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Abhinav Jangda

Publications and source records attributed to Abhinav Jangda.

16 recordsLinked to original sources

Flashlight: PyTorch Compiler Extensions to Accelerate Attention Variants

Attention is a fundamental building block of large language models (LLMs), so there have been many efforts to implement it efficiently. For example, FlashAttention leverages tiling and kernel fusion to optimize attention. Recently, a number of variants of attention have been introduced to enhance model quality or efficiency. Supporting them efficiently remains difficult since they usually require specialized kernels or hand-tuned implementations. FlexAttention recently addressed part of this gap by using static programming templates to support FlashAttention-like kernels for a subset of attention variants. In this paper, we introduce Flashlight, a compiler-native framework within the PyTorch ecosystem that automatically generates fused, FlashAttention-style kernels for arbitrary attention-based programs, without relying on static templates or predefined kernel specializations. Flashlight leverages PyTorch's compilation workflow to fuse and tile attention computations transparently, enabling efficient execution for diverse attention patterns. Not only does it support all variants expressible in the FlexAttention model but it also handles more general, data-dependent attention formulations that are beyond the capabilities of FlexAttention. Our results show that Flashlight produces kernels with competitive or superior performance to FlexAttention, while offering the flexibility of native PyTorch code, enabling developers to rapidly explore new attention models without sacrificing performance.

cs.LG

Tile-Level Activation Overlap for Efficient LLM Inference

SwiGLU is the dominant MLP activation in modern large language models, yet its intermediate tensor materialization costs 9-37% of MLP execution time. We present two complementary CUTLASS-based SM90 kernels that fuse SwiGLU into GeMM at the tile level. Kernel-1 overlaps Swish computation on the Gate accumulator with Up-tile loading using the Pingpong warp-specialized schedule; Kernel-2 interleaves SwiGLU with tile stores via a custom Epilogue Visitor Tree. Evaluated on Qwen-2.5 models (0.5B-72B) on NVIDIA H100, our kernels achieve up to 2.47x speedup over PyTorch, shifting workloads from memory-bound to compute-bound and reaching 79.5% peak BF16 utilization. We demonstrate that torch.compile cannot replicate this fusion (3-7x slower than our kernels), validating the need for hand-crafted tile-level design. Our fused kernels are also numerically superior, achieving zero mismatches compared to 4.5-11% for cuBLAS.

cs.DC

MSCCL++: Rethinking GPU Communication Abstractions for AI Inference

AI applications increasingly run on fast-evolving, heterogeneous hardware to maximize performance, but general-purpose libraries lag in supporting these features. Performance-minded programmers often build custom communication stacks that are fast but error-prone and non-portable. This paper introduces MSCCL++, a design methodology for developing high-performance, portable communication kernels. It provides (1) a low-level, performance-preserving primitive interface that exposes minimal hardware abstractions while hiding the complexities of synchronization and consistency, (2) a higher-level DSL for application developers to implement workload-specific communication algorithms, and (3) a library of efficient algorithms implementing the standard collective API, enabling adoption by users with minimal expertise. Compared to state-of-the-art baselines, MSCCL++ achieves geomean speedups of $1.7\times$ (up to $5.4\times$) for collective communication and $1.2\times$ (up to $1.38\times$) for AI inference workloads. MSCCL++ is in production of multiple AI services provided by Microsoft Azure, and has also been adopted by RCCL, the GPU collective communication library maintained by AMD. MSCCL++ is open source and available at https://github.com/microsoft/mscclpp . Our two years of experience with MSCCL++ suggests that its abstractions are robust, enabling support for new hardware features, such as multimem, within weeks of development.

cs.DC

PEAK: A Performance Engineering AI-Assistant for GPU Kernels Powered by Natural Language Transformations

