm-specific Bernoulli random variable with unknown parameter, and (ii) the allocated budget exceeds a random threshold drawn from a parametric distribution with unknown parameter. Over $T$ rounds, the learner must jointly estimate the unknown parameters and allocate the budget so as to maximize cumulative reward facing the exploration--exploitation trade-off. We prove an information-theoretic regret lower bound $Ω(T^{1/3})$, demonstrating the intrinsic difficulty of the problem. We then propose RA-UCB, an optimistic algorithm that leverages non-trivial parameter estimation and confidence bounds. When the budget $B$ is known at the beginning of each round, RA-UCB achieves a regret of order $\widetilde{\mathcal{O}}(\sqrt{T})$, and even $\mathcal{O}(\mathrm{poly}\text{-}\log T)$ under stronger assumptions. As for unknown, round dependent budget, we introduce MG-UCB, which allows within-round switching and infinitesimal allocations, and matches the regret guarantees of RA-UCB. We then validate our theoretical results through experiments on real-world datasets.

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Tracking the Best Expert Privately

We design differentially private algorithms for the problem of prediction with expert advice under dynamic regret, also known as tracking the best expert. Our work addresses three natural types of adversaries, stochastic with shifting distributions, oblivious, and adaptive, and designs algorithms with sub-linear regret for all three cases. In particular, under a shifting stochastic adversary where the distribution may shift $S$ times, we provide an $ε$-differentially private algorithm whose expected dynamic regret is at most $O\left( \sqrt{S T \log (NT)} + \frac{S \log (NT)}ε\right)$, where $T$ and $N$ are the epsilon horizon and number of experts, respectively. For oblivious adversaries, we give a reduction from dynamic regret minimization to static regret minimization, resulting in an upper bound of $O\left(\sqrt{S T \log(NT)} + \frac{S T^{1/3}\log(T/δ) \log(NT)}{ε^{2/3}}\right)$ on the expected dynamic regret, where $S$ now denotes the allowable number of switches of the best expert. Finally, similar to static regret, we establish a fundamental separation between oblivious and adaptive adversaries for the dynamic setting: while our algorithms show that sub-linear regret is achievable for oblivious adversaries in the high-privacy regime $ε\le \sqrt{S/T}$, we show that any $(ε, δ)$-differentially private algorithm must suffer linear dynamic regret under adaptive adversaries for $ε\le \sqrt{S/T}$. Finally, to complement this lower bound, we give an $ε$-differentially private algorithm that attains sub-linear dynamic regret under adaptive adversaries whenever $ε\gg \sqrt{S/T}$.

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Hybrid Preference Optimization for Alignment: Provably Faster Convergence Rates by Combining Offline Preferences with Online Exploration

Reinforcement Learning from Human Feedback (RLHF) is currently the leading approach for aligning large language models with human preferences. Typically, these models rely on extensive offline preference datasets for training. However, offline algorithms impose strict concentrability requirements, which are often difficult to satisfy. On the other hand, while online algorithms can avoid the concentrability issue, pure online exploration could be expensive due to the active preference query cost and real-time implementation overhead. In this paper, we propose a novel approach: Hybrid Preference Optimization (HPO) which combines online exploration with existing offline preferences by relaxing the stringent concentrability conditions for offline exploration, as well as significantly improving the sample efficiency for its online counterpart. We give the first provably optimal theoretical bound for Hybrid RLHF with preference feedback, providing sample complexity bounds for policy optimization with matching lower bounds. Our results yield improved sample efficiency of hybrid RLHF over pure offline and online exploration.

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Strategic Linear Contextual Bandits

Motivated by the phenomenon of strategic agents gaming a recommender system to maximize the number of times they are recommended to users, we study a strategic variant of the linear contextual bandit problem, where the arms can strategically misreport privately observed contexts to the learner. We treat the algorithm design problem as one of mechanism design under uncertainty and propose the Optimistic Grim Trigger Mechanism (OptGTM) that incentivizes the agents (i.e., arms) to report their contexts truthfully while simultaneously minimizing regret. We also show that failing to account for the strategic nature of the agents results in linear regret. However, a trade-off between mechanism design and regret minimization appears to be unavoidable. More broadly, this work aims to provide insight into the intersection of online learning and mechanism design.

