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Aaron Courville

Publications and source records attributed to Aaron Courville.

At least 217 records · Page 12Linked to original sources

Show, Attend and Tell: Neural Image Caption Generation with Visual Attention

Inspired by recent work in machine translation and object detection, we introduce an attention based model that automatically learns to describe the content of images. We describe how we can train this model in a deterministic manner using standard backpropagation techniques and stochastically by maximizing a variational lower bound. We also show through visualization how the model is able to automatically learn to fix its gaze on salient objects while generating the corresponding words in the output sequence. We validate the use of attention with state-of-the-art performance on three benchmark datasets: Flickr8k, Flickr30k and MS COCO.

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Variance Reduction in SGD by Distributed Importance Sampling

Humans are able to accelerate their learning by selecting training materials that are the most informative and at the appropriate level of difficulty. We propose a framework for distributing deep learning in which one set of workers search for the most informative examples in parallel while a single worker updates the model on examples selected by importance sampling. This leads the model to update using an unbiased estimate of the gradient which also has minimum variance when the sampling proposal is proportional to the L2-norm of the gradient. We show experimentally that this method reduces gradient variance even in a context where the cost of synchronization across machines cannot be ignored, and where the factors for importance sampling are not updated instantly across the training set.

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A Recurrent Latent Variable Model for Sequential Data

In this paper, we explore the inclusion of latent random variables into the dynamic hidden state of a recurrent neural network (RNN) by combining elements of the variational autoencoder. We argue that through the use of high-level latent random variables, the variational RNN (VRNN)1 can model the kind of variability observed in highly structured sequential data such as natural speech. We empirically evaluate the proposed model against related sequential models on four speech datasets and one handwriting dataset. Our results show the important roles that latent random variables can play in the RNN dynamic hidden state.

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Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models

We investigate the task of building open domain, conversational dialogue systems based on large dialogue corpora using generative models. Generative models produce system responses that are autonomously generated word-by-word, opening up the possibility for realistic, flexible interactions. In support of this goal, we extend the recently proposed hierarchical recurrent encoder-decoder neural network to the dialogue domain, and demonstrate that this model is competitive with state-of-the-art neural language models and back-off n-gram models. We investigate the limitations of this and similar approaches, and show how its performance can be improved by bootstrapping the learning from a larger question-answer pair corpus and from pretrained word embeddings.

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Delving Deeper into Convolutional Networks for Learning Video Representations

We propose an approach to learn spatio-temporal features in videos from intermediate visual representations we call "percepts" using Gated-Recurrent-Unit Recurrent Networks (GRUs).Our method relies on percepts that are extracted from all level of a deep convolutional network trained on the large ImageNet dataset. While high-level percepts contain highly discriminative information, they tend to have a low-spatial resolution. Low-level percepts, on the other hand, preserve a higher spatial resolution from which we can model finer motion patterns. Using low-level percepts can leads to high-dimensionality video representations. To mitigate this effect and control the model number of parameters, we introduce a variant of the GRU model that leverages the convolution operations to enforce sparse connectivity of the model units and share parameters across the input spatial locations. We empirically validate our approach on both Human Action Recognition and Video Captioning tasks. In particular, we achieve results equivalent to state-of-art on the YouTube2Text dataset using a simpler text-decoder model and without extra 3D CNN features.

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Discriminative Regularization for Generative Models

We explore the question of whether the representations learned by classifiers can be used to enhance the quality of generative models. Our conjecture is that labels correspond to characteristics of natural data which are most salient to humans: identity in faces, objects in images, and utterances in speech. We propose to take advantage of this by using the representations from discriminative classifiers to augment the objective function corresponding to a generative model. In particular we enhance the objective function of the variational autoencoder, a popular generative model, with a discriminative regularization term. We show that enhancing the objective function in this way leads to samples that are clearer and have higher visual quality than the samples from the standard variational autoencoders.

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A Controller-Recognizer Framework: How necessary is recognition for control?

Recently there has been growing interest in building active visual object recognizers, as opposed to the usual passive recognizers which classifies a given static image into a predefined set of object categories. In this paper we propose to generalize these recently proposed end-to-end active visual recognizers into a controller-recognizer framework. A model in the controller-recognizer framework consists of a controller, which interfaces with an external manipulator, and a recognizer which classifies the visual input adjusted by the manipulator. We describe two most recently proposed controller-recognizer models: recurrent attention model and spatial transformer network as representative examples of controller-recognizer models. Based on this description we observe that most existing end-to-end controller-recognizers tightly, or completely, couple a controller and recognizer. We ask a question whether this tight coupling is necessary, and try to answer this empirically by building a controller-recognizer model with a decoupled controller and recognizer. Our experiments revealed that it is not always necessary to tightly couple them and that by decoupling a controller and recognizer, there is a possibility of building a generic controller that is pretrained and works together with any subsequent recognizer.