Advancements in large language models (LLMs) are showing promising impact in software development and programming assistance. However, these models struggle when operating on low-level backend code. This challenge is exacerbated in the domain of GPU kernels, where performance-critical details are coupled to rapidly evolving hardware characteristics and available code examples are sparse. In this work, we introduce PEAK, a Performance Engineering AI-Assistant for GPU Kernels powered by natural language transformations. PEAK utilizes the key insight that iterative code transformations (optimizations) can straightforwardly be written in natural language, and then carried out by LLMs. Thus, these transformations can be rapidly developed, encoding general portable optimizations, but also easily specialized to specific GPU devices and even kernels. These natural transformations are supported by a modular and extensible infrastructure that additionally performs validation and performance evaluation. We demonstrate the flexibility of PEAK by instantiating it for three backends, CUDA, HIP, and HLSL, and create 16 natural transformations for optimizing matrix multiplication kernels. We show that our resulting implementations are competitive with vendor libraries when available, and for HLSL (without a library) our implementations match the hardware documented FLOPS. PEAK allows the fine-grained exploration of several research questions around how LLMs behave in this domain, including characterizing transformations and their errors; and how performance evolves along optimization sequences. PEAK provides an interface that can either be utilized by performance engineers to improve productivity, or driven completely autonomously (e.g., by an AI agent), providing a forward-compatible design that can continue to improve with advances in AI capabilities.

cs.SE

How Many Parameters Does Your Task Really Need? Task Specific Pruning with LLM-Sieve

As Large Language Models (LLMs) are increasingly deployed for narrow tasks in resource-constrained settings, a central question arises: how much of an LLM is truly necessary for a given task? We present LLM-Sieve, a framework that prunes LLMs down to the minimal parameter subset needed to preserve task performance. Our approach introduces two innovations: (i) output-aligned non-orthogonal projections, which yield more faithful low-rank approximations than traditional PCA/SVD by aligning directly with layer outputs; and (ii) adaptive pruning via a Genetic Algorithm, which automatically discovers matrix-specific pruning levels and exposes the uneven distribution of task-relevant knowledge. Across models from 3.8B to 70B parameters, LLM-Sieve removes 20-75% of weights with only 1-5% accuracy loss-substantially ahead of prior pruning methods. Beyond efficiency, our framework reveals bottleneck matrices that concentrate critical knowledge, suggesting architectural implications for future LLM design. LLM-Sieve integrates seamlessly with LoRA fine-tuning and quantization, enabling both efficient deployment and deeper understanding of knowledge organization in LLMs.

cs.LG

Knowledge Transfer from High-Resource to Low-Resource Programming Languages for Code LLMs

Over the past few years, Large Language Models of Code (Code LLMs) have started to have a significant impact on programming practice. Code LLMs are also emerging as building blocks for research in programming languages and software engineering. However, Code LLMs produce impressive results on programming languages that are well represented in their training data (e.g., Java, Python, or JavaScript), but struggle with low-resource languages that have limited training data available. Low resource languages include OCaml, Racket, and several others. This paper presents an effective approach for boosting the performance of Code LLMs on low-resource languages using semi-synthetic data. Our approach, MultiPL-T, translates training data from high-resource languages into training data for low-resource languages in the following way. 1) We use a Code LLM to synthesize tests for commented code from a high-resource language, filtering out faulty tests and code with low test coverage. 2) We use a Code LLM to translate Python code to a target low-resource language, and use tests to validate the translation. We apply this approach to generate tens of thousands of validated training items for Julia, Lua, OCaml, R, and Racket. Furthermore, we use an open model (StarCoderBase) with open training data (The Stack), which allows us to decontaminate benchmarks, train models without violating licenses, and run experiments that could not otherwise be done. With MultiPL-T generated data, we present fine-tuned versions of StarCoderBase and Code Llama for Julia, Lua, OCaml, R, and Racket. On established benchmarks (MultiPL-E), these models outperform other open Code LLMs. The MultiPL-T approach is easy to apply to new languages, and is significantly more efficient and effective than alternatives such as training longer.

