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Abel Molina

Publications and source records attributed to Abel Molina.

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Parallel repetition with a threshold in quantum interactive proofs

In this note, we show that $O(\log (1/ε))$ rounds of parallel repetition with a threshold suffice to reduce completeness and soundness error to $ε$ for single-prover quantum interactive proof systems. This improves on a previous $O(\log (1/ε) \log \log (1/ε))$ bound from Hornby (2018), while also simplifying its proof. A key element in our proof is a concentration bound from Impagliazzo and Kabanets (2010).

cs.CC

Analysis of a Poisson-picking symmetric winners-take-all game with randomized payoffs

Winners-take-all situations introduce an incentive for agents to diversify their behavior, since doing so will result in splitting an eventual price with fewer people. At the same time, when the payoff of a process depends on a parameter choice that is symmetric with respect to agents, all agents have the incentive to choose the values of the parameter that lead to higher payoffs. We explore the trade-off between these two considerations, with a focus on a particular example. This example can be seen as a simple model for the situation where a group of friends bet against each other about the top-scoring team in a sports league. We obtain analytic characterizations of the symmetric equilibria in the case of only 2 agents and in the case where there are only two possible top-scorers. We also conduct some simulations beyond these cases, and observe how does the pressure to diversify behavior evolve as the parameters of the model change.

cs.GT

POVMs are equivalent to projections for perfect state exclusion of three pure states in three dimensions

Performing perfect/conclusive quantum state exclusion means to be able to discard with certainty at least one out of n possible quantum state preparations by performing a measurement of the resulting state. This task of state exclusion has recently been studied at length in arXiv:1306.4683v3, and it is at the heart of the celebrated PBR thought experiment (arXiv:1111.3328v3). When all the preparations correspond to pure states and there are no more of them than their common dimension, it is an open problem whether POVMs give any additional power for this task with respect to projective measurements. This is the case even for the simple case of three states in three dimensions, which is mentioned in arXiv:quant-ph/0206110 as unsuccessfully tackled. In this paper, we give an analytical proof that in this case considering POVMs does indeed not give any additional power with respect to projective measurements. To do so, we first make without loss of generality some assumptions about the structure of an optimal POVM. The justification of these assumptions involves arguments based on convexity, rank and symmetry properties. We show then that any pure states perfectly excluded by such a POVM meet the conditions identified in arXiv:quant-ph/0206110 for perfect exclusion by a projective measurement of three pure states in three dimensions. We also discuss possible generalizations of our work, including an application of Quadratically Constrained Quadratic Programming that might be of special interest.

quant-ph

Revisiting the simulation of quantum Turing machines by quantum circuits

Yao (1993) proved that quantum Turing machines and uniformly generated quantum circuits are polynomially equivalent computational models: $t \geq n$ steps of a quantum Turing machine running on an input of length $n$ can be simulated by a uniformly generated family of quantum circuits with size quadratic in $t$, and a polynomial-time uniformly generated family of quantum circuits can be simulated by a quantum Turing machine running in polynomial time. We revisit the simulation of quantum Turing machines with uniformly generated quantum circuits, which is the more challenging of the two simulation tasks, and present a variation on the simulation method employed by Yao together with an analysis of it. This analysis reveals that the simulation of quantum Turing machines can be performed by quantum circuits having depth linear in $t$, rather than quadratic depth, and can be extended to variants of quantum Turing machines, such as ones having multi-dimensional tapes. Our analysis is based on an extension of a method of Arrighi, Nesme, and Werner (2011) that allows for the localization of causal unitary evolutions.

cs.CC

Quantum hedging in two-round prover-verifier interactions

We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and Watrous (arXiv:1104.1140) studied such a game that exhibited a perfect form of hedging, where the risk of losing a first game can completely offset the corresponding risk for a second game. This is a non-classical quantum phenomenon, and establishes the impossibility of performing strong error-reduction for quantum interactive proof systems by parallel repetition, unlike for classical interactive proof systems. We take a step in this article towards a better understanding of the hedging phenomenon by giving a complete characterization of when perfect hedging is possible for a natural generalization of the game in arXiv:1104.1140. Exploring in a different direction the subject of quantum hedging, and motivated by implementation concerns regarding loss-tolerance, we also consider a variation of the protocol where the player who receives the question can choose to restart the game rather than return an answer. We show that in this setting there is no possible hedging for any game played with state spaces corresponding to finite-dimensional complex Euclidean spaces.

quant-ph

Parallel Repetition of Prover-Verifier Quantum Interactions

In this thesis, we answer several questions about the behaviour of prover-verifier interactions under parallel repetition when quantum information is allowed, and the verifier acts independently in them. We first consider the case in which a value is associated with each of the possible outcomes of an interaction. We prove that it is not possible for the prover to improve on the optimum average value per repetition by repeating the protocol multiple times in parallel. We look then at games in which the outcomes are classified into two types, winning outcomes and losing outcomes. We ask what is the optimal probability for the prover of winning at least k times out of n parallel repetitions, given that the optimal probability of winning when only one repetition is considered is $p$. A reasonable conjecture for the answer would be \sum_{m \geq k} {n \choose m} p^m (1-p)^{n-m}, as that is the answer when it is optimal for the prover to act independently. This is known to be the correct answer when k=n, and also in the classical case. It is also correct in some generalizations of the classical case that we will discuss later. We will show how this cannot be extended to all cases, presenting an example of an interaction with k=1,n=2 in which p\approx 0.85, but it is possible to always win at least once. We will then give some upper bounds on the optimal probability for the prover of winning k times out of n parallel repetitions. These bounds are expressed as a function of p. Finally, we will connect our results to the study of error reduction for quantum interactive proofs using parallel repetition.

quant-ph

Optimal counterfeiting attacks and generalizations for Wiesner's quantum money

We present an analysis of Wiesner's quantum money scheme, as well as some natural generalizations of it, based on semidefinite programming. For Wiesner's original scheme, it is determined that the optimal probability for a counterfeiter to create two copies of a bank note from one, where both copies pass the bank's test for validity, is (3/4)^n for n being the number of qubits used for each note. Generalizations in which other ensembles of states are substituted for the one considered by Wiesner are also discussed, including a scheme recently proposed by Pastawski, Yao, Jiang, Lukin, and Cirac, as well as schemes based on higher dimensional quantum systems. In addition, we introduce a variant of Wiesner's quantum money in which the verification protocol for bank notes involves only classical communication with the bank. We show that the optimal probability with which a counterfeiter can succeed in two independent verification attempts, given access to a single valid n-qubit bank note, is (3/4+sqrt(2)/8)^n. We also analyze extensions of this variant to higher-dimensional schemes.

quant-ph

Hedging bets with correlated quantum strategies

This paper studies correlations among independently administered hypothetical tests of a simple interactive type, and demonstrates that correlations arising in quantum information theoretic variants of these tests can exhibit a striking non-classical behavior. When viewed in a game-theoretic setting, these correlations are suggestive of a perfect form of hedging, where the risk of a loss in one game of chance is perfectly offset by one's actions in a second game. This type of perfect hedging is quantum in nature: it is not possible in classical variants of the tests we consider.

quant-ph