Searcharxiv⌕ Search

arXiv subjects

Aaron Sidford

Publications and source records attributed to Aaron Sidford.

At least 55 records · Page 3Linked to original sources

Parallel Submodular Function Minimization

We consider the parallel complexity of submodular function minimization (SFM). We provide a pair of methods which obtain two new query versus depth trade-offs a submodular function defined on subsets of $n$ elements that has integer values between $-M$ and $M$. The first method has depth $2$ and query complexity $n^{O(M)}$ and the second method has depth $\widetilde{O}(n^{1/3} M^{2/3})$ and query complexity $O(\mathrm{poly}(n, M))$. Despite a line of work on improved parallel lower bounds for SFM, prior to our work the only known algorithms for parallel SFM either followed from more general methods for sequential SFM or highly-parallel minimization of convex $\ell_2$-Lipschitz functions. Interestingly, to obtain our second result we provide the first highly-parallel algorithm for minimizing $\ell_\infty$-Lipschitz function over the hypercube which obtains near-optimal depth for obtaining constant accuracy.

cs.DS↗

Matrix Completion in Almost-Verification Time

We give a new framework for solving the fundamental problem of low-rank matrix completion, i.e., approximating a rank-$r$ matrix $\mathbf{M} \in \mathbb{R}^{m \times n}$ (where $m \ge n$) from random observations. First, we provide an algorithm which completes $\mathbf{M}$ on $99\%$ of rows and columns under no further assumptions on $\mathbf{M}$ from $\approx mr$ samples and using $\approx mr^2$ time. Then, assuming the row and column spans of $\mathbf{M}$ satisfy additional regularity properties, we show how to boost this partial completion guarantee to a full matrix completion algorithm by aggregating solutions to regression problems involving the observations. In the well-studied setting where $\mathbf{M}$ has incoherent row and column spans, our algorithms complete $\mathbf{M}$ to high precision from $mr^{2+o(1)}$ observations in $mr^{3 + o(1)}$ time (omitting logarithmic factors in problem parameters), improving upon the prior state-of-the-art [JN15] which used $\approx mr^5$ samples and $\approx mr^7$ time. Under an assumption on the row and column spans of $\mathbf{M}$ we introduce (which is satisfied by random subspaces with high probability), our sample complexity improves to an almost information-theoretically optimal $mr^{1 + o(1)}$, and our runtime improves to $mr^{2 + o(1)}$. Our runtimes have the appealing property of matching the best known runtime to verify that a rank-$r$ decomposition $\mathbf{U}\mathbf{V}^\top$ agrees with the sampled observations. We also provide robust variants of our algorithms that, given random observations from $\mathbf{M} + \mathbf{N}$ with $\|\mathbf{N}\|_{F} \le Δ$, complete $\mathbf{M}$ to Frobenius norm distance $\approx r^{1.5}Δ$ in the same runtimes as the noiseless setting. Prior noisy matrix completion algorithms [CP10] only guaranteed a distance of $\approx \sqrt{n}Δ$.

cs.LG↗

Moments, Random Walks, and Limits for Spectrum Approximation

We study lower bounds for the problem of approximating a one dimensional distribution given (noisy) measurements of its moments. We show that there are distributions on $[-1,1]$ that cannot be approximated to accuracy $ε$ in Wasserstein-1 distance even if we know \emph{all} of their moments to multiplicative accuracy $(1\pm2^{-Ω(1/ε)})$; this result matches an upper bound of Kong and Valiant [Annals of Statistics, 2017]. To obtain our result, we provide a hard instance involving distributions induced by the eigenvalue spectra of carefully constructed graph adjacency matrices. Efficiently approximating such spectra in Wasserstein-1 distance is a well-studied algorithmic problem, and a recent result of Cohen-Steiner et al. [KDD 2018] gives a method based on accurately approximating spectral moments using $2^{O(1/ε)}$ random walks initiated at uniformly random nodes in the graph. As a strengthening of our main result, we show that improving the dependence on $1/ε$ in this result would require a new algorithmic approach. Specifically, no algorithm can compute an $ε$-accurate approximation to the spectrum of a normalized graph adjacency matrix with constant probability, even when given the transcript of $2^{Ω(1/ε)}$ random walks of length $2^{Ω(1/ε)}$ started at random nodes.

