Searcharxiv⌕ Search

arXiv subjects

Abdelrahman Mohamed

Publications and source records attributed to Abdelrahman Mohamed.

At least 19 recordsLinked to original sources

RUBATO: Decoupled Clocks Allow Full-Duplex Models to Think as Fast as They Can

Recent Speech Full-Duplex (FDX) models are capable of engaging in naturalistic conversation by listening and speaking at the same time. Building on this foundation, recent architectures introduce internal thinking streams to enhance their intelligence. To guarantee these streams process successfully in real time, existing methods enforce a fixed decoding rate, which assumes a hardware profile capable of a specific latency. We argue this static approach is severely suboptimal. Because internal thinking is intrinsically asynchronous, an ideal FDX model should sustain real-time conversational flow while allowing each stream to decode at its own hardware-adaptive rate. Thinking streams must process as fast as the hardware allows to deliver accurate answers faster. To solve this, we propose RUBATO, a novel multistream positional encoding that assigns independent clocks to entirely decouple the streams. This structural isolation empowers the model to zero-shot interpolate across any inference decoding speed. It drastically simplifies dataset construction by requiring training on only two extreme decoding speeds while smoothly adapting to any intermediate rate during deployment. RUBATO demonstrates consistent robustness across five spoken reasoning tasks. On Spoken GSM8K, a baseline model collapses to 1.7% accuracy at interpolated speeds. Conversely, RUBATO-Full sustains 48.7% to 51.1% accuracy across all rates, leveraging faster hardware to achieve a 6.5x shorter time-to-answer with a constant time-to-first-response. This advantage holds on BIG-Bench Audio and amplifies significantly during complex full-duplex interruptions. Specifically, when a user interjects while the model is actively speaking and reasoning, RUBATO-Full achieves 40.0% to 45.1% accuracy, whereas the baseline fails completely.

eess.AS↗

Finding Emotions Where They Belong: Rethinking Audio Emotion Recognition through Masked Temporal Affective Grounding

Audio emotion recognition (AER) typically assigns a single label to an entire recording, leaving the temporal scope of that label ambiguous when multiple speakers and affective events are present. We address this limitation by reformulating AER as a Temporal Affective Grounding (TAG) task that associates emotions with temporally bounded speech spans and vocal tone descriptions. To support this formulation, we curate temporally annotated versions of existing emotion recognition datasets and construct recordings containing two to four affective speech spans, including overlapping speech. Training in this longer format with a standard language-modeling objective can degrade both emotion recognition and temporal grounding performance, while tone descriptions can provide shortcuts for emotion prediction. To address these challenges, we introduce Masked Temporal Affective Grounding (M-TAG), a supervised training objective that combines full-sequence language modeling with emotion and timestamp cross-entropy losses under attention masking. The masking varies the context visible to emotion-label tokens to reduce reliance on shortcuts and improve generalization, while the timestamp loss incorporates a distance-aware weight to penalize larger temporal errors. We evaluate EMO-TAG, a model fine-tuned using our dataset and objective, on emotion recognition and affective temporal-grounding against three AER and audio-language baselines: Flamingo-Next, Audio-Reasoner, and AffectGPT. Our results show that existing models achieve limited affective temporal-grounding despite competitive emotion recognition performance.

cs.SD↗

SongCraft: Unified Song Generation and Editing with Reconstructive Learning

Song generation and editing have mostly been treated as separate tasks. Existing editing methods often require noise injection and regeneration or curated paired training data. We propose a unified approach for song generation and editing based on reconstructive pretraining, in which a model is trained to reconstruct audio from varying numbers of interpretable conditions. With conditions such as text and lyrics, the model learns to generate diverse songs. With dense conditions specifying fine-grained music attributes, the model learns to reconstruct the target and enables editing by modifying any single attribute while keeping others fixed. This leads to SongCraft, a latent flow matching based model trained for both generation and fine-grained editing. To improve song generation quality, we further introduce word-level phoneme alignment that improves pronunciation learning and accelerates convergence, beat conditioning that improves general musicality, and representation alignment on VAE latent space that produces semantically meaningful latents for improved generation quality. Experiments show that SongCraft achieves the lowest word error rate among evaluated song generation baselines while maintaining competitive audio quality. We further show that a single model can support editing of lyrics, vocal melody, beats, and singer identity, and we also study the trade-off between reconstruction quality and editability.

