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Aamir Ahmad

Publications and source records attributed to Aamir Ahmad.

At least 19 recordsLinked to original sources

Needles in a Raystack: Ultra-Sparse LiDAR Occupancy Detection for Bat Tracks

Monitoring flying animals is important for understanding and protecting biodiversity, but nocturnal species such as bats are difficult to observe in the field. Using LiDAR, bat movements at night result in ultra-sparse 3D spatio-temporal data in which standard reconstruction losses tend to predict only background and miss real flight paths. We study this problem as voxel-wise occupancy detection in sensor-centric LiDAR raystacks. A lightweight 3D U-Net is proposed that preserves temporal resolution, uses skip connections for spatial detail, and combines weighted binary cross-entropy with Dice loss to handle the strong class imbalance. In real LiDAR recordings of bats over open fields, cross-checked with acoustic monitoring, a reconstruction-based 3D convolutional autoencoder baseline fails to recover foreground trajectories. In contrast, the proposed U-Net recovers sparse foreground occupancy in diagnostic experiments and produces coherent occupancy patterns along bat flight trajectories, providing a practical basis for validation-scale experiments, later clustering of flight tracks, and future integration of bat activity information into biodiversity-aware turbine curtailment strategies.

cs.CV

An integrated interpretable control effectiveness learning and nonlinear control allocation methodology for overactuated aircrafts

Nonlinear dynamics and the strong couplings that arise between multiple effectors undermine the assumptions behind conventional, linear control allocation techniques. When flight enters regimes where nonlinear effects dominate, linear allocators exhibit reduced accuracy due to increased model mismatch, which subsequently degrades performance and robustness of the flight control system. High fidelity onboard models and black box data driven approaches can recover accuracy across the flight envelope, but respectively impose computational burdens prohibitive for real time allocation and sacrifice the interpretability required for verification and fault diagnosis. This paper addresses these limitations by learning an explicit, physics constrained analytical model of the control effectiveness mapping from representative flight data using Sparse Identification of Nonlinear Dynamics. The resulting mapping is compact, interpretable, and admits analytical derivatives, enabling efficient computation within nonlinear solvers that additionally incorporate actuator dynamics, without requiring an onboard model. An online adaptation mechanism monitors prediction residuals and refreshes the model when significant plant changes are detected, providing graceful reconfiguration under actuator failures and varying operating conditions. The methodology is evaluated on a high fidelity nonlinear benchmark aircraft across a range of aggressive maneuvers, achieving accuracy comparable to a full nonlinear onboard model while substantially reducing computational cost relative to established baselines.

eess.SY

Network Distributed Multi-Agent Reinforcement Learning for Consensus Control of Quadcopters

This paper proposes a Network Distributed Multi-Agent Reinforcement Learning (ND-MARL) framework for quadcopter consensus control. Compared to conventional multi-agent MARL formulations that rely on centralized planning or fully decentralized execution, ND-MARL incorporates the swarm communication graph into the decision process. Under a 2-Neighbor communication topology, each agent observes information of only two neighbors and outputs an action through a distributed policy. A high-level distributed consensus planner is trained using Multi-Agent Soft Actor-Critic (MASAC) and embedded in a hierarchical stack to generate reference target positions tracked by a low-level quadcopter controller. Results demonstrate smooth consensus trajectories and planner-tracker integration when compared to a centralized MARL controller. Most notably, the learned controller exhibits zero-shot scalability, as policies trained on a three-agent system are deployed to swarms of up to 250 agents under the same 2-Neighbor communication topology without retraining or fine-tuning, achieving consistent convergence with increasing steady-state spread at large team sizes due to sparse information propagation. These findings highlight ND-MARL as a stable framework for distributed, communication-aware quadcopter consensus control.