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On the Vulnerability of Fairness Constrained Learning to Malicious Noise

We consider the vulnerability of fairness-constrained learning to small amounts of malicious noise in the training data. Konstantinov and Lampert (2021) initiated the study of this question and presented negative results showing there exist data distributions where for several fairness constraints, any proper learner will exhibit high vulnerability when group sizes are imbalanced. Here, we present a more optimistic view, showing that if we allow randomized classifiers, then the landscape is much more nuanced. For example, for Demographic Parity we show we can incur only a $Θ(α)$ loss in accuracy, where $α$ is the malicious noise rate, matching the best possible even without fairness constraints. For Equal Opportunity, we show we can incur an $O(\sqrtα)$ loss, and give a matching $Ω(\sqrtα)$lower bound. In contrast, Konstantinov and Lampert (2021) showed for proper learners the loss in accuracy for both notions is $Ω(1)$. The key technical novelty of our work is how randomization can bypass simple "tricks" an adversary can use to amplify his power. We also consider additional fairness notions including Equalized Odds and Calibration. For these fairness notions, the excess accuracy clusters into three natural regimes $O(α)$,$O(\sqrtα)$ and $O(1)$. These results provide a more fine-grained view of the sensitivity of fairness-constrained learning to adversarial noise in training data.

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DP-Dueling: Learning from Preference Feedback without Compromising User Privacy

We consider the well-studied dueling bandit problem, where a learner aims to identify near-optimal actions using pairwise comparisons, under the constraint of differential privacy. We consider a general class of utility-based preference matrices for large (potentially unbounded) decision spaces and give the first differentially private dueling bandit algorithm for active learning with user preferences. Our proposed algorithms are computationally efficient with near-optimal performance, both in terms of the private and non-private regret bound. More precisely, we show that when the decision space is of finite size $K$, our proposed algorithm yields order optimal $O\Big(\sum_{i = 2}^K\log\frac{KT}{Δ_i} + \frac{K}ε\Big)$ regret bound for pure $ε$-DP, where $Δ_i$ denotes the suboptimality gap of the $i$-th arm. We also present a matching lower bound analysis which proves the optimality of our algorithms. Finally, we extend our results to any general decision space in $d$-dimensions with potentially infinite arms and design an $ε$-DP algorithm with regret $\tilde{O} \left( \frac{d^6}{κε} + \frac{ d\sqrt{T }}κ \right)$, providing privacy for free when $T \gg d$.

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Stop Relying on No-Choice and Do not Repeat the Moves: Optimal, Efficient and Practical Algorithms for Assortment Optimization

We address the problem of active online assortment optimization problem with preference feedback, which is a framework for modeling user choices and subsetwise utility maximization. The framework is useful in various real-world applications including ad placement, online retail, recommender systems, fine-tuning language models, amongst many. The problem, although has been studied in the past, lacks an intuitive and practical solution approach with simultaneously efficient algorithm and optimal regret guarantee. E.g., popularly used assortment selection algorithms often require the presence of a `strong reference' which is always included in the choice sets, further they are also designed to offer the same assortments repeatedly until the reference item gets selected -- all such requirements are quite unrealistic for practical applications. In this paper, we designed efficient algorithms for the problem of regret minimization in assortment selection with \emph{Plackett Luce} (PL) based user choices. We designed a novel concentration guarantee for estimating the score parameters of the PL model using `\emph{Pairwise Rank-Breaking}', which builds the foundation of our proposed algorithms. Moreover, our methods are practical, provably optimal, and devoid of the aforementioned limitations of the existing methods. Empirical evaluations corroborate our findings and outperform the existing baselines.

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Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources

We consider the problem of reward maximization in the dueling bandit setup along with constraints on resource consumption. As in the classic dueling bandits, at each round the learner has to choose a pair of items from a set of $K$ items and observe a relative feedback for the current pair. Additionally, for both items, the learner also observes a vector of resource consumptions. The objective of the learner is to maximize the cumulative reward, while ensuring that the total consumption of any resource is within the allocated budget. We show that due to the relative nature of the feedback, the problem is more difficult than its bandit counterpart and that without further assumptions the problem is not learnable from a regret minimization perspective. Thereafter, by exploiting assumptions on the available budget, we provide an EXP3 based dueling algorithm that also considers the associated consumptions and show that it achieves an $\tilde{\mathcal{O}}\left({\frac{OPT^{(b)}}{B}}K^{1/3}T^{2/3}\right)$ regret, where $OPT^{(b)}$ is the optimal value and $B$ is the available budget. Finally, we provide numerical simulations to demonstrate the efficacy of our proposed method.