cs.DS↗

Towards Optimal Effective Resistance Estimation

We provide new algorithms and conditional hardness for the problem of estimating effective resistances in $n$-node $m$-edge undirected, expander graphs. We provide an $\widetilde{O}(mε^{-1})$-time algorithm that produces with high probability, an $\widetilde{O}(nε^{-1})$-bit sketch from which the effective resistance between any pair of nodes can be estimated, to $(1 \pm ε)$-multiplicative accuracy, in $\widetilde{O}(1)$-time. Consequently, we obtain an $\widetilde{O}(mε^{-1})$-time algorithm for estimating the effective resistance of all edges in such graphs, improving (for sparse graphs) on the previous fastest runtimes of $\widetilde{O}(mε^{-3/2})$ [Chu et. al. 2018] and $\widetilde{O}(n^2ε^{-1})$ [Jambulapati, Sidford, 2018] for general graphs and $\widetilde{O}(m + nε^{-2})$ for expanders [Li, Sachdeva 2022]. We complement this result by showing a conditional lower bound that a broad set of algorithms for computing such estimates of the effective resistances between all pairs of nodes require $\widetildeΩ(n^2 ε^{-1/2})$-time, improving upon the previous best such lower bound of $\widetildeΩ(n^2 ε^{-1/13})$ [Musco et. al. 2017]. Further, we leverage the tools underlying these results to obtain improved algorithms and conditional hardness for more general problems of sketching the pseudoinverse of positive semidefinite matrices and estimating functions of their eigenvalues.

cs.DS↗

Ultrasparse Ultrasparsifiers and Faster Laplacian System Solvers

In this paper we provide an $O(m (\log \log n)^{O(1)} \log(1/ε))$-expected time algorithm for solving Laplacian systems on $n$-node $m$-edge graphs, improving improving upon the previous best expected runtime of $O(m \sqrt{\log n} (\log \log n)^{O(1)} \log(1/ε))$ achieved by (Cohen, Kyng, Miller, Pachocki, Peng, Rao, Xu 2014). To obtain this result we provide efficient constructions of $\ell_p$-stretch graph approximations with improved stretch and sparsity bounds. Additionally, as motivation for this work, we show that for every set of vectors in $\mathbb{R}^d$ (not just those induced by graphs) and all $k > 1$ there exist ultrasparsifiers with $d-1 + O(d/\sqrt{k})$ re-weighted vectors of relative condition number at most $k$. For small $k$, this improves upon the previous best known relative condition number of $\tilde{O}(\sqrt{k \log d})$, which is only known for the graph case.

cs.DS↗

Near-Optimal Methods for Minimizing Star-Convex Functions and Beyond

In this paper, we provide near-optimal accelerated first-order methods for minimizing a broad class of smooth nonconvex functions that are strictly unimodal on all lines through a minimizer. This function class, which we call the class of smooth quasar-convex functions, is parameterized by a constant $γ\in (0,1]$, where $γ= 1$ encompasses the classes of smooth convex and star-convex functions, and smaller values of $γ$ indicate that the function can be "more nonconvex." We develop a variant of accelerated gradient descent that computes an $ε$-approximate minimizer of a smooth $γ$-quasar-convex function with at most $O(γ^{-1} ε^{-1/2} \log(γ^{-1} ε^{-1}))$ total function and gradient evaluations. We also derive a lower bound of $Ω(γ^{-1} ε^{-1/2})$ on the worst-case number of gradient evaluations required by any deterministic first-order method, showing that, up to a logarithmic factor, no deterministic first-order method can improve upon ours.

math.OC↗

Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

We give a quantum algorithm for computing an $ε$-approximate Nash equilibrium of a zero-sum game in a $m \times n$ payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time $\widetilde{O}(\sqrt{m + n}\cdot ε^{-2.5} + ε^{-3})$ and outputs a classical representation of the $ε$-approximate Nash equilibrium. This improves upon the best prior quantum runtime of $\widetilde{O}(\sqrt{m + n} \cdot ε^{-3})$ obtained by [vAG19] and the classic $\widetilde{O}((m + n) \cdot ε^{-2})$ runtime due to [GK95] whenever $ε= Ω((m +n)^{-1})$. We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

