Searcharxiv⌕ Search

arXiv subjects

Abdullah Hamdi

Publications and source records attributed to Abdullah Hamdi.

29 records · Page 2Linked to original sources

Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors

We present Magic123, a two-stage coarse-to-fine approach for high-quality, textured 3D meshes generation from a single unposed image in the wild using both2D and 3D priors. In the first stage, we optimize a neural radiance field to produce a coarse geometry. In the second stage, we adopt a memory-efficient differentiable mesh representation to yield a high-resolution mesh with a visually appealing texture. In both stages, the 3D content is learned through reference view supervision and novel views guided by a combination of 2D and 3D diffusion priors. We introduce a single trade-off parameter between the 2D and 3D priors to control exploration (more imaginative) and exploitation (more precise) of the generated geometry. Additionally, we employ textual inversion and monocular depth regularization to encourage consistent appearances across views and to prevent degenerate solutions, respectively. Magic123 demonstrates a significant improvement over previous image-to-3D techniques, as validated through extensive experiments on synthetic benchmarks and diverse real-world images. Our code, models, and generated 3D assets are available at https://github.com/guochengqian/Magic123.

cs.CV↗

VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Views

The Video Assistant Referee (VAR) has revolutionized association football, enabling referees to review incidents on the pitch, make informed decisions, and ensure fairness. However, due to the lack of referees in many countries and the high cost of the VAR infrastructure, only professional leagues can benefit from it. In this paper, we propose a Video Assistant Referee System (VARS) that can automate soccer decision-making. VARS leverages the latest findings in multi-view video analysis, to provide real-time feedback to the referee, and help them make informed decisions that can impact the outcome of a game. To validate VARS, we introduce SoccerNet-MVFoul, a novel video dataset of soccer fouls from multiple camera views, annotated with extensive foul descriptions by a professional soccer referee, and we benchmark our VARS to automatically recognize the characteristics of these fouls. We believe that VARS has the potential to revolutionize soccer refereeing and take the game to new heights of fairness and accuracy across all levels of professional and amateur federations.

cs.CV↗

Voint Cloud: Multi-View Point Cloud Representation for 3D Understanding

Multi-view projection methods have demonstrated promising performance on 3D understanding tasks like 3D classification and segmentation. However, it remains unclear how to combine such multi-view methods with the widely available 3D point clouds. Previous methods use unlearned heuristics to combine features at the point level. To this end, we introduce the concept of the multi-view point cloud (Voint cloud), representing each 3D point as a set of features extracted from several view-points. This novel 3D Voint cloud representation combines the compactness of 3D point cloud representation with the natural view-awareness of multi-view representation. Naturally, we can equip this new representation with convolutional and pooling operations. We deploy a Voint neural network (VointNet) to learn representations in the Voint space. Our novel representation achieves \sota performance on 3D classification, shape retrieval, and robust 3D part segmentation on standard benchmarks ( ScanObjectNN, ShapeNet Core55, and ShapeNet Parts).

cs.CV↗

Estimating more camera poses for ego-centric videos is essential for VQ3D

Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static image, and the answer should be a 3D displacement vector pointing to object X. However, current techniques use naive ways to estimate the camera poses of video frames, resulting in a low query with pose (QwP) ratio, thus a poor overall success rate. We design a new pipeline for the challenging egocentric video camera pose estimation problem in our work. Moreover, we revisit the current VQ3D framework and optimize it in terms of performance and efficiency. As a result, we get the top-1 overall success rate of 25.8% on VQ3D leaderboard, which is two times better than the 8.7% reported by the baseline.

cs.CV↗

MVTN: Multi-View Transformation Network for 3D Shape Recognition

Multi-view projection methods have demonstrated their ability to reach state-of-the-art performance on 3D shape recognition. Those methods learn different ways to aggregate information from multiple views. However, the camera view-points for those views tend to be heuristically set and fixed for all shapes. To circumvent the lack of dynamism of current multi-view methods, we propose to learn those view-points. In particular, we introduce the Multi-View Transformation Network (MVTN) that regresses optimal view-points for 3D shape recognition, building upon advances in differentiable rendering. As a result, MVTN can be trained end-to-end along with any multi-view network for 3D shape classification. We integrate MVTN in a novel adaptive multi-view pipeline that can render either 3D meshes or point clouds. MVTN exhibits clear performance gains in the tasks of 3D shape classification and 3D shape retrieval without the need for extra training supervision. In these tasks, MVTN achieves state-of-the-art performance on ModelNet40, ShapeNet Core55, and the most recent and realistic ScanObjectNN dataset (up to 6% improvement). Interestingly, we also show that MVTN can provide network robustness against rotation and occlusion in the 3D domain. The code is available at https://github.com/ajhamdi/MVTN .

cs.CV↗

Expected Tight Bounds for Robust Training

Training Deep Neural Networks that are robust to norm bounded adversarial attacks remains an elusive problem. While exact and inexact verification-based methods are generally too expensive to train large networks, it was demonstrated that bounded input intervals can be inexpensively propagated from a layer to another through deep networks. This interval bound propagation approach (IBP) not only has improved both robustness and certified accuracy but was the first to be employed on large/deep networks. However, due to the very loose nature of the IBP bounds, the required training procedure is complex and involved. In this paper, we closely examine the bounds of a block of layers composed in the form of Affine-ReLU-Affine. To this end, we propose expected tight bounds (true bounds in expectation), referred to as ETB, which are provably tighter than IBP bounds in expectation. We then extend this result to deeper networks through blockwise propagation and show that we can achieve orders of magnitudes tighter bounds compared to IBP. Furthermore, using a simple standard training procedure, we can achieve impressive robustness-accuracy trade-off on both MNIST and CIFAR10.

