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Abhinav Kumar

Publications and source records attributed to Abhinav Kumar.

At least 19 recordsLinked to original sources

RecipeNet: A Hierarchical Transformer for Recipe Data

Recipe data arises in domains such as materials synthesis, pharmaceutical formulation, and industrial manufacturing, where procedures are represented as ordered sequences of steps containing heterogeneous structured fields. Existing tabular learning methods typically flatten this structure into fixed-schema representations, limiting their ability to capture hierarchical field interactions and procedural dependencies. We propose RecipeNet, a hierarchical Transformer architecture that encodes field-level interactions within each step and sequential dependencies across steps through stacked Transformer encoders. Experiments on multiple recipe datasets and tasks demonstrate that RecipeNet consistently outperforms existing tabular models, highlighting the value of hierarchical and sequential modeling for recipe representation learning.

cs.LG

Correspondences for hyperk\"ahler varieties with large Picard numbers

In this note, we explore the connection between hyperk\"ahler manifolds with large Picard numbers and abelian varieties. In particular, we are interested in Morrison's solution to the (modified) Oda's conjecture: every K3 surface whose Picard group is large enough (in a certain precise sense) must be related via an algebraic correspondence to an abelian surface. We generalize this theorem to the case of known examples of hyperk\"ahler manifolds such as pointed Hilbert schemes on K3 surfaces.

math.AG

PiSAs: Benchmarking Contextual Integrity in Multi-User Agentic Systems

As LLM agents evolve from single-user assistants into shared organizational infrastructure, new privacy risks emerge: inappropriate information may not only be exposed through outputs for external recipients, but also internally across users through inter-agent messages, shared memory and agents. These data spillage risks are not captured by existing privacy benchmarks grounded in contextual integrity (CI) as they focus primarily on either single-user settings or interactions between independently owned agents. We introducePiSAs (Privacy in Shared Agentic systems), a benchmark for assessing unintentional leaks with dual CI annotations: whether an information is appropriate for the task, and which users may legitimately access it. This enables direct measurement of cross-user spillage across agentic system components and interfaces, such as outputs, inter-agent communication, and memory. PiSAsis system-agnostic and supports evaluation across different agent topologies and memory regimes. We find that, although system design improves CI compliance, results are bottlenecked by incorrect LLM judgment calls: even state-of-the-art models fail to reliably filter inappropriate content or restrict transmission to authorized users. Our findings underscore the need for privacy-preserving strategies, beyond those studied in this work.

cs.MA

PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation

Dexterous manipulation with multi-finger hands can be sensitive to physical parameters such as object shape, pose, and friction coefficients. While simulation enables large-scale data collection with known parameter values, simulation-trained policies must still handle uncertainty at deployment, where the true parameters and therefore the true dynamics are unknown. Standard domain randomization strategies may be insufficient for precise tasks like screwdriver turning, as manipulation strategies may need to change depending on specific parameter values. To address this, we propose Probabilistic Latent Unified world Modeling and parameter Estimation (PLUME), a world model that jointly learns to evolve a belief over parameter values as well as the system dynamics conditioned on those parameters. We learn a latent space to jointly represent multiple qualitatively different physical parameters along with rewards, themselves functions of partially-observable variables, to inform planning. Our novel learning framework leads to efficient alignment of the world model to true dynamics through online parameter inference as opposed to re-training or fine-tuning. We evaluate our method on simulated screwdriver turning, valve turning, bucket lifting, and disk flicking tasks, as well as a hardware screwdriver turning task, where we achieve successful zero-shot transfer of our simulation-trained policy and outperform state-of-the-art offline reinforcement learning and world-model-augmented behavior cloning baselines. Please see our website at https://plume-world-model.github.io for videos.