cs.RO

ZebraPose: Zebra Detection and Pose Estimation using only Synthetic Data

Collecting and labeling large real-world wild animal datasets is impractical, costly, error-prone, and labor-intensive. For animal monitoring tasks, as detection, tracking, and pose estimation, out-of-distribution viewpoints (e.g. aerial) are also typically needed but rarely found in publicly available datasets. To solve this, existing approaches synthesize data with simplistic techniques that then necessitate strategies to bridge the synthetic-to-real gap. Therefore, real images, style constraints, complex animal models, or pre-trained networks are often leveraged. In contrast, we generate a fully synthetic dataset using a 3D photorealistic simulator and demonstrate that it can eliminate such needs for detecting and estimating 2D poses of wild zebras. Moreover, existing top-down 2D pose estimation approaches using synthetic data assume reliable detection models. However, these often fail in out-of-distribution scenarios, e.g. those that include wildlife or aerial imagery. Our method overcomes this by enabling the training of both tasks using the same synthetic dataset. Through extensive benchmarks, we show that models trained from scratch exclusively on our synthetic data generalize well to real images. We perform these using multiple real-world and synthetic datasets, pre-trained and randomly initialized backbones, and different image resolutions. Code, results, models, and data can be found athttps://zebrapose.is.tue.mpg.de/.

cs.CV

A Lyapunov-based MPC for Distributed Multi Agent Systems with Time Delays and Packet Dropouts using Hidden Markov Models

We propose a SCHMM LMPC framework, integrating Semi Continuous Hidden Markov Models with Lyapunov based Model Predictive Control, for distributed optimal control of multi agent systems under network imperfections. The SCHMM captures the stochastic network behavior in real time, while LMPC ensures consensus and optimality via Linear Matrix Inequalities LMIs. The developed optimal control problem simultaneously minimizes three elements. First, the control effort is reduced to avoid aggressive inputs and second, the network induced error caused by time delays and packet dropouts. Third, the topology-induced error, as the distributed graph restricts agents access to global information. This error is inherent to the communication graph and cannot be addressed through offline learning. To overcome this, the study also introduces the incremental Expectation Maximization EM algorithm, enabling online learning of the SCHMM. This adaptation allows the framework to mitigate both network and topology errors while maintaining optimality through MPC. Simulations validate the effectiveness of the proposed SCHMM LMPC, demonstrating adaptability in multi agent systems with diverse topologies.

math.OC

Autonomous Docking of Multi-Rotor UAVs on Blimps under the Influence of Wind Gusts

Multi-rotor UAVs face limited flight time due to battery constraints. Autonomous docking on blimps with onboard battery recharging and data offloading offers a promising solution for extended UAV missions. However, the vulnerability of blimps to wind gusts causes trajectory deviations, requiring precise, obstacle-aware docking strategies. To this end, this work introduces two key novelties: (i) a temporal convolutional network that predicts blimp responses to wind gusts, enabling rapid gust detection and estimation of points where the wind gust effect has subsided; (ii) a model predictive controller (MPC) that leverages these predictions to compute collision-free trajectories for docking, enabled by a novel obstacle avoidance method for close-range manoeuvres near the blimp. Simulation results show our method outperforms a baseline constant-velocity model of the blimp significantly across different scenarios. We further validate the approach in real-world experiments, demonstrating the first autonomous multi-rotor docking control strategy on blimps shown outside simulation. Source code is available here https://github.com/robot-perception-group/multi_rotor_airship_docking.

cs.RO

BirdRecorder's AI on Sky: Safeguarding birds of prey by detection and classification of tiny objects around wind turbines

The urgent need for renewable energy expansion, particularly wind power, is hindered by conflicts with wildlife conservation. To address this, we developed BirdRecorder, an advanced AI-based anti-collision system to protect endangered birds, especially the red kite (Milvus milvus). Integrating robotics, telemetry, and high-performance AI algorithms, BirdRecorder aims to detect, track, and classify avian species within a range of 800 m to minimize bird-turbine collisions. BirdRecorder integrates advanced AI methods with optimized hardware and software architectures to enable real-time image processing. Leveraging Single Shot Detector (SSD) for detection, combined with specialized hardware acceleration and tracking algorithms, our system achieves high detection precision while maintaining the speed necessary for real-time decision-making. By combining these components, BirdRecorder outperforms existing approaches in both accuracy and efficiency. In this paper, we summarize results on field tests and performance of the BirdRecorder system. By bridging the gap between renewable energy expansion and wildlife conservation, BirdRecorder contributes to a more sustainable coexistence of technology and nature.