quant-ph↗

Dynamic Maxflow via Dynamic Interior Point Methods

In this paper we provide an algorithm for maintaining a $(1-ε)$-approximate maximum flow in a dynamic, capacitated graph undergoing edge additions. Over a sequence of $m$-additions to an $n$-node graph where every edge has capacity $O(\mathrm{poly}(m))$ our algorithm runs in time $\widehat{O}(m \sqrt{n} \cdot ε^{-1})$. To obtain this result we design dynamic data structures for the more general problem of detecting when the value of the minimum cost circulation in a dynamic graph undergoing edge additions obtains value at most $F$ (exactly) for a given threshold $F$. Over a sequence $m$-additions to an $n$-node graph where every edge has capacity $O(\mathrm{poly}(m))$ and cost $O(\mathrm{poly}(m))$ we solve this thresholded minimum cost flow problem in $\widehat{O}(m \sqrt{n})$. Both of our algorithms succeed with high probability against an adaptive adversary. We obtain these results by dynamizing the recent interior point method used to obtain an almost linear time algorithm for minimum cost flow (Chen, Kyng, Liu, Peng, Probst Gutenberg, Sachdeva 2022), and introducing a new dynamic data structure for maintaining minimum ratio cycles in an undirected graph that succeeds with high probability against adaptive adversaries.

cs.DS↗

The Complexity of Infinite-Horizon General-Sum Stochastic Games

We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a stationary policy and rewards are discounted. First, we prove that computing such NE is in PPAD (in addition to clearly being PPAD-hard). Second, we consider turn-based specializations of such games where at each state there is at most a single player that can take actions and show that these (seemingly-simpler) games remain PPAD-hard. Third, we show that under further structural assumptions on the rewards computing NE in such turn-based games is possible in polynomial time. Towards achieving these results we establish structural facts about stochastic games of broader utility, including monotonicity of utilities under single-state single-action changes and reductions to settings where each player controls a single state.

cs.GT↗

Optimal and Adaptive Monteiro-Svaiter Acceleration

We develop a variant of the Monteiro-Svaiter (MS) acceleration framework that removes the need to solve an expensive implicit equation at every iteration. Consequently, for any $p\ge 2$ we improve the complexity of convex optimization with Lipschitz $p$th derivative by a logarithmic factor, matching a lower bound. We also introduce an MS subproblem solver that requires no knowledge of problem parameters, and implement it as either a second- or first-order method by solving linear systems or applying MinRes, respectively. On logistic regression our method outperforms previous second-order momentum methods, but under-performs Newton's method; simply iterating our first-order adaptive subproblem solver performs comparably to L-BFGS.

math.OC↗

On the Efficient Implementation of High Accuracy Optimality of Profile Maximum Likelihood

We provide an efficient unified plug-in approach for estimating symmetric properties of distributions given $n$ independent samples. Our estimator is based on profile-maximum-likelihood (PML) and is sample optimal for estimating various symmetric properties when the estimation error $ε\gg n^{-1/3}$. This result improves upon the previous best accuracy threshold of $ε\gg n^{-1/4}$ achievable by polynomial time computable PML-based universal estimators [ACSS21, ACSS20]. Our estimator reaches a theoretical limit for universal symmetric property estimation as [Han21] shows that a broad class of universal estimators (containing many well known approaches including ours) cannot be sample optimal for every $1$-Lipschitz property when $ε\ll n^{-1/3}$.

stat.ML↗

Chaining, Group Leverage Score Overestimates, and Fast Spectral Hypergraph Sparsification

We present an algorithm that given any $n$-vertex, $m$-edge, rank $r$ hypergraph constructs a spectral sparsifier with $O(n \varepsilon^{-2} \log n \log r)$ hyperedges in nearly-linear $\widetilde{O}(mr)$ time. This improves in both size and efficiency over a line of work (Bansal-Svensson-Trevisan 2019, Kapralov-Krauthgamer-Tardos-Yoshida 2021) for which the previous best size was $O(\min\{n \varepsilon^{-4} \log^3 n,nr^3 \varepsilon^{-2} \log n\})$ and runtime was $\widetilde{O}(mr + n^{O(1)})$. Independent Result: In an independent work, Lee (Lee 2022) also shows how to compute a spectral hypergraph sparsifier with $O(n \varepsilon^{-2} \log n \log r)$ hyperedges.