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Task Loss Estimation for Sequence Prediction

Often, the performance on a supervised machine learning task is evaluated with a emph{task loss} function that cannot be optimized directly. Examples of such loss functions include the classification error, the edit distance and the BLEU score. A common workaround for this problem is to instead optimize a emph{surrogate loss} function, such as for instance cross-entropy or hinge loss. In order for this remedy to be effective, it is important to ensure that minimization of the surrogate loss results in minimization of the task loss, a condition that we call emph{consistency with the task loss}. In this work, we propose another method for deriving differentiable surrogate losses that provably meet this requirement. We focus on the broad class of models that define a score for every input-output pair. Our idea is that this score can be interpreted as an estimate of the task loss, and that the estimation error may be used as a consistent surrogate loss. A distinct feature of such an approach is that it defines the desirable value of the score for every input-output pair. We use this property to design specialized surrogate losses for Encoder-Decoder models often used for sequence prediction tasks. In our experiment, we benchmark on the task of speech recognition. Using a new surrogate loss instead of cross-entropy to train an Encoder-Decoder speech recognizer brings a significant ~13% relative improvement in terms of Character Error Rate (CER) in the case when no extra corpora are used for language modeling.

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Describing Videos by Exploiting Temporal Structure

Recent progress in using recurrent neural networks (RNNs) for image description has motivated the exploration of their application for video description. However, while images are static, working with videos requires modeling their dynamic temporal structure and then properly integrating that information into a natural language description. In this context, we propose an approach that successfully takes into account both the local and global temporal structure of videos to produce descriptions. First, our approach incorporates a spatial temporal 3-D convolutional neural network (3-D CNN) representation of the short temporal dynamics. The 3-D CNN representation is trained on video action recognition tasks, so as to produce a representation that is tuned to human motion and behavior. Second we propose a temporal attention mechanism that allows to go beyond local temporal modeling and learns to automatically select the most relevant temporal segments given the text-generating RNN. Our approach exceeds the current state-of-art for both BLEU and METEOR metrics on the Youtube2Text dataset. We also present results on a new, larger and more challenging dataset of paired video and natural language descriptions.

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ReNet: A Recurrent Neural Network Based Alternative to Convolutional Networks

In this paper, we propose a deep neural network architecture for object recognition based on recurrent neural networks. The proposed network, called ReNet, replaces the ubiquitous convolution+pooling layer of the deep convolutional neural network with four recurrent neural networks that sweep horizontally and vertically in both directions across the image. We evaluate the proposed ReNet on three widely-used benchmark datasets; MNIST, CIFAR-10 and SVHN. The result suggests that ReNet is a viable alternative to the deep convolutional neural network, and that further investigation is needed.

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Describing Multimedia Content using Attention-based Encoder--Decoder Networks

Whereas deep neural networks were first mostly used for classification tasks, they are rapidly expanding in the realm of structured output problems, where the observed target is composed of multiple random variables that have a rich joint distribution, given the input. We focus in this paper on the case where the input also has a rich structure and the input and output structures are somehow related. We describe systems that learn to attend to different places in the input, for each element of the output, for a variety of tasks: machine translation, image caption generation, video clip description and speech recognition. All these systems are based on a shared set of building blocks: gated recurrent neural networks and convolutional neural networks, along with trained attention mechanisms. We report on experimental results with these systems, showing impressively good performance and the advantage of the attention mechanism.

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EmoNets: Multimodal deep learning approaches for emotion recognition in video

The task of the emotion recognition in the wild (EmotiW) Challenge is to assign one of seven emotions to short video clips extracted from Hollywood style movies. The videos depict acted-out emotions under realistic conditions with a large degree of variation in attributes such as pose and illumination, making it worthwhile to explore approaches which consider combinations of features from multiple modalities for label assignment. In this paper we present our approach to learning several specialist models using deep learning techniques, each focusing on one modality. Among these are a convolutional neural network, focusing on capturing visual information in detected faces, a deep belief net focusing on the representation of the audio stream, a K-Means based "bag-of-mouths" model, which extracts visual features around the mouth region and a relational autoencoder, which addresses spatio-temporal aspects of videos. We explore multiple methods for the combination of cues from these modalities into one common classifier. This achieves a considerably greater accuracy than predictions from our strongest single-modality classifier. Our method was the winning submission in the 2013 EmotiW challenge and achieved a test set accuracy of 47.67% on the 2014 dataset.

