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Aaron Hertzmann

Publications and source records attributed to Aaron Hertzmann.

At least 37 records · Page 2Linked to original sources

Contact and Human Dynamics from Monocular Video

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In this paper, we present a physics-based method for inferring 3D human motion from video sequences that takes initial 2D and 3D pose estimates as input. We first estimate ground contact timings with a novel prediction network which is trained without hand-labeled data. A physics-based trajectory optimization then solves for a physically-plausible motion, based on the inputs. We show this process produces motions that are significantly more realistic than those from purely kinematic methods, substantially improving quantitative measures of both kinematic and dynamic plausibility. We demonstrate our method on character animation and pose estimation tasks on dynamic motions of dancing and sports with complex contact patterns.

cs.CV↗

Neural Contours: Learning to Draw Lines from 3D Shapes

This paper introduces a method for learning to generate line drawings from 3D models. Our architecture incorporates a differentiable module operating on geometric features of the 3D model, and an image-based module operating on view-based shape representations. At test time, geometric and view-based reasoning are combined with the help of a neural module to create a line drawing. The model is trained on a large number of crowdsourced comparisons of line drawings. Experiments demonstrate that our method achieves significant improvements in line drawing over the state-of-the-art when evaluated on standard benchmarks, resulting in drawings that are comparable to those produced by experienced human artists.

cs.CV↗

Visual Indeterminacy in GAN Art

This paper explores visual indeterminacy as a description for artwork created with Generative Adversarial Networks (GANs). Visual indeterminacy describes images which appear to depict real scenes, but, on closer examination, defy coherent spatial interpretation. GAN models seem to be predisposed to producing indeterminate images, and indeterminacy is a key feature of much modern representational art, as well as most GAN art. It is hypothesized that indeterminacy is a consequence of a powerful-but-imperfect image synthesis model that must combine general classes of objects, scenes, and textures.

cs.CV↗

Why Do Line Drawings Work? A Realism Hypothesis

Why is it that we can recognize object identity and 3D shape from line drawings, even though they do not exist in the natural world? This paper hypothesizes that the human visual system perceives line drawings as if they were approximately realistic images. Moreover, the techniques of line drawing are chosen to accurately convey shape to a human observer. Several implications and variants of this hypothesis are explored.

cs.CV↗

Line Drawings from 3D Models

This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with algorithms for extracting contours, computing their visibility, and creating stylized renderings and animations. Exact methods and hardware-accelerated fast methods are both described, and the trade-offs between different methods are discussed. The tutorial brings together and organizes material that, at present, is scattered throughout the literature. It also includes some novel explanations, and implementation tips. A thorough survey of the field of non-photorealistic 3D rendering is also included, covering other kinds of line drawings and artistic shading.

cs.GR↗

Learning from Multi-domain Artistic Images for Arbitrary Style Transfer

We propose a fast feed-forward network for arbitrary style transfer, which can generate stylized image for previously unseen content and style image pairs. Besides the traditional content and style representation based on deep features and statistics for textures, we use adversarial networks to regularize the generation of stylized images. Our adversarial network learns the intrinsic property of image styles from large-scale multi-domain artistic images. The adversarial training is challenging because both the input and output of our generator are diverse multi-domain images. We use a conditional generator that stylized content by shifting the statistics of deep features, and a conditional discriminator based on the coarse category of styles. Moreover, we propose a mask module to spatially decide the stylization level and stabilize adversarial training by avoiding mode collapse. As a side effect, our trained discriminator can be applied to rank and select representative stylized images. We qualitatively and quantitatively evaluate the proposed method, and compare with recent style transfer methods. We release our code and model at https://github.com/nightldj/behance_release.

cs.CV↗

Im2Pencil: Controllable Pencil Illustration from Photographs

We propose a high-quality photo-to-pencil translation method with fine-grained control over the drawing style. This is a challenging task due to multiple stroke types (e.g., outline and shading), structural complexity of pencil shading (e.g., hatching), and the lack of aligned training data pairs. To address these challenges, we develop a two-branch model that learns separate filters for generating sketchy outlines and tonal shading from a collection of pencil drawings. We create training data pairs by extracting clean outlines and tonal illustrations from original pencil drawings using image filtering techniques, and we manually label the drawing styles. In addition, our model creates different pencil styles (e.g., line sketchiness and shading style) in a user-controllable manner. Experimental results on different types of pencil drawings show that the proposed algorithm performs favorably against existing methods in terms of quality, diversity and user evaluations.