cs.DS↗

Improved Lower Bounds for Submodular Function Minimization

We provide a generic technique for constructing families of submodular functions to obtain lower bounds for submodular function minimization (SFM). Applying this technique, we prove that any deterministic SFM algorithm on a ground set of $n$ elements requires at least $Ω(n \log n)$ queries to an evaluation oracle. This is the first super-linear query complexity lower bound for SFM and improves upon the previous best lower bound of $2n$ given by [Graur et al., ITCS 2020]. Using our construction, we also prove that any (possibly randomized) parallel SFM algorithm, which can make up to $\mathsf{poly}(n)$ queries per round, requires at least $Ω(n / \log n)$ rounds to minimize a submodular function. This improves upon the previous best lower bound of $\tildeΩ(n^{1/3})$ rounds due to [Chakrabarty et al., FOCS 2021], and settles the parallel complexity of query-efficient SFM up to logarithmic factors due to a recent advance in [Jiang, SODA 2021].

cs.DS↗

RECAPP: Crafting a More Efficient Catalyst for Convex Optimization

The accelerated proximal point algorithm (APPA), also known as "Catalyst", is a well-established reduction from convex optimization to approximate proximal point computation (i.e., regularized minimization). This reduction is conceptually elegant and yields strong convergence rate guarantees. However, these rates feature an extraneous logarithmic term arising from the need to compute each proximal point to high accuracy. In this work, we propose a novel Relaxed Error Criterion for Accelerated Proximal Point (RECAPP) that eliminates the need for high accuracy subproblem solutions. We apply RECAPP to two canonical problems: finite-sum and max-structured minimization. For finite-sum problems, we match the best known complexity, previously obtained by carefully-designed problem-specific algorithms. For minimizing $\max_y f(x,y)$ where $f$ is convex in $x$ and strongly-concave in $y$, we improve on the best known (Catalyst-based) bound by a logarithmic factor.

math.OC↗

Regularized Box-Simplex Games and Dynamic Decremental Bipartite Matching

Box-simplex games are a family of bilinear minimax objectives which encapsulate graph-structured problems such as maximum flow [She17], optimal transport [JST19], and bipartite matching [AJJ+22]. We develop efficient near-linear time, high-accuracy solvers for regularized variants of these games. Beyond the immediate applications of such solvers for computing Sinkhorn distances, a prominent tool in machine learning, we show that these solvers can be used to obtain improved running times for maintaining a (fractional) $ε$-approximate maximum matching in a dynamic decremental bipartite graph against an adaptive adversary. We give a generic framework which reduces this dynamic matching problem to solving regularized graph-structured optimization problems to high accuracy. Through our reduction framework, our regularized box-simplex game solver implies a new algorithm for dynamic decremental bipartite matching in total time $\tilde{O}(m \cdot ε^{-3})$, from an initial graph with $m$ edges and $n$ nodes. We further show how to use recent advances in flow optimization [CKL+22] to improve our runtime to $m^{1 + o(1)} \cdot ε^{-2}$, thereby demonstrating the versatility of our reduction-based approach. These results improve upon the previous best runtime of $\tilde{O}(m \cdot ε^{-4})$ [BGS20] and illustrate the utility of using regularized optimization problem solvers for designing dynamic algorithms.

cs.DS↗

High-precision Estimation of Random Walks in Small Space

We provide a deterministic $\tilde{O}(\log N)$-space algorithm for estimating random walk probabilities on undirected graphs, and more generally Eulerian directed graphs, to within inverse polynomial additive error ($ε=1/\mathrm{poly}(N)$) where $N$ is the length of the input. Previously, this problem was known to be solvable by a randomized algorithm using space $O(\log N)$ (following Aleliunas et al., FOCS 79) and by a deterministic algorithm using space $O(\log^{3/2} N)$ (Saks and Zhou, FOCS 95 and JCSS 99), both of which held for arbitrary directed graphs but had not been improved even for undirected graphs. We also give improvements on the space complexity of both of these previous algorithms for non-Eulerian directed graphs when the error is negligible ($ε=1/N^{ω(1)}$), generalizing what Hoza and Zuckerman (FOCS 18) recently showed for the special case of distinguishing whether a random walk probability is $0$ or greater than $ε$. We achieve these results by giving new reductions between powering Eulerian random-walk matrices and inverting Eulerian Laplacian matrices, providing a new notion of spectral approximation for Eulerian graphs that is preserved under powering, and giving the first deterministic $\tilde{O}(\log N)$-space algorithm for inverting Eulerian Laplacian matrices. The latter algorithm builds on the work of Murtagh et al. (FOCS 17) that gave a deterministic $\tilde{O}(\log N)$-space algorithm for inverting undirected Laplacian matrices, and the work of Cohen et al. (FOCS 19) that gave a randomized $\tilde{O}(N)$-time algorithm for inverting Eulerian Laplacian matrices. A running theme throughout these contributions is an analysis of "cycle-lifted graphs", where we take a graph and "lift" it to a new graph whose adjacency matrix is the tensor product of the original adjacency matrix and a directed cycle (or variants of one).

