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Abdelkader Gouaïch

Publications and source records attributed to Abdelkader Gouaïch.

2 recordsLinked to original sources

Network Traffic Adaptation For Cloud Games

With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities: cloud gaming. However, current cloud gaming systems have very strong requirements in terms of network resources, thus reducing the accessibility and ubiquity of cloud games, because devices with little bandwidth and people located in area with limited and unstable network connectivity, cannot take advantage of these cloud services. In this paper we present an adaptation technique inspired by the level of detail (LoD) approach in 3D graphics. It delivers multiple platform accessibility and network adaptability, while improving user's quality of experience (QoE) by reducing the impact of poor and unstable network parameters (delay, packet loss, jitter) on game interactivity. We validate our approach using a prototype game in a controlled environment and characterize the user QoE in a pilot experiment. The results show that the proposed framework provides a significant QoE enhancement.

cs.NI↗

Mixed Reality Serious Games: The Therapist Perspective

The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized experience; (ii) take into account patients' impairments by offering intuitive and easy to use interaction modalities; (iii) make it possible to therapists to track patient's activities and to evaluate/track their progress; (iv) open opportunities for telemedicine and tele rehabilitation; (v) and provide an economically acceptable system by reducing both equipment and management costs. In order to test this system a pilot study has been conducted in conjunction with a French hospital in order to understand the potential and benefits of mixed reality. The pilot involved 3 therapists who 'played the role' of patients. Three sessions, one using conventional rehabilitation, another using an ad hoc developed game on a PC, and another using a mixed reality version of the same game were held. Results have shown the MRS and the PC game to be accepted more than physical rehabilitation.

cs.HC↗