cs.CV

A Multi-Simulation Approach with Model Predictive Control for Anafi Drones

Simulation frameworks are essential for the safe development of robotic applications. However, different components of a robotic system are often best simulated in different environments, making full integration challenging. This is particularly true for partially-open or closed-source simulators, which commonly suffer from two limitations: (i) lack of runtime control over scene actors via interfaces like ROS, and (ii) restricted access to real-time state data (e.g., pose, velocity) of scene objects. In the first part of this work, we address these issues by integrating aerial drones simulated in Parrot's Sphinx environment (used for Anafi drones) into the Gazebo simulator. Our approach uses a mirrored drone instance embedded within Gazebo environments to bridge the two simulators. One key application is aerial target tracking, a common task in multi-robot systems. However, Parrot's default PID-based controller lacks the agility needed for tracking fast-moving targets. To overcome this, in the second part of this work we develop a model predictive controller (MPC) that leverages cumulative error states to improve tracking accuracy. Our MPC significantly outperforms the built-in PID controller in dynamic scenarios, increasing the effectiveness of the overall system. We validate our integrated framework by incorporating the Anafi drone into an existing Gazebo-based airship simulation and rigorously test the MPC against a custom PID baseline in both simulated and real-world experiments.

cs.RO

Multitask Reinforcement Learning for Quadcopter Attitude Stabilization and Tracking using Graph Policy

Quadcopter attitude control involves two tasks: smooth attitude tracking and aggressive stabilization from arbitrary states. Although both can be formulated as tracking problems, their distinct state spaces and control strategies complicate a unified reward function. We propose a multitask deep reinforcement learning framework that leverages parallel simulation with IsaacGym and a Graph Convolutional Network (GCN) policy to address both tasks effectively. Our multitask Soft Actor-Critic (SAC) approach achieves faster, more reliable learning and higher sample efficiency than single-task methods. We validate its real-world applicability by deploying the learned policy - a compact two-layer network with 24 neurons per layer - on a Pixhawk flight controller, achieving 400 Hz control without extra computational resources. We provide our code at https://github.com/robot-perception-group/GraphMTSAC\_UAV/.

cs.RO

Task and Domain Adaptive Reinforcement Learning for Robot Control

Deep reinforcement learning (DRL) has shown remarkable success in simulation domains, yet its application in designing robot controllers remains limited, due to its single-task orientation and insufficient adaptability to environmental changes. To overcome these limitations, we present a novel adaptive agent that leverages transfer learning techniques to dynamically adapt policy in response to different tasks and environmental conditions. The approach is validated through the blimp control challenge, where multitasking capabilities and environmental adaptability are essential. The agent is trained using a custom, highly parallelized simulator built on IsaacGym. We perform zero-shot transfer to fly the blimp in the real world to solve various tasks. We share our code at https://github.com/robot-perception-group/adaptive_agent.

cs.RO

GRADE: Generating Realistic And Dynamic Environments for Robotics Research with Isaac Sim

Synthetic data and novel rendering techniques have greatly influenced computer vision research in tasks like target tracking and human pose estimation. However, robotics research has lagged behind in leveraging it due to the limitations of most simulation frameworks, including the lack of low-level software control and flexibility, Robot Operating System integration, realistic physics, or photorealism. This hindered progress in (visual-)perception research, e.g. in autonomous robotics, especially in dynamic environments. Visual Simultaneous Localization and Mapping (V-SLAM), for instance, has been mostly developed passively, in static environments, and evaluated on few pre-recorded dynamic datasets due to the difficulties of realistically simulating dynamic worlds and the huge sim-to-real gap. To address these challenges, we present GRADE (Generating Realistic and Dynamic Environments), a highly customizable framework built upon NVIDIA Isaac Sim. We leverage Isaac's rendering capabilities and low-level APIs to populate and control the simulation, collect ground-truth data, and test online and offline approaches. Importantly, we introduce a new way to precisely repeat a recorded experiment within a physically enabled simulation while allowing environmental and simulation changes. Next, we collect a synthetic dataset of richly annotated videos in dynamic environments with a flying drone. Using that, we train detection and segmentation models for humans, closing the syn-to-real gap. Finally, we benchmark state-of-the-art dynamic V-SLAM algorithms, revealing their short tracking times and low generalization capabilities. We also show for the first time that the top-performing deep learning models do not achieve the best SLAM performance. Code and data are provided as open-source at https://grade.is.tue.mpg.de.