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An Empirical Investigation of Catastrophic Forgetting in Gradient-Based Neural Networks

Catastrophic forgetting is a problem faced by many machine learning models and algorithms. When trained on one task, then trained on a second task, many machine learning models "forget" how to perform the first task. This is widely believed to be a serious problem for neural networks. Here, we investigate the extent to which the catastrophic forgetting problem occurs for modern neural networks, comparing both established and recent gradient-based training algorithms and activation functions. We also examine the effect of the relationship between the first task and the second task on catastrophic forgetting. We find that it is always best to train using the dropout algorithm--the dropout algorithm is consistently best at adapting to the new task, remembering the old task, and has the best tradeoff curve between these two extremes. We find that different tasks and relationships between tasks result in very different rankings of activation function performance. This suggests the choice of activation function should always be cross-validated.

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Using Descriptive Video Services to Create a Large Data Source for Video Annotation Research

In this work, we introduce a dataset of video annotated with high quality natural language phrases describing the visual content in a given segment of time. Our dataset is based on the Descriptive Video Service (DVS) that is now encoded on many digital media products such as DVDs. DVS is an audio narration describing the visual elements and actions in a movie for the visually impaired. It is temporally aligned with the movie and mixed with the original movie soundtrack. We describe an automatic DVS segmentation and alignment method for movies, that enables us to scale up the collection of a DVS-derived dataset with minimal human intervention. Using this method, we have collected the largest DVS-derived dataset for video description of which we are aware. Our dataset currently includes over 84.6 hours of paired video/sentences from 92 DVDs and is growing.

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On the Challenges of Physical Implementations of RBMs

Restricted Boltzmann machines (RBMs) are powerful machine learning models, but learning and some kinds of inference in the model require sampling-based approximations, which, in classical digital computers, are implemented using expensive MCMC. Physical computation offers the opportunity to reduce the cost of sampling by building physical systems whose natural dynamics correspond to drawing samples from the desired RBM distribution. Such a system avoids the burn-in and mixing cost of a Markov chain. However, hardware implementations of this variety usually entail limitations such as low-precision and limited range of the parameters and restrictions on the size and topology of the RBM. We conduct software simulations to determine how harmful each of these restrictions is. Our simulations are designed to reproduce aspects of the D-Wave quantum computer, but the issues we investigate arise in most forms of physical computation.

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Deep Tempering

Restricted Boltzmann Machines (RBMs) are one of the fundamental building blocks of deep learning. Approximate maximum likelihood training of RBMs typically necessitates sampling from these models. In many training scenarios, computationally efficient Gibbs sampling procedures are crippled by poor mixing. In this work we propose a novel method of sampling from Boltzmann machines that demonstrates a computationally efficient way to promote mixing. Our approach leverages an under-appreciated property of deep generative models such as the Deep Belief Network (DBN), where Gibbs sampling from deeper levels of the latent variable hierarchy results in dramatically increased ergodicity. Our approach is thus to train an auxiliary latent hierarchical model, based on the DBN. When used in conjunction with parallel-tempering, the method is asymptotically guaranteed to simulate samples from the target RBM. Experimental results confirm the effectiveness of this sampling strategy in the context of RBM training.

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Generative Adversarial Networks

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to 1/2 everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.

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Representation Learning: A Review and New Perspectives

The success of machine learning algorithms generally depends on data representation, and we hypothesize that this is because different representations can entangle and hide more or less the different explanatory factors of variation behind the data. Although specific domain knowledge can be used to help design representations, learning with generic priors can also be used, and the quest for AI is motivating the design of more powerful representation-learning algorithms implementing such priors. This paper reviews recent work in the area of unsupervised feature learning and deep learning, covering advances in probabilistic models, auto-encoders, manifold learning, and deep networks. This motivates longer-term unanswered questions about the appropriate objectives for learning good representations, for computing representations (i.e., inference), and the geometrical connections between representation learning, density estimation and manifold learning.

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