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Ab Mosca

Publications and source records attributed to Ab Mosca.

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What is Visualization for Communication? Analyzing Four Years of VisComm Papers

With the introduction of the Visualization for Communication workshop (VisComm) at IEEE VIS and in light of the COVID-19 pandemic, there has been renewed interest in studying visualization as a medium of communication. However the characteristics and definition of this line of study tend to vary from paper to paper and person to person. In this work, we examine the 37 papers accepted to VisComm from 2018 through 2022. Using grounded theory we identify nuances in how VisComm defines visualization, common themes in the work in this area, and a noticeable gap in DEI practices.

cs.HC

Inferential Tasks as an Evaluation Technique for Visualization

Designing suitable tasks for visualization evaluation remains challenging. Traditional evaluation techniques commonly rely on 'low-level' or 'open-ended' tasks to assess the efficacy of a proposed visualization, however, nontrivial trade-offs exist between the two. Low-level tasks allow for robust quantitative evaluations, but are not indicative of the complex usage of a visualization. Open-ended tasks, while excellent for insight-based evaluations, are typically unstructured and require time-consuming interviews. Bridging this gap, we propose inferential tasks: a complementary task category based on inferential learning in psychology. Inferential tasks produce quantitative evaluation data in which users are prompted to form and validate their own findings with a visualization. We demonstrate the use of inferential tasks through a validation experiment on two well-known visualization tools.

cs.HC

A Grammar of Hypotheses for Visualization, Data, and Analysis

We present a grammar for expressing hypotheses in visual data analysis to formalize the previously abstract notion of "analysis tasks." Through the lens of our grammar, we lay the groundwork for how a user's data analysis questions can be operationalized and automated as a set of hypotheses (a hypothesis space). We demonstrate that our grammar-based approach for analysis tasks can provide a systematic method towards unifying three disparate spaces in visualization research: the hypotheses a dataset can express (a data hypothesis space), the hypotheses a user would like to refine or verify through analysis (an analysis hypothesis space), and the hypotheses a visualization design is capable of supporting (a visualization hypothesis space). We illustrate how the formalization of these three spaces can inform future research in visualization evaluation, knowledge elicitation, analytic provenance, and visualization recommendation by using a shared language for hypotheses. Finally, we compare our proposed grammar-based approach with existing visual analysis models and discuss the potential of a new hypothesis-driven theory of visual analytics.

cs.HC

Does Interaction Improve Bayesian Reasoning with Visualization?

Interaction enables users to navigate large amounts of data effectively, supports cognitive processing, and increases data representation methods. However, there have been few attempts to empirically demonstrate whether adding interaction to a static visualization improves its function beyond popular beliefs. In this paper, we address this gap. We use a classic Bayesian reasoning task as a testbed for evaluating whether allowing users to interact with a static visualization can improve their reasoning. Through two crowdsourced studies, we show that adding interaction to a static Bayesian reasoning visualization does not improve participants' accuracy on a Bayesian reasoning task. In some cases, it can significantly detract from it. Moreover, we demonstrate that underlying visualization design modulates performance and that people with high versus low spatial ability respond differently to different interaction techniques and underlying base visualizations. Our work suggests that interaction is not as unambiguously good as we often believe; a well designed static visualization can be as, if not more, effective than an interactive one.

cs.HC