cs.RO

DynaPix SLAM: A Pixel-Based Dynamic Visual SLAM Approach

Visual Simultaneous Localization and Mapping (V-SLAM) methods achieve remarkable performance in static environments, but face challenges in dynamic scenes where moving objects severely affect their core modules. To avoid this, dynamic V-SLAM approaches often leverage semantic information, geometric constraints, or optical flow. However, these methods are limited by imprecise estimations and their reliance on the accuracy of deep-learning models. Moreover, predefined thresholds for static/dynamic classification, the a-priori selection of dynamic object classes, and the inability to recognize unknown or unexpected moving objects, often degrade their performance. To address these limitations, we introduce DynaPix, a novel semantic-free V-SLAM system based on per-pixel motion probability estimation and an improved pose optimization process. The per-pixel motion probability is estimated using a static background differencing method on image data and optical flows computed on splatted frames. With DynaPix, we fully integrate these probabilities into map point selection and apply them through weighted bundle adjustment within the tracking and optimization modules of ORB-SLAM2. We thoroughly evaluate our method using the GRADE and TUM RGB-D datasets, showing significantly lower trajectory errors and longer tracking times in both static and dynamic sequences. The source code, datasets, and results are available at https://dynapix.is.tue.mpg.de/.

cs.RO

Airship Formations for Animal Motion Capture and Behavior Analysis

Using UAVs for wildlife observation and motion capture offers manifold advantages for studying animals in the wild, especially grazing herds in open terrain. The aerial perspective allows observation at a scale and depth that is not possible on the ground, offering new insights into group behavior. However, the very nature of wildlife field-studies puts traditional fixed wing and multi-copter systems to their limits: limited flight time, noise and safety aspects affect their efficacy, where lighter than air systems can remain on station for many hours. Nevertheless, airships are challenging from a ground handling perspective as well as from a control point of view, being voluminous and highly affected by wind. In this work, we showcase a system designed to use airship formations to track, follow, and visually record wild horses from multiple angles, including airship design, simulation, control, on board computer vision, autonomous operation and practical aspects of field experiments.

cs.RO

Reinforcement Learning based Autonomous Multi-Rotor Landing on Moving Platforms

Multi-rotor UAVs suffer from a restricted range and flight duration due to limited battery capacity. Autonomous landing on a 2D moving platform offers the possibility to replenish batteries and offload data, thus increasing the utility of the vehicle. Classical approaches rely on accurate, complex and difficult-to-derive models of the vehicle and the environment. Reinforcement learning (RL) provides an attractive alternative due to its ability to learn a suitable control policy exclusively from data during a training procedure. However, current methods require several hours to train, have limited success rates and depend on hyperparameters that need to be tuned by trial-and-error. We address all these issues in this work. First, we decompose the landing procedure into a sequence of simpler, but similar learning tasks. This is enabled by applying two instances of the same RL based controller trained for 1D motion for controlling the multi-rotor's movement in both the longitudinal and the lateral directions. Second, we introduce a powerful state space discretization technique that is based on i) kinematic modeling of the moving platform to derive information about the state space topology and ii) structuring the training as a sequential curriculum using transfer learning. Third, we leverage the kinematics model of the moving platform to also derive interpretable hyperparameters for the training process that ensure sufficient maneuverability of the multi-rotor vehicle. The training is performed using the tabular RL method Double Q-Learning. Through extensive simulations we show that the presented method significantly increases the rate of successful landings, while requiring less training time compared to other deep RL approaches. Finally, we deploy and demonstrate our algorithm on real hardware. For all evaluation scenarios we provide statistics on the agent's performance.

cs.RO

Multi-Task Reinforcement Learning in Continuous Control with Successor Feature-Based Concurrent Composition