cs.PL

Fast Kronecker Matrix-Matrix Multiplication on GPUs

Kronecker Matrix-Matrix Multiplication (Kron-Matmul) is the multiplication of a matrix with the Kronecker Product of several smaller matrices. Kron-Matmul is a core operation for many scientific and machine learning computations. State-of-the-art Kron-Matmul implementations utilize existing tensor algebra operations, such as matrix multiplication, transpose, and tensor matrix multiplication. However, this design choice prevents several Kron-Matmul specific optimizations, thus, leaving significant performance on the table. To address this issue, we present FastKron, an efficient technique for Kron-Matmul on single and multiple GPUs. FastKron is independent of linear algebra operations enabling several new optimizations for Kron-Matmul. Thus, it performs up to 40.7x and 7.85x faster than existing implementations on 1 and 16 GPUs respectively.

cs.DC

A Framework for Fine-Grained Synchronization of Dependent GPU Kernels

Machine Learning (ML) models execute several parallel computations including Generalized Matrix Multiplication, Convolution, Dropout, etc. These computations are commonly executed on Graphics Processing Units (GPUs), by dividing the computation into independent processing blocks, known as tiles. Since the number of tiles are usually higher than the execution units of a GPU, tiles are executed on all execution units in one or more waves. However, the number of tiles is not always a multiple of the number of execution units. Thus, tiles executed in the final wave can under-utilize the GPU. To address this issue, we present cuSync, a framework for synchronizing dependent kernels using a user-defined fine-grained synchronization policy to improve the GPU utilization. cuSync synchronizes tiles instead of kernels, which allows executing independent tiles of dependent kernels concurrently. We also present a compiler to generate diverse fine-grained synchronization policies based on dependencies between kernels. Our experiments found that synchronizing CUDA kernels using cuSync reduces the inference times of four popular ML models: MegatronLM GPT-3 by up to 15%, LLaMA by up to 14%, ResNet-38 by up to 22%, and VGG-19 by up to 16% over several batch sizes.

cs.DC

MultiPL-E: A Scalable and Extensible Approach to Benchmarking Neural Code Generation

Large language models have demonstrated the ability to generate both natural language and programming language text. Such models open up the possibility of multi-language code generation: could code generation models generalize knowledge from one language to another? Although contemporary code generation models can generate semantically correct Python code, little is known about their abilities with other languages. We propose MultiPL-E, a system for translating unit test-driven code generation benchmarks to new languages. We create the first massively multilingual code generation benchmark by using MultiPL-E to translate two popular Python code generation benchmarks to 18 additional programming languages. We use MultiPL-E to extend the HumanEval benchmark and MBPP benchmark to 18 languages that encompass a range of programming paradigms and popularity. Using these new parallel benchmarks, we evaluate the multi-language performance of three state-of-the-art code generation models: Codex, CodeGen, and InCoder. We find that Codex matches or even exceeds its performance on Python for several other languages. The range of programming languages represented in MultiPL-E allow us to explore the impact of language frequency and language features on model performance. Finally, the MultiPL-E approach of compiling code generation benchmarks to new programming languages is both scalable and extensible, making it straightforward to evaluate new models, benchmarks, and languages.

cs.LG

Breaking the Computation and Communication Abstraction Barrier in Distributed Machine Learning Workloads

Recent trend towards increasing large machine learning models require both training and inference tasks to be distributed. Considering the huge cost of training these models, it is imperative to unlock optimizations in computation and communication to obtain best performance. However, current logical separation between computation and communication kernels in deep learning frameworks misses the optimization opportunities across such barrier. Breaking this abstraction with a holistic consideration can provide many optimizations to provide performance improvements in distributed workloads. Manually applying these optimizations needs modifications in underlying computation and communication libraries for each scenario, which is time consuming and error-prone. Therefore, we present CoCoNeT, with a DSL to express a program with both computation and communication. CoCoNeT contains several machine learning aware transformations to optimize a program and a compiler to generate high performance kernels. Providing both computation and communication as first class constructs allows users to work on a high-level abstraction and apply powerful optimizations, such as fusion or overlapping of communication and computation. CoCoNeT enables us to optimize data-, model-and pipeline-parallel workloads in large language models with only a few lines of code. Experiments show CoCoNeT significantly outperforms state-of-the-art distributed machine learning implementations.