cs.SD↗

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

Conversational voice agents have advanced significantly, offering increasingly natural human-machine interactions through both cascaded and end-to-end architectures. However, while recent benchmarks extensively evaluate dyadic interactions and passive audio comprehension, they largely overlook a prevalent real-world scenario: multi-party conversations. Evaluating agents in these settings is fundamentally more challenging than in dyadic interactions due to the exponentially greater conversational complexity. For voice agents to integrate seamlessly into human group dynamics, they must not only generate contextually appropriate responses but also demonstrate a nuanced understanding of open turn-taking. To address this gap, we introduce Multiparty Bench (MP-Bench), the first benchmark specifically designed to objectively evaluate conversational speech systems as active participants within multi-party contexts. MP-Bench assesses agent behavior along two primary dimensions: turn-taking awareness and response appropriateness. Additionally, we incorporate comprehension-based question-answering tasks as a complementary evaluation. By benchmarking 12 voice agents, we find that real-time voice agents stay at or below 22% on multiparty comprehension and remain near chance on multiparty turn-taking, exposing an open challenge for real-time voice agents under multiparty scenario.

eess.AS↗

RetroThinker: Enabling Retrospective Thinking in Speech LLMs

Speech large language models (SpeechLLMs) offer reduced latency and retain paralinguistic nuances that are typically lost in cascaded automatic speech recognition (ASR) and text-based LM architectures. However, they continue to lag behind text-only LLMs on complex reasoning tasks, while real-time spoken interaction imposes strict latency constraints. Although prior works employ Chain-of-Thought (CoT) and concurrent reasoning to enhance reasoning capabilities without inducing prohibitive delays, an inherent accuracy-latency trade-off persists. In this paper, we investigate whether a streaming SpeechLLM can dynamically revise its reasoning traces on the fly. We introduce RetroThinker, a multi-stage post-training framework that equips the Moshi model to self-verify and forward-correct CoT steps during inference. RetroThinker combines supervised fine-tuning (SFT) on curated retrospective thinking data with length-based direct preference optimization (DPO) to optimize retrospective during early reasoning (i.e., reasoning concurrently while the user speaks). Evaluated on the GSM8K benchmark, RetroThinker significantly improves the accuracy-latency trade-off over non-retrospective baselines, achieving an 11% absolute accuracy gain at a comparable latency.

eess.AS↗

iLRM: An Iterative Large 3D Reconstruction Model

Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input images to enable compact 3D representations; (2) decomposing global multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed.

cs.CV↗

In Pursuit of Pixel Supervision for Visual Pre-training

At the most basic level, pixels are the source of the visual information through which we perceive the world. Pixels contain information at all levels, ranging from low-level attributes to high-level concepts. Autoencoders represent a classical and long-standing paradigm for learning representations from pixels or other raw inputs. In this work, we demonstrate that autoencoder-based self-supervised learning remains competitive today and can produce strong representations for downstream tasks, while remaining simple, stable, and efficient. Our model, codenamed "Pixio", is an enhanced masked autoencoder (MAE) with more challenging pre-training tasks and more capable architectures. The model is trained on 2B web-crawled images with a self-curation strategy with minimal human curation. Pixio performs competitively across a wide range of downstream tasks in the wild, including monocular depth estimation (e.g., Depth Anything), feed-forward 3D reconstruction (i.e., MapAnything), semantic segmentation, and robot learning, outperforming or matching DINOv3 trained at similar scales. Our results suggest that pixel-space self-supervised learning can serve as a promising alternative and a complement to latent-space approaches.

cs.CV↗

LLMs Can Compensate for Deficiencies in Visual Representations

Many vision-language models (VLMs) that prove very effective at a range of multimodal task, build on CLIP-based vision encoders, which are known to have various limitations. We investigate the hypothesis that the strong language backbone in VLMs compensates for possibly weak visual features by contextualizing or enriching them. Using three CLIP-based VLMs, we perform controlled self-attention ablations on a carefully designed probing task. Our findings show that despite known limitations, CLIP visual representations offer ready-to-read semantic information to the language decoder. However, in scenarios of reduced contextualization in the visual representations, the language decoder can largely compensate for the deficiency and recover performance. This suggests a dynamic division of labor in VLMs and motivates future architectures that offload more visual processing to the language decoder.