cs.CV↗

Aesthetics of Neural Network Art

This paper proposes a way to understand neural network artworks as juxtapositions of natural image cues. It is hypothesized that images with unusual combinations of realistic visual cues are interesting, and, neural models trained to model natural images are well-suited to creating interesting images. Art using neural models produces new images similar to those of natural images, but with weird and intriguing variations. This analysis is applied to neural art based on Generative Adversarial Networks, image stylization, Deep Dreams, and Perception Engines.

cs.AI↗

LayoutGAN: Generating Graphic Layouts with Wireframe Discriminators

Layout is important for graphic design and scene generation. We propose a novel Generative Adversarial Network, called LayoutGAN, that synthesizes layouts by modeling geometric relations of different types of 2D elements. The generator of LayoutGAN takes as input a set of randomly-placed 2D graphic elements and uses self-attention modules to refine their labels and geometric parameters jointly to produce a realistic layout. Accurate alignment is critical for good layouts. We thus propose a novel differentiable wireframe rendering layer that maps the generated layout to a wireframe image, upon which a CNN-based discriminator is used to optimize the layouts in image space. We validate the effectiveness of LayoutGAN in various experiments including MNIST digit generation, document layout generation, clipart abstract scene generation and tangram graphic design.

cs.CV↗

Visual Font Pairing

This paper introduces the problem of automatic font pairing. Font pairing is an important design task that is difficult for novices. Given a font selection for one part of a document (e.g., header), our goal is to recommend a font to be used in another part (e.g., body) such that the two fonts used together look visually pleasing. There are three main challenges in font pairing. First, this is a fine-grained problem, in which the subtle distinctions between fonts may be important. Second, rules and conventions of font pairing given by human experts are difficult to formalize. Third, font pairing is an asymmetric problem in that the roles played by header and body fonts are not interchangeable. To address these challenges, we propose automatic font pairing through learning visual relationships from large-scale human-generated font pairs. We introduce a new database for font pairing constructed from millions of PDF documents available on the Internet. We propose two font pairing algorithms: dual-space k-NN and asymmetric similarity metric learning (ASML). These two methods automatically learn fine-grained relationships from large-scale data. We also investigate several baseline methods based on the rules from professional designers. Experiments and user studies demonstrate the effectiveness of our proposed dataset and methods.

cs.CV↗

Can Computers Create Art?

This essay discusses whether computers, using Artificial Intelligence (AI), could create art. First, the history of technologies that automated aspects of art is surveyed, including photography and animation. In each case, there were initial fears and denial of the technology, followed by a blossoming of new creative and professional opportunities for artists. The current hype and reality of Artificial Intelligence (AI) tools for art making is then discussed, together with predictions about how AI tools will be used. It is then speculated about whether it could ever happen that AI systems could be credited with authorship of artwork. It is theorized that art is something created by social agents, and so computers cannot be credited with authorship of art in our current understanding. A few ways that this could change are also hypothesized.

cs.AI↗

Learning Visual Importance for Graphic Designs and Data Visualizations

Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective summarization or to facilitate retrieval from a database. We present automated models that predict the relative importance of different elements in data visualizations and graphic designs. Our models are neural networks trained on human clicks and importance annotations on hundreds of designs. We collected a new dataset of crowdsourced importance, and analyzed the predictions of our models with respect to ground truth importance and human eye movements. We demonstrate how such predictions of importance can be used for automatic design retargeting and thumbnailing. User studies with hundreds of MTurk participants validate that, with limited post-processing, our importance-driven applications are on par with, or outperform, current state-of-the-art methods, including natural image saliency. We also provide a demonstration of how our importance predictions can be built into interactive design tools to offer immediate feedback during the design process.