cs.DC

Accelerating Graph Sampling for Graph Machine Learning using GPUs

Representation learning algorithms automatically learn the features of data. Several representation learning algorithms for graph data, such as DeepWalk, node2vec, and GraphSAGE, sample the graph to produce mini-batches that are suitable for training a DNN. However, sampling time can be a significant fraction of training time, and existing systems do not efficiently parallelize sampling. Sampling is an embarrassingly parallel problem and may appear to lend itself to GPU acceleration, but the irregularity of graphs makes it hard to use GPU resources effectively. This paper presents NextDoor, a system designed to effectively perform graph sampling on GPUs. NextDoor employs a new approach to graph sampling that we call transit-parallelism, which allows load balancing and caching of edges. NextDoor provides end-users with a high-level abstraction for writing a variety of graph sampling algorithms. We implement several graph sampling applications, and show that NextDoor runs them orders of magnitude faster than existing systems.

cs.DC

Formal Foundations of Serverless Computing

Serverless computing (also known as functions as a service) is a new cloud computing abstraction that makes it easier to write robust, large-scale web services. In serverless computing, programmers write what are called serverless functions, and the cloud platform transparently manages the operating system, resource allocation, load-balancing, and fault tolerance. When demand for the service spikes, the platform automatically allocates additional hardware to the service and manages load-balancing; when demand falls, the platform silently deallocates idle resources; and when the platform detects a failure, it transparently retries affected requests. In 2014, Amazon Web Services introduced the first serverless platform, AWS Lambda, and similar abstractions are now available on all major cloud computing platforms. Unfortunately, the serverless computing abstraction exposes several low-level operational details that make it hard for programmers to write and reason about their code. This paper sheds light on this problem by presenting $λ_Λ$, an operational semantics of the essence of serverless computing. Despite being a small (half a page) core calculus, $λ_Λ$ models all the low-level details that serverless functions can observe. To show that $λ_Λ$ is useful, we present three applications. First, to ease reasoning about code, we present a simplified naive semantics of serverless execution and precisely characterize when the naive semantics and $λ_Λ$ coincide. Second, we augment $λ_Λ$ with a key-value store to allow reasoning about stateful serverless functions. Third, since a handful of serverless platforms support serverless function composition, we show how to extend $λ_Λ$ with a composition language. We have implemented this composition language and show that it outperforms prior work.

cs.PL

Model-Based Warp Overlapped Tiling for Image Processing Programs on GPUs

Domain-specific languages that execute image processing pipelineson GPUs, such as Halide and Forma, operate by 1) dividing the image into overlapped tiles, and 2) fusing loops to improve memory locality. However, current approaches have limitations: 1) they require intra thread block synchronization, which has a non-trivial cost, 2) they must choose between small tiles that require more overlapped computations or large tiles that increase shared memory access (and lowers occupancy), and 3) their autoscheduling algorithms use simplified GPU models that can result in inefficient global memory accesses. We present a new approach for executing image processing pipelines on GPUs that addresses these limitations as follows. 1) We fuse loops to form overlapped tiles that fit in a single warp, which allows us to use lightweight warp synchronization. 2) We introduce hybrid tiling, which stores overlapped regions in a combination of thread-local registers and shared memory. Thus hybrid tiling either increases occupancy by decreasing shared memory usage or decreases overlapping computations using larger tiles. 3) We present an automatic loop fusion algorithm that considers several factors that affect the performance of GPU kernels. We implement these techniques in PolyMage-GPU, which is a new GPU backend for PolyMage. Our approach produces code that is faster than Halide's manual schedules: 1.65x faster on an NVIDIA GTX 1080Ti and 1.33 faster on an NVIDIA Tesla V100.