cs.CV↗

The Devil is in the EOS: Sequence Training for Detailed Image Captioning

Despite significant advances in vision-language models (VLMs), image captioning often suffers from a lack of detail, with base models producing short, generic captions. This limitation persists even though VLMs are equipped with strong vision and language backbones. While supervised data and complex reward functions have been proposed to improve detailed image captioning, we identify a simpler underlying issue: a bias towards the end-of-sequence (EOS) token, which is introduced during cross-entropy training. We propose an unsupervised method to debias the model's tendency to predict the EOS token prematurely. By reducing this bias, we encourage the generation of longer, more detailed captions without the need for intricate reward functions or supervision. Our approach is straightforward, effective, and easily applicable to any pretrained model. We demonstrate its effectiveness through experiments with three VLMs and on three detailed captioning benchmarks. Our results show a substantial increase in caption length and relevant details, albeit with an expected increase in the rate of hallucinations.

cs.CV↗

VoiceStar: Robust Zero-Shot Autoregressive TTS with Duration Control and Extrapolation

We present VoiceStar, the first zero-shot TTS model that achieves both output duration control and extrapolation. VoiceStar is an autoregressive encoder-decoder neural codec language model, that leverages a novel Progress-Monitoring Rotary Position Embedding (PM-RoPE) and is trained with Continuation-Prompt Mixed (CPM) training. PM-RoPE enables the model to better align text and speech tokens, indicates the target duration for the generated speech, and also allows the model to generate speech waveforms much longer in duration than those seen during. CPM training also helps to mitigate the training/inference mismatch, and significantly improves the quality of the generated speech in terms of speaker similarity and intelligibility. VoiceStar outperforms or is on par with current state-of-the-art models on short-form benchmarks such as Librispeech and Seed-TTS, and significantly outperforms these models on long-form/extrapolation benchmarks (20-50s) in terms of intelligibility and naturalness. Code and models: https://github.com/jasonppy/VoiceStar. Audio samples: https://jasonppy.github.io/VoiceStar_web

eess.AS↗

SD-HuBERT: Sentence-Level Self-Distillation Induces Syllabic Organization in HuBERT

Data-driven unit discovery in self-supervised learning (SSL) of speech has embarked on a new era of spoken language processing. Yet, the discovered units often remain in phonetic space and the units beyond phonemes are largely underexplored. Here, we demonstrate that a syllabic organization emerges in learning sentence-level representation of speech. In particular, we adopt "self-distillation" objective to fine-tune the pretrained HuBERT with an aggregator token that summarizes the entire sentence. Without any supervision, the resulting model draws definite boundaries in speech, and the representations across frames exhibit salient syllabic structures. We demonstrate that this emergent structure largely corresponds to the ground truth syllables. Furthermore, we propose a new benchmark task, Spoken Speech ABX, for evaluating sentence-level representation of speech. When compared to previous models, our model outperforms in both unsupervised syllable discovery and learning sentence-level representation. Together, we demonstrate that the self-distillation of HuBERT gives rise to syllabic organization without relying on external labels or modalities, and potentially provides novel data-driven units for spoken language modeling.

cs.CL↗

JEEM: Vision-Language Understanding in Four Arabic Dialects

We introduce JEEM, a benchmark designed to evaluate Vision-Language Models (VLMs) on visual understanding across four Arabic-speaking countries: Jordan, The Emirates, Egypt, and Morocco. JEEM includes the tasks of image captioning and visual question answering, and features culturally rich and regionally diverse content. This dataset aims to assess the ability of VLMs to generalize across dialects and accurately interpret cultural elements in visual contexts. In an evaluation of five prominent open-source Arabic VLMs and GPT-4V, we find that the Arabic VLMs consistently underperform, struggling with both visual understanding and dialect-specific generation. While GPT-4V ranks best in this comparison, the model's linguistic competence varies across dialects, and its visual understanding capabilities lag behind. This underscores the need for more inclusive models and the value of culturally-diverse evaluation paradigms.

cs.CL↗

ML-SUPERB: Multilingual Speech Universal PERformance Benchmark

Speech processing Universal PERformance Benchmark (SUPERB) is a leaderboard to benchmark the performance of Self-Supervised Learning (SSL) models on various speech processing tasks. However, SUPERB largely considers English speech in its evaluation. This paper presents multilingual SUPERB (ML-SUPERB), covering 143 languages (ranging from high-resource to endangered), and considering both automatic speech recognition and language identification. Following the concept of SUPERB, ML-SUPERB utilizes frozen SSL features and employs a simple framework for multilingual tasks by learning a shallow downstream model. Similar to the SUPERB benchmark, we find speech SSL models can significantly improve performance compared to FBANK features. Furthermore, we find that multilingual models do not always perform better than their monolingual counterparts. We will release ML-SUPERB as a challenge with organized datasets and reproducible training scripts for future multilingual representation research.

cs.SD↗

Findings of the 2023 ML-SUPERB Challenge: Pre-Training and Evaluation over More Languages and Beyond