cs.CC↗

Semi-Random Sparse Recovery in Nearly-Linear Time

Sparse recovery is one of the most fundamental and well-studied inverse problems. Standard statistical formulations of the problem are provably solved by general convex programming techniques and more practical, fast (nearly-linear time) iterative methods. However, these latter "fast algorithms" have previously been observed to be brittle in various real-world settings. We investigate the brittleness of fast sparse recovery algorithms to generative model changes through the lens of studying their robustness to a "helpful" semi-random adversary, a framework which tests whether an algorithm overfits to input assumptions. We consider the following basic model: let $\mathbf{A} \in \mathbb{R}^{n \times d}$ be a measurement matrix which contains an unknown subset of rows $\mathbf{G} \in \mathbb{R}^{m \times d}$ which are bounded and satisfy the restricted isometry property (RIP), but is otherwise arbitrary. Letting $x^\star \in \mathbb{R}^d$ be $s$-sparse, and given either exact measurements $b = \mathbf{A} x^\star$ or noisy measurements $b = \mathbf{A} x^\star + ξ$, we design algorithms recovering $x^\star$ information-theoretically optimally in nearly-linear time. We extend our algorithm to hold for weaker generative models relaxing our planted RIP assumption to a natural weighted variant, and show that our method's guarantees naturally interpolate the quality of the measurement matrix to, in some parameter regimes, run in sublinear time. Our approach differs from prior fast iterative methods with provable guarantees under semi-random generative models: natural conditions on a submatrix which make sparse recovery tractable are NP-hard to verify. We design a new iterative method tailored to the geometry of sparse recovery which is provably robust to our semi-random model. We hope our approach opens the door to new robust, efficient algorithms for natural statistical inverse problems.

cs.DS↗

Sharper Rates for Separable Minimax and Finite Sum Optimization via Primal-Dual Extragradient Methods

We design accelerated algorithms with improved rates for several fundamental classes of optimization problems. Our algorithms all build upon techniques related to the analysis of primal-dual extragradient methods via relative Lipschitzness proposed recently by [CST21]. (1) Separable minimax optimization. We study separable minimax optimization problems $\min_x \max_y f(x) - g(y) + h(x, y)$, where $f$ and $g$ have smoothness and strong convexity parameters $(L^x, μ^x)$, $(L^y, μ^y)$, and $h$ is convex-concave with a $(Λ^{xx}, Λ^{xy}, Λ^{yy})$-blockwise operator norm bounded Hessian. We provide an algorithm with gradient query complexity $\tilde{O}\left(\sqrt{\frac{L^{x}}{μ^{x}}} + \sqrt{\frac{L^{y}}{μ^{y}}} + \frac{Λ^{xx}}{μ^{x}} + \frac{Λ^{xy}}{\sqrt{μ^{x}μ^{y}}} + \frac{Λ^{yy}}{μ^{y}}\right)$. Notably, for convex-concave minimax problems with bilinear coupling (e.g.\ quadratics), where $Λ^{xx} = Λ^{yy} = 0$, our rate matches a lower bound of [ZHZ19]. (2) Finite sum optimization. We study finite sum optimization problems $\min_x \frac{1}{n}\sum_{i\in[n]} f_i(x)$, where each $f_i$ is $L_i$-smooth and the overall problem is $μ$-strongly convex. We provide an algorithm with gradient query complexity $\tilde{O}\left(n + \sum_{i\in[n]} \sqrt{\frac{L_i}{nμ}} \right)$. Notably, when the smoothness bounds $\{L_i\}_{i\in[n]}$ are non-uniform, our rate improves upon accelerated SVRG [LMH15, FGKS15] and Katyusha [All17] by up to a $\sqrt{n}$ factor. (3) Minimax finite sums. We generalize our algorithms for minimax and finite sum optimization to solve a natural family of minimax finite sum optimization problems at an accelerated rate, encapsulating both above results up to a logarithmic factor.

math.OC↗