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Aadirupa Saha

Publications and source records attributed to Aadirupa Saha.

44 records · Page 3Linked to original sources

Improved Sleeping Bandits with Stochastic Actions Sets and Adversarial Rewards

In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products might be out of stock in item recommendation. The best existing efficient (i.e., polynomial-time) algorithms for this problem only guarantee an $O(T^{2/3})$ upper-bound on the regret. Yet, inefficient algorithms based on EXP4 can achieve $O(\sqrt{T})$. In this paper, we provide a new computationally efficient algorithm inspired by EXP3 satisfying a regret of order $O(\sqrt{T})$ when the availabilities of each action $i \in \cA$ are independent. We then study the most general version of the problem where at each round available sets are generated from some unknown arbitrary distribution (i.e., without the independence assumption) and propose an efficient algorithm with $O(\sqrt {2^K T})$ regret guarantee. Our theoretical results are corroborated with experimental evaluations.

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Combinatorial Bandits with Relative Feedback

We consider combinatorial online learning with subset choices when only relative feedback information from subsets is available, instead of bandit or semi-bandit feedback which is absolute. Specifically, we study two regret minimisation problems over subsets of a finite ground set $[n]$, with subset-wise relative preference information feedback according to the Multinomial logit choice model. In the first setting, the learner can play subsets of size bounded by a maximum size and receives top-$m$ rank-ordered feedback, while in the second setting the learner can play subsets of a fixed size $k$ with a full subset ranking observed as feedback. For both settings, we devise instance-dependent and order-optimal regret algorithms with regret $O(\frac{n}{m} \ln T)$ and $O(\frac{n}{k} \ln T)$, respectively. We derive fundamental limits on the regret performance of online learning with subset-wise preferences, proving the tightness of our regret guarantees. Our results also show the value of eliciting more general top-$m$ rank-ordered feedback over single winner feedback ($m=1$). Our theoretical results are corroborated with empirical evaluations.

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From PAC to Instance-Optimal Sample Complexity in the Plackett-Luce Model

We consider PAC-learning a good item from $k$-subsetwise feedback information sampled from a Plackett-Luce probability model, with instance-dependent sample complexity performance. In the setting where subsets of a fixed size can be tested and top-ranked feedback is made available to the learner, we give an algorithm with optimal instance-dependent sample complexity, for PAC best arm identification, of $O\bigg(\frac{θ_{[k]}}{k}\sum_{i = 2}^n\max\Big(1,\frac{1}{Δ_i^2}\Big) \ln\frac{k}δ\Big(\ln \frac{1}{Δ_i}\Big)\bigg)$, $Δ_i$ being the Plackett-Luce parameter gap between the best and the $i^{th}$ best item, and $θ_{[k]}$ is the sum of the \pl\, parameters for the top-$k$ items. The algorithm is based on a wrapper around a PAC winner-finding algorithm with weaker performance guarantees to adapt to the hardness of the input instance. The sample complexity is also shown to be multiplicatively better depending on the length of rank-ordered feedback available in each subset-wise play. We show optimality of our algorithms with matching sample complexity lower bounds. We next address the winner-finding problem in Plackett-Luce models in the fixed-budget setting with instance dependent upper and lower bounds on the misidentification probability, of $Ω\left(\exp(-2 \tilde ΔQ) \right)$ for a given budget $Q$, where $\tilde Δ$ is an explicit instance-dependent problem complexity parameter. Numerical performance results are also reported.

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Best-item Learning in Random Utility Models with Subset Choices

We consider the problem of PAC learning the most valuable item from a pool of $n$ items using sequential, adaptively chosen plays of subsets of $k$ items, when, upon playing a subset, the learner receives relative feedback sampled according to a general Random Utility Model (RUM) with independent noise perturbations to the latent item utilities. We identify a new property of such a RUM, termed the minimum advantage, that helps in characterizing the complexity of separating pairs of items based on their relative win/loss empirical counts, and can be bounded as a function of the noise distribution alone. We give a learning algorithm for general RUMs, based on pairwise relative counts of items and hierarchical elimination, along with a new PAC sample complexity guarantee of $O(\frac{n}{c^2ε^2} \log \frac{k}δ)$ rounds to identify an $ε$-optimal item with confidence $1-δ$, when the worst case pairwise advantage in the RUM has sensitivity at least $c$ to the parameter gaps of items. Fundamental lower bounds on PAC sample complexity show that this is near-optimal in terms of its dependence on $n,k$ and $c$.