The 2023 Multilingual Speech Universal Performance Benchmark (ML-SUPERB) Challenge expands upon the acclaimed SUPERB framework, emphasizing self-supervised models in multilingual speech recognition and language identification. The challenge comprises a research track focused on applying ML-SUPERB to specific multilingual subjects, a Challenge Track for model submissions, and a New Language Track where language resource researchers can contribute and evaluate their low-resource language data in the context of the latest progress in multilingual speech recognition. The challenge garnered 12 model submissions and 54 language corpora, resulting in a comprehensive benchmark encompassing 154 languages. The findings indicate that merely scaling models is not the definitive solution for multilingual speech tasks, and a variety of speech/voice types present significant challenges in multilingual speech processing.

cs.SD↗

Casablanca: Data and Models for Multidialectal Arabic Speech Recognition

In spite of the recent progress in speech processing, the majority of world languages and dialects remain uncovered. This situation only furthers an already wide technological divide, thereby hindering technological and socioeconomic inclusion. This challenge is largely due to the absence of datasets that can empower diverse speech systems. In this paper, we seek to mitigate this obstacle for a number of Arabic dialects by presenting Casablanca, a large-scale community-driven effort to collect and transcribe a multi-dialectal Arabic dataset. The dataset covers eight dialects: Algerian, Egyptian, Emirati, Jordanian, Mauritanian, Moroccan, Palestinian, and Yemeni, and includes annotations for transcription, gender, dialect, and code-switching. We also develop a number of strong baselines exploiting Casablanca. The project page for Casablanca is accessible at: www.dlnlp.ai/speech/casablanca.

cs.CL↗

fCOP: Focal Length Estimation from Category-level Object Priors

In the realm of computer vision, the perception and reconstruction of the 3D world through vision signals heavily rely on camera intrinsic parameters, which have long been a subject of intense research within the community. In practical applications, without a strong scene geometry prior like the Manhattan World assumption or special artificial calibration patterns, monocular focal length estimation becomes a challenging task. In this paper, we propose a method for monocular focal length estimation using category-level object priors. Based on two well-studied existing tasks: monocular depth estimation and category-level object canonical representation learning, our focal solver takes depth priors and object shape priors from images containing objects and estimates the focal length from triplets of correspondences in closed form. Our experiments on simulated and real world data demonstrate that the proposed method outperforms the current state-of-the-art, offering a promising solution to the long-standing monocular focal length estimation problem.

cs.CV↗

SpeechDPR: End-to-End Spoken Passage Retrieval for Open-Domain Spoken Question Answering

Spoken Question Answering (SQA) is essential for machines to reply to user's question by finding the answer span within a given spoken passage. SQA has been previously achieved without ASR to avoid recognition errors and Out-of-Vocabulary (OOV) problems. However, the real-world problem of Open-domain SQA (openSQA), in which the machine needs to first retrieve passages that possibly contain the answer from a spoken archive in addition, was never considered. This paper proposes the first known end-to-end framework, Speech Dense Passage Retriever (SpeechDPR), for the retrieval component of the openSQA problem. SpeechDPR learns a sentence-level semantic representation by distilling knowledge from the cascading model of unsupervised ASR (UASR) and text dense retriever (TDR). No manually transcribed speech data is needed. Initial experiments showed performance comparable to the cascading model of UASR and TDR, and significantly better when UASR was poor, verifying this approach is more robust to speech recognition errors.

cs.CL↗

VoiceCraft: Zero-Shot Speech Editing and Text-to-Speech in the Wild

We introduce VoiceCraft, a token infilling neural codec language model, that achieves state-of-the-art performance on both speech editing and zero-shot text-to-speech (TTS) on audiobooks, internet videos, and podcasts. VoiceCraft employs a Transformer decoder architecture and introduces a token rearrangement procedure that combines causal masking and delayed stacking to enable generation within an existing sequence. On speech editing tasks, VoiceCraft produces edited speech that is nearly indistinguishable from unedited recordings in terms of naturalness, as evaluated by humans; for zero-shot TTS, our model outperforms prior SotA models including VALLE and the popular commercial model XTTS-v2. Crucially, the models are evaluated on challenging and realistic datasets, that consist of diverse accents, speaking styles, recording conditions, and background noise and music, and our model performs consistently well compared to other models and real recordings. In particular, for speech editing evaluation, we introduce a high quality, challenging, and realistic dataset named RealEdit. We encourage readers to listen to the demos at https://jasonppy.github.io/VoiceCraft_web.

eess.AS↗