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Faster Convergence with Multiway Preferences

We address the problem of convex optimization with preference feedback, where the goal is to minimize a convex function given a weaker form of comparison queries. Each query consists of two points and the dueling feedback returns a (noisy) single-bit binary comparison of the function values of the two queried points. Here we consider the sign-function-based comparison feedback model and analyze the convergence rates with batched and multiway (argmin of a set queried points) comparisons. Our main goal is to understand the improved convergence rates owing to parallelization in sign-feedback-based optimization problems. Our work is the first to study the problem of convex optimization with multiway preferences and analyze the optimal convergence rates. Our first contribution lies in designing efficient algorithms with a convergence rate of $\smash{\widetilde O}(\frac{d}{\min\{m,d\} ε})$ for $m$-batched preference feedback where the learner can query $m$-pairs in parallel. We next study a $m$-multiway comparison (`battling') feedback, where the learner can get to see the argmin feedback of $m$-subset of queried points and show a convergence rate of $\smash{\widetilde O}(\frac{d}{ \min\{\log m,d\}ε})$. We show further improved convergence rates with an additional assumption of strong convexity. Finally, we also study the convergence lower bounds for batched preferences and multiway feedback optimization showing the optimality of our convergence rates w.r.t. $m$.

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Federated Online and Bandit Convex Optimization

We study the problems of distributed online and bandit convex optimization against an adaptive adversary. We aim to minimize the average regret on $M$ machines working in parallel over $T$ rounds with $R$ intermittent communications. Assuming the underlying cost functions are convex and can be generated adaptively, our results show that collaboration is not beneficial when the machines have access to the first-order gradient information at the queried points. This is in contrast to the case for stochastic functions, where each machine samples the cost functions from a fixed distribution. Furthermore, we delve into the more challenging setting of federated online optimization with bandit (zeroth-order) feedback, where the machines can only access values of the cost functions at the queried points. The key finding here is identifying the high-dimensional regime where collaboration is beneficial and may even lead to a linear speedup in the number of machines. We further illustrate our findings through federated adversarial linear bandits by developing novel distributed single and two-point feedback algorithms. Our work is the first attempt towards a systematic understanding of federated online optimization with limited feedback, and it attains tight regret bounds in the intermittent communication setting for both first and zeroth-order feedback. Our results thus bridge the gap between stochastic and adaptive settings in federated online optimization.

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Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation

We study a strategic variant of the multi-armed bandit problem, which we coin the strategic click-bandit. This model is motivated by applications in online recommendation where the choice of recommended items depends on both the click-through rates and the post-click rewards. Like in classical bandits, rewards follow a fixed unknown distribution. However, we assume that the click-rate of each arm is chosen strategically by the arm (e.g., a host on Airbnb) in order to maximize the number of times it gets clicked. The algorithm designer does not know the post-click rewards nor the arms' actions (i.e., strategically chosen click-rates) in advance, and must learn both values over time. To solve this problem, we design an incentive-aware learning algorithm, UCB-S, which achieves two goals simultaneously: (a) incentivizing desirable arm behavior under uncertainty; (b) minimizing regret by learning unknown parameters. We characterize all approximate Nash equilibria among arms under UCB-S and show a $\tilde{\mathcal{O}} (\sqrt{KT})$ regret bound uniformly in every equilibrium. We also show that incentive-unaware algorithms generally fail to achieve low regret in the strategic click-bandit. Finally, we support our theoretical results by simulations of strategic arm behavior which confirm the effectiveness and robustness of our proposed incentive design.