Deep reinforcement learning (DRL) frameworks are increasingly used to solve high-dimensional continuous control tasks in robotics. However, due to the lack of sample efficiency, applying DRL for online learning is still practically infeasible in the robotics domain. One reason is that DRL agents do not leverage the solution of previous tasks for new tasks. Recent work on multi-task DRL agents based on successor features (SFs) has proven to be quite promising in increasing sample efficiency. In this work, we present a new approach that unifies two prior multi-task RL frameworks, SF-GPI and value composition, and adapts them to the continuous control domain. We exploit compositional properties of successor features to compose a policy distribution from a set of primitives without training any new policy. Lastly, to demonstrate the multi-tasking mechanism, we present our proof-of-concept benchmark environments, Pointmass and Pointer, based on IsaacGym, which facilitates large-scale parallelization to accelerate the experiments. Our experimental results show that our multi-task agent has single-task performance on par with soft actor-critic (SAC), and the agent can successfully transfer to new unseen tasks. We provide our code as open-source at "https://github.com/robot-perception-group/concurrent_composition" for the benefit of the community.

cs.RO

Synthetic Data-based Detection of Zebras in Drone Imagery

Nowadays, there is a wide availability of datasets that enable the training of common object detectors or human detectors. These come in the form of labelled real-world images and require either a significant amount of human effort, with a high probability of errors such as missing labels, or very constrained scenarios, e.g. VICON systems. On the other hand, uncommon scenarios, like aerial views, animals, like wild zebras, or difficult-to-obtain information, such as human shapes, are hardly available. To overcome this, synthetic data generation with realistic rendering technologies has recently gained traction and advanced research areas such as target tracking and human pose estimation. However, subjects such as wild animals are still usually not well represented in such datasets. In this work, we first show that a pre-trained YOLO detector can not identify zebras in real images recorded from aerial viewpoints. To solve this, we present an approach for training an animal detector using only synthetic data. We start by generating a novel synthetic zebra dataset using GRADE, a state-of-the-art framework for data generation. The dataset includes RGB, depth, skeletal joint locations, pose, shape and instance segmentations for each subject. We use this to train a YOLO detector from scratch. Through extensive evaluations of our model with real-world data from i) limited datasets available on the internet and ii) a new one collected and manually labelled by us, we show that we can detect zebras by using only synthetic data during training. The code, results, trained models, and both the generated and training data are provided as open-source at https://eliabntt.github.io/grade-rr.

cs.CV

Learning from synthetic data generated with GRADE

Recently, synthetic data generation and realistic rendering has advanced tasks like target tracking and human pose estimation. Simulations for most robotics applications are obtained in (semi)static environments, with specific sensors and low visual fidelity. To solve this, we present a fully customizable framework for generating realistic animated dynamic environments (GRADE) for robotics research, first introduced in [1]. GRADE supports full simulation control, ROS integration, realistic physics, while being in an engine that produces high visual fidelity images and ground truth data. We use GRADE to generate a dataset focused on indoor dynamic scenes with people and flying objects. Using this, we evaluate the performance of YOLO and Mask R-CNN on the tasks of segmenting and detecting people. Our results provide evidence that using data generated with GRADE can improve the model performance when used for a pre-training step. We also show that, even training using only synthetic data, can generalize well to real-world images in the same application domain such as the ones from the TUM-RGBD dataset. The code, results, trained models, and the generated data are provided as open-source at https://eliabntt.github.io/grade-rr.

cs.CV

Simulation of Dynamic Environments for SLAM

Simulation engines are widely adopted in robotics. However, they lack either full simulation control, ROS integration, realistic physics, or photorealism. Recently, synthetic data generation and realistic rendering has advanced tasks like target tracking and human pose estimation. However, when focusing on vision applications, there is usually a lack of information like sensor measurements or time continuity. On the other hand, simulations for most robotics tasks are performed in (semi)static environments, with specific sensors and low visual fidelity. To solve this, we introduced in our previous work a fully customizable framework for generating realistic animated dynamic environments (GRADE) [1]. We use GRADE to generate an indoor dynamic environment dataset and then compare multiple SLAM algorithms on different sequences. By doing that, we show how current research over-relies on known benchmarks, failing to generalize. Our tests with refined YOLO and Mask R-CNN models provide further evidence that additional research in dynamic SLAM is necessary. The code, results, and generated data are provided as open-source at https://eliabntt.github.io/grade-rrSimulation of Dynamic Environments for SLAM

cs.RO