cs.LG↗

Towards Analyzing Semantic Robustness of Deep Neural Networks

Despite the impressive performance of Deep Neural Networks (DNNs) on various vision tasks, they still exhibit erroneous high sensitivity toward semantic primitives (e.g. object pose). We propose a theoretically grounded analysis for DNN robustness in the semantic space. We qualitatively analyze different DNNs' semantic robustness by visualizing the DNN global behavior as semantic maps and observe interesting behavior of some DNNs. Since generating these semantic maps does not scale well with the dimensionality of the semantic space, we develop a bottom-up approach to detect robust regions of DNNs. To achieve this, we formalize the problem of finding robust semantic regions of the network as optimizing integral bounds and we develop expressions for update directions of the region bounds. We use our developed formulations to quantitatively evaluate the semantic robustness of different popular network architectures. We show through extensive experimentation that several networks, while trained on the same dataset and enjoying comparable accuracy, do not necessarily perform similarly in semantic robustness. For example, InceptionV3 is more accurate despite being less semantically robust than ResNet50. We hope that this tool will serve as a milestone towards understanding the semantic robustness of DNNs.

cs.CV↗

AdvPC: Transferable Adversarial Perturbations on 3D Point Clouds

Deep neural networks are vulnerable to adversarial attacks, in which imperceptible perturbations to their input lead to erroneous network predictions. This phenomenon has been extensively studied in the image domain, and has only recently been extended to 3D point clouds. In this work, we present novel data-driven adversarial attacks against 3D point cloud networks. We aim to address the following problems in current 3D point cloud adversarial attacks: they do not transfer well between different networks, and they are easy to defend against via simple statistical methods. To this extent, we develop a new point cloud attack (dubbed AdvPC) that exploits the input data distribution by adding an adversarial loss, after Auto-Encoder reconstruction, to the objective it optimizes. AdvPC leads to perturbations that are resilient against current defenses, while remaining highly transferable compared to state-of-the-art attacks. We test AdvPC using four popular point cloud networks: PointNet, PointNet++ (MSG and SSG), and DGCNN. Our proposed attack increases the attack success rate by up to 40% for those transferred to unseen networks (transferability), while maintaining a high success rate on the attacked network. AdvPC also increases the ability to break defenses by up to 38% as compared to other baselines on the ModelNet40 dataset.

cs.CV↗

SADA: Semantic Adversarial Diagnostic Attacks for Autonomous Applications

One major factor impeding more widespread adoption of deep neural networks (DNNs) is their lack of robustness, which is essential for safety-critical applications such as autonomous driving. This has motivated much recent work on adversarial attacks for DNNs, which mostly focus on pixel-level perturbations void of semantic meaning. In contrast, we present a general framework for adversarial attacks on trained agents, which covers semantic perturbations to the environment of the agent performing the task as well as pixel-level attacks. To do this, we re-frame the adversarial attack problem as learning a distribution of parameters that always fools the agent. In the semantic case, our proposed adversary (denoted as BBGAN) is trained to sample parameters that describe the environment with which the black-box agent interacts, such that the agent performs its dedicated task poorly in this environment. We apply BBGAN on three different tasks, primarily targeting aspects of autonomous navigation: object detection, self-driving, and autonomous UAV racing. On these tasks, BBGAN can generate failure cases that consistently fool a trained agent.

cs.CV↗

IAN: Combining Generative Adversarial Networks for Imaginative Face Generation

Generative Adversarial Networks (GANs) have gained momentum for their ability to model image distributions. They learn to emulate the training set and that enables sampling from that domain and using the knowledge learned for useful applications. Several methods proposed enhancing GANs, including regularizing the loss with some feature matching. We seek to push GANs beyond the data in the training and try to explore unseen territory in the image manifold. We first propose a new regularizer for GAN based on K-nearest neighbor (K-NN) selective feature matching to a target set Y in high-level feature space, during the adversarial training of GAN on the base set X, and we call this novel model K-GAN. We show that minimizing the added term follows from cross-entropy minimization between the distributions of GAN and the set Y. Then, We introduce a cascaded framework for GANs that try to address the task of imagining a new distribution that combines the base set X and target set Y by cascading sampling GANs with translation GANs, and we dub the cascade of such GANs as the Imaginative Adversarial Network (IAN). We conduct an objective and subjective evaluation for different IAN setups in the addressed task and show some useful applications for these IANs, like manifold traversing and creative face generation for characters' design in movies or video games.

cs.CV↗

Learning Rotation for Kernel Correlation Filter

Kernel Correlation Filters have shown a very promising scheme for visual tracking in terms of speed and accuracy on several benchmarks. However it suffers from problems that affect its performance like occlusion, rotation and scale change. This paper tries to tackle the problem of rotation by reformulating the optimization problem for learning the correlation filter. This modification (RKCF) includes learning rotation filter that utilizes circulant structure of HOG feature to guesstimate rotation from one frame to another and enhance the detection of KCF. Hence it gains boost in overall accuracy in many of OBT50 detest videos with minimal additional computation.

cs.CV↗