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PAC Battling Bandits in the Plackett-Luce Model

We introduce the probably approximately correct (PAC) \emph{Battling-Bandit} problem with the Plackett-Luce (PL) subset choice model--an online learning framework where at each trial the learner chooses a subset of $k$ arms from a fixed set of $n$ arms, and subsequently observes a stochastic feedback indicating preference information of the items in the chosen subset, e.g., the most preferred item or ranking of the top $m$ most preferred items etc. The objective is to identify a near-best item in the underlying PL model with high confidence. This generalizes the well-studied PAC \emph{Dueling-Bandit} problem over $n$ arms, which aims to recover the \emph{best-arm} from pairwise preference information, and is known to require $O(\frac{n}{ε^2} \ln \frac{1}δ)$ sample complexity \citep{Busa_pl,Busa_top}. We study the sample complexity of this problem under various feedback models: (1) Winner of the subset (WI), and (2) Ranking of top-$m$ items (TR) for $2\le m \le k$. We show, surprisingly, that with winner information (WI) feedback over subsets of size $2 \leq k \leq n$, the best achievable sample complexity is still $O\left( \frac{n}{ε^2} \ln \frac{1}δ\right)$, independent of $k$, and the same as that in the Dueling Bandit setting ($k=2$). For the more general top-$m$ ranking (TR) feedback model, we show a significantly smaller lower bound on sample complexity of $Ω\bigg( \frac{n}{mε^2} \ln \frac{1}δ\bigg)$, which suggests a multiplicative reduction by a factor ${m}$ owing to the additional information revealed from preferences among $m$ items instead of just $1$. We also propose two algorithms for the PAC problem with the TR feedback model with optimal (upto logarithmic factors) sample complexity guarantees, establishing the increase in statistical efficiency from exploiting rank-ordered feedback.

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Active Ranking with Subset-wise Preferences

We consider the problem of probably approximately correct (PAC) ranking $n$ items by adaptively eliciting subset-wise preference feedback. At each round, the learner chooses a subset of $k$ items and observes stochastic feedback indicating preference information of the winner (most preferred) item of the chosen subset drawn according to a Plackett-Luce (PL) subset choice model unknown a priori. The objective is to identify an $ε$-optimal ranking of the $n$ items with probability at least $1 - δ$. When the feedback in each subset round is a single Plackett-Luce-sampled item, we show $(ε, δ)$-PAC algorithms with a sample complexity of $O\left(\frac{n}{ε^2} \ln \frac{n}δ \right)$ rounds, which we establish as being order-optimal by exhibiting a matching sample complexity lower bound of $Ω\left(\frac{n}{ε^2} \ln \frac{n}δ \right)$---this shows that there is essentially no improvement possible from the pairwise comparisons setting ($k = 2$). When, however, it is possible to elicit top-$m$ ($\leq k$) ranking feedback according to the PL model from each adaptively chosen subset of size $k$, we show that an $(ε, δ)$-PAC ranking sample complexity of $O\left(\frac{n}{m ε^2} \ln \frac{n}δ \right)$ is achievable with explicit algorithms, which represents an $m$-wise reduction in sample complexity compared to the pairwise case. This again turns out to be order-wise unimprovable across the class of symmetric ranking algorithms. Our algorithms rely on a novel {pivot trick} to maintain only $n$ itemwise score estimates, unlike $O(n^2)$ pairwise score estimates that has been used in prior work. We report results of numerical experiments that corroborate our findings.

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How Many Pairwise Preferences Do We Need to Rank A Graph Consistently?

We consider the problem of optimal recovery of true ranking of $n$ items from a randomly chosen subset of their pairwise preferences. It is well known that without any further assumption, one requires a sample size of $Ω(n^2)$ for the purpose. We analyze the problem with an additional structure of relational graph $G([n],E)$ over the $n$ items added with an assumption of \emph{locality}: Neighboring items are similar in their rankings. Noting the preferential nature of the data, we choose to embed not the graph, but, its \emph{strong product} to capture the pairwise node relationships. Furthermore, unlike existing literature that uses Laplacian embedding for graph based learning problems, we use a richer class of graph embeddings---\emph{orthonormal representations}---that includes (normalized) Laplacian as its special case. Our proposed algorithm, {\it Pref-Rank}, predicts the underlying ranking using an SVM based approach over the chosen embedding of the product graph, and is the first to provide \emph{statistical consistency} on two ranking losses: \emph{Kendall's tau} and \emph{Spearman's footrule}, with a required sample complexity of $O(n^2 χ(\bar{G}))^{\frac{2}{3}}$ pairs, $χ(\bar{G})$ being the \emph{chromatic number} of the complement graph $\bar{G}$. Clearly, our sample complexity is smaller for dense graphs, with $χ(\bar G)$ characterizing the degree of node connectivity, which is also intuitive due to the locality assumption e.g. $O(n^\frac{4}{3})$ for union of $k$-cliques, or $O(n^\frac{5}{3})$ for random and power law graphs etc.---a quantity much smaller than the fundamental limit of $Ω(n^2)$ for large $n$. This, for the first time, relates ranking complexity to structural properties of the graph. We also report experimental evaluations on different synthetic and real datasets, where our algorithm is shown to outperform the state-of-the-art methods.

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Online Learning for Structured Loss Spaces

We consider prediction with expert advice when the loss vectors are assumed to lie in a set described by the sum of atomic norm balls. We derive a regret bound for a general version of the online mirror descent (OMD) algorithm that uses a combination of regularizers, each adapted to the constituent atomic norms. The general result recovers standard OMD regret bounds, and yields regret bounds for new structured settings where the loss vectors are (i) noisy versions of points from a low-rank subspace, (ii) sparse vectors corrupted with noise, and (iii) sparse perturbations of low-rank vectors. For the problem of online learning with structured losses, we also show lower bounds on regret in terms of rank and sparsity of the source set of the loss vectors, which implies lower bounds for the above additive loss settings as well.

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