cs.PL

Not So Fast: Analyzing the Performance of WebAssembly vs. Native Code

All major web browsers now support WebAssembly, a low-level bytecode intended to serve as a compilation target for code written in languages like C and C++. A key goal of WebAssembly is performance parity with native code; previous work reports near parity, with many applications compiled to WebAssembly running on average 10% slower than native code. However, this evaluation was limited to a suite of scientific kernels, each consisting of roughly 100 lines of code. Running more substantial applications was not possible because compiling code to WebAssembly is only part of the puzzle: standard Unix APIs are not available in the web browser environment. To address this challenge, we build Browsix-Wasm, a significant extension to Browsix that, for the first time, makes it possible to run unmodified WebAssembly-compiled Unix applications directly inside the browser. We then use Browsix-Wasm to conduct the first large-scale evaluation of the performance of WebAssembly vs. native. Across the SPEC CPU suite of benchmarks, we find a substantial performance gap: applications compiled to WebAssembly run slower by an average of 45% (Firefox) to 55% (Chrome), with peak slowdowns of 2.08x (Firefox) and 2.5x (Chrome). We identify the causes of this performance degradation, some of which are due to missing optimizations and code generation issues, while others are inherent to the WebAssembly platform.

cs.PL

Predicting Variable Types in Dynamically Typed Programming Languages

Dynamic Programming Languages are quite popular because they increase the programmer's productivity. However, the absence of types in the source code makes the program written in these languages difficult to understand and virtual machines that execute these programs cannot produced optimized code. To overcome this challenge, we develop a technique to predict types of all identifiers including variables, and function return types. We propose the first implementation of $2^{nd}$ order Inside Outside Recursive Neural Networks with two variants (i) Child-Sum Tree-LSTMs and (ii) N-ary RNNs that can handle large number of tree branching. We predict the types of all the identifiers given the Abstract Syntax Tree by performing just two passes over the tree, bottom-up and top-down, keeping both the content and context representation for all the nodes of the tree. This allows these representations to interact by combining different paths from the parent, siblings and children which is crucial for predicting types. Our best model achieves 44.33\% across 21 classes and top-3 accuracy of 71.5\% on our gathered Python data set from popular Python benchmarks.

cs.PL

Block-Level Parallelism in Parsing Block Structured Languages

Softwares source code is becoming large and complex. Compilation of large base code is a time consuming process. Parallel compilation of code will help in reducing the time complexity. Parsing is one of the phases in compiler in which significant amount of time of compilation is spent. Techniques have already been developed to extract the parallelism available in parser. Current LR(k) parallel parsing techniques either face difficulty in creating Abstract Syntax Tree or requires modification in the grammar or are specific to less expressive grammars. Most of the programming languages like C, ALGOL are block-structured, and in most languages grammars the grammar of different blocks is independent, allowing different blocks to be parsed in parallel. We are proposing a block level parallel parser derived from Incremental Jump Shift Reduce Parser by [13]. Block Parallelized Parser (BPP) can even work as a block parallel incremental parser. We define a set of Incremental Categories and create the partitions of a grammar based on a rule. When parser reaches the start of the block symbol it will check whether the current block is related to any incremental category. If block parallel parser find the incremental category for it, parser will parse the block in parallel. Block parallel parser is developed for LR(1) grammar. Without making major changes in Shift Reduce (SR) LR(1) parsing algorithm, block parallel parser can create an Abstract Syntax tree easily. We believe this parser can be easily extended to LR (k) grammars and also be converted to an LALR (1) parser. We implemented BPP and SR LR(1) parsing algorithm for C Programming Language. We evaluated performance of both techniques by parsing 10 random files from Linux Kernel source. BPP showed 28% and 52% improvement in the case of including header files and excluding header files respectively.

cs.PL