cs.HC↗

BAM! The Behance Artistic Media Dataset for Recognition Beyond Photography

Computer vision systems are designed to work well within the context of everyday photography. However, artists often render the world around them in ways that do not resemble photographs. Artwork produced by people is not constrained to mimic the physical world, making it more challenging for machines to recognize. This work is a step toward teaching machines how to categorize images in ways that are valuable to humans. First, we collect a large-scale dataset of contemporary artwork from Behance, a website containing millions of portfolios from professional and commercial artists. We annotate Behance imagery with rich attribute labels for content, emotions, and artistic media. Furthermore, we carry out baseline experiments to show the value of this dataset for artistic style prediction, for improving the generality of existing object classifiers, and for the study of visual domain adaptation. We believe our Behance Artistic Media dataset will be a good starting point for researchers wishing to study artistic imagery and relevant problems.

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Controlling Perceptual Factors in Neural Style Transfer

Neural Style Transfer has shown very exciting results enabling new forms of image manipulation. Here we extend the existing method to introduce control over spatial location, colour information and across spatial scale. We demonstrate how this enhances the method by allowing high-resolution controlled stylisation and helps to alleviate common failure cases such as applying ground textures to sky regions. Furthermore, by decomposing style into these perceptual factors we enable the combination of style information from multiple sources to generate new, perceptually appealing styles from existing ones. We also describe how these methods can be used to more efficiently produce large size, high-quality stylisation. Finally we show how the introduced control measures can be applied in recent methods for Fast Neural Style Transfer.

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Learning Hierarchical Shape Segmentation and Labeling from Online Repositories

We propose a method for converting geometric shapes into hierarchically segmented parts with part labels. Our key idea is to train category-specific models from the scene graphs and part names that accompany 3D shapes in public repositories. These freely-available annotations represent an enormous, untapped source of information on geometry. However, because the models and corresponding scene graphs are created by a wide range of modelers with different levels of expertise, modeling tools, and objectives, these models have very inconsistent segmentations and hierarchies with sparse and noisy textual tags. Our method involves two analysis steps. First, we perform a joint optimization to simultaneously cluster and label parts in the database while also inferring a canonical tag dictionary and part hierarchy. We then use this labeled data to train a method for hierarchical segmentation and labeling of new 3D shapes. We demonstrate that our method can mine complex information, detecting hierarchies in man-made objects and their constituent parts, obtaining finer scale details than existing alternatives. We also show that, by performing domain transfer using a few supervised examples, our technique outperforms fully-supervised techniques that require hundreds of manually-labeled models.

cs.GR↗

Preserving Color in Neural Artistic Style Transfer

This note presents an extension to the neural artistic style transfer algorithm (Gatys et al.). The original algorithm transforms an image to have the style of another given image. For example, a photograph can be transformed to have the style of a famous painting. Here we address a potential shortcoming of the original method: the algorithm transfers the colors of the original painting, which can alter the appearance of the scene in undesirable ways. We describe simple linear methods for transferring style while preserving colors.

cs.CV↗

Learning Style Similarity for Searching Infographics

Infographics are complex graphic designs integrating text, images, charts and sketches. Despite the increasing popularity of infographics and the rapid growth of online design portfolios, little research investigates how we can take advantage of these design resources. In this paper we present a method for measuring the style similarity between infographics. Based on human perception data collected from crowdsourced experiments, we use computer vision and machine learning algorithms to learn a style similarity metric for infographic designs. We evaluate different visual features and learning algorithms and find that a combination of color histograms and Histograms-of-Gradients (HoG) features is most effective in characterizing the style of infographics. We demonstrate our similarity metric on a preliminary image retrieval test.

cs.GR↗

Image Classification and Retrieval from User-Supplied Tags

This paper proposes direct learning of image classification from user-supplied tags, without filtering. Each tag is supplied by the user who shared the image online. Enormous numbers of these tags are freely available online, and they give insight about the image categories important to users and to image classification. Our approach is complementary to the conventional approach of manual annotation, which is extremely costly. We analyze of the Flickr 100 Million Image dataset, making several useful observations about the statistics of these tags. We introduce a large-scale robust classification algorithm, in order to handle the inherent noise in these tags, and a calibration procedure to better predict objective annotations. We show that freely available, user-supplied tags can obtain similar or superior results to large databases of costly manual annotations.

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