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Dueling Optimization with a Monotone Adversary

We introduce and study the problem of dueling optimization with a monotone adversary, which is a generalization of (noiseless) dueling convex optimization. The goal is to design an online algorithm to find a minimizer $\mathbf{x}^{*}$ for a function $f\colon X \to \mathbb{R}$, where $X \subseteq \mathbb{R}^d$. In each round, the algorithm submits a pair of guesses, i.e., $\mathbf{x}^{(1)}$ and $\mathbf{x}^{(2)}$, and the adversary responds with any point in the space that is at least as good as both guesses. The cost of each query is the suboptimality of the worse of the two guesses; i.e., ${\max} \left( f(\mathbf{x}^{(1)}), f(\mathbf{x}^{(2)}) \right) - f(\mathbf{x}^{*})$. The goal is to minimize the number of iterations required to find an $\varepsilon$-optimal point and to minimize the total cost (regret) of the guesses over many rounds. Our main result is an efficient randomized algorithm for several natural choices of the function $f$ and set $X$ that incurs cost $O(d)$ and iteration complexity $O(d\log(1/\varepsilon)^2)$. Moreover, our dependence on $d$ is asymptotically optimal, as we show examples in which any randomized algorithm for this problem must incur $Ω(d)$ cost and iteration complexity.

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Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback

In classic reinforcement learning (RL) and decision making problems, policies are evaluated with respect to a scalar reward function, and all optimal policies are the same with regards to their expected return. However, many real-world problems involve balancing multiple, sometimes conflicting, objectives whose relative priority will vary according to the preferences of each user. Consequently, a policy that is optimal for one user might be sub-optimal for another. In this work, we propose a multi-objective decision making framework that accommodates different user preferences over objectives, where preferences are learned via policy comparisons. Our model consists of a Markov decision process with a vector-valued reward function, with each user having an unknown preference vector that expresses the relative importance of each objective. The goal is to efficiently compute a near-optimal policy for a given user. We consider two user feedback models. We first address the case where a user is provided with two policies and returns their preferred policy as feedback. We then move to a different user feedback model, where a user is instead provided with two small weighted sets of representative trajectories and selects the preferred one. In both cases, we suggest an algorithm that finds a nearly optimal policy for the user using a small number of comparison queries.

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Only Pay for What Is Uncertain: Variance-Adaptive Thompson Sampling

Most bandit algorithms assume that the reward variances or their upper bounds are known, and that they are the same for all arms. This naturally leads to suboptimal performance and higher regret due to variance overestimation. On the other hand, underestimated reward variances may lead to linear regret due to committing early to a suboptimal arm. This motivated prior works on variance-adaptive frequentist algorithms, which have strong instance-dependent regret bounds but cannot incorporate prior knowledge on reward variances. We lay foundations for the Bayesian setting, which incorporates prior knowledge. This results in lower regret in practice, due to using the prior in the algorithm design, and also improved regret guarantees. Specifically, we study Gaussian bandits with {unknown heterogeneous reward variances}, and develop a Thompson sampling algorithm with prior-dependent Bayes regret bounds. We achieve lower regret with lower reward variances and more informative priors on them, which is precisely why we pay only for what is uncertain. This is the first result of its kind. Finally, we corroborate our theory with extensive experiments, which show the superiority of our variance-adaptive Bayesian algorithm over prior frequentist approaches. We also show that our approach is robust to model misspecification and can be applied with estimated priors.

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Dueling RL: Reinforcement Learning with Trajectory Preferences

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute rewards for them. The success of the traditional RL framework crucially relies on the underlying agent-reward model, which, however, depends on how accurately a system designer can express an appropriate reward function and often a non-trivial task. The main novelty of our framework is the ability to learn from preference-based trajectory feedback that eliminates the need to hand-craft numeric reward models. This paper sets up a formal framework for the PbRL problem with non-markovian rewards, where the trajectory preferences are encoded by a generalized linear model of dimension $d$. Assuming the transition model is known, we then propose an algorithm with almost optimal regret guarantee of $\tilde {\mathcal{O}}\left( SH d \log (T / δ) \sqrt{T} \right)$. We further, extend the above algorithm to the case of unknown transition dynamics, and provide an algorithm with near optimal regret guarantee $\widetilde{\mathcal{O}}((\sqrt{d} + H^2 + |\mathcal{S}|)\sqrt{dT} +\sqrt{|\mathcal{S}||\mathcal{A}|TH} )$. To the best of our knowledge, our work is one of the first to give tight regret guarantees for preference based RL problems with trajectory preferences.

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