cs.RO

Towards Intrinsic-Aware Monocular 3D Object Detection

Monocular 3D object detection (Mono3D) aims to infer object locations and dimensions in 3D space from a single RGB image. Despite recent progress, existing methods remain highly sensitive to camera intrinsics and struggle to generalize across diverse settings, since intrinsics govern how 3D scenes are projected onto the image plane. We propose MonoIA, a unified intrinsic-aware framework that models and adapts to intrinsic variation through a language-grounded representation. The key insight is that intrinsic variation is not a numeric difference but a perceptual transformation that alters apparent scale, perspective, and spatial geometry. To capture this effect, MonoIA employs large language models and vision-language models to generate intrinsic embeddings that encode the visual and geometric implications of camera parameters. These embeddings are hierarchically integrated into the detection network via an Intrinsic Adaptation Module, allowing the model to modulate its feature representations according to camera-specific configurations and maintain consistent 3D detection across intrinsics. This shifts intrinsic modeling from numeric conditioning to semantic representation, enabling robust and unified perception across cameras. Extensive experiments show that MonoIA achieves new state-of-the-art results on standard benchmarks including KITTI, Waymo, and nuScenes (e.g., +1.18% on the KITTI leaderboard), and further improves performance under multi-dataset training (e.g., +4.46% on KITTI Val).

cs.CV

Cooperative effect of local active stresses on the macroscopic contractility of elastic fiber networks

The collective action of actively contractile units embedded in elastic biopolymer networks plays a crucial role in regulating the network's macroscopic mechanical response. Here, we investigate how the macroscopic boundary stress in model elastic fiber networks depends on the number and nature of embedded contractile units, each exerting an isotropic force dipole, as well as on the bending stiffness of fibers. We find that the macroscopic stress increases nonlinearly with the number of dipoles due to mutual stiffening of initially soft, bending-dominated networks. Using effective medium theory, we relate this enhanced contractility to an increase in the effective average network coordination number due to constraints imposed by the force dipoles. By comparing three distinct force dipole models that differ in their local structures, we demonstrate that the specific manner in which an active unit constrains the network strongly influences the onset and nature of the stiffening transition. Our results highlight that not only the quantity but also the local geometry of force-generating units critically determines the macroscopic mechanical behavior. This framework provides a physical basis for understanding how biological systems-such as molecular motors in the cytoskeleton, or adherent cells in the extracellular matrix-can modulate network-scale nonlinear elastic properties through local tuning of active force-generating units.

cond-mat.soft

ARGENT: Adaptive Hierarchical Image-Text Representations

Large-scale Vision-Language Models (VLMs) such as CLIP learn powerful semantic representations but operate in Euclidean space, which fails to capture the inherent hierarchical structure of visual and linguistic concepts. Hyperbolic geometry, with its exponential volume growth, offers a principled alternative for embedding such hierarchies with low distortion. However, existing hyperbolic VLMs use entailment losses that are unstable: as parent embeddings contract toward the origin, their entailment cones widen toward a half-space, causing catastrophic cone collapse that destroys the intended hierarchy. Additionally, hierarchical evaluation of these models remains unreliable, being largely retrieval-based and correlation-based metrics and prone to taxonomy dependence and ambiguous negatives. To address these limitations, we propose an adaptive entailment loss paired with a norm regularizer that prevents cone collapse without heuristic aperture clipping. We further introduce an angle-based probabilistic entailment protocol (PEP) for evaluating hierarchical understanding, scored with AUC-ROC and Average Precision. This paper introduces a stronger hyperbolic VLM baseline ARGENT, Adaptive hieRarchical imaGe-tExt represeNTation. ARGENT improves the SOTA hyperbolic VLM by 0.7, 1.1, and 0.8 absolute points on image classification, text-to-image retrieval, and proposed hierarchical metrics, respectively.

cs.CV

Colosseum: Auditing Collusion in Cooperative Multi-Agent Systems

Multi-agent systems, where LLM agents communicate through free-form language, enable sophisticated coordination for solving complex cooperative tasks. This surfaces a unique safety problem when a group of agents forms a coalition and colludes to pursue secondary goals and degrade the joint objective. In this paper, we present Colosseum, a framework for auditing LLM agents' collusive behavior in multi-agent settings. We ground how agents cooperate through a formal multi-agent decision-making framework and measure action-based collusive behavior in actions via regret relative to the cooperative optimum and compare it with communication-based collusive behavior. Colosseum enables audits of LLM agents for collusion under benign settings, different coalition objectives, persuasion tactics, and network topologies. We then introduce a new behavioral probe by creating secret communication channels between agents, showing that most out-of-the-box models exhibit a propensity to collude under this probe, which we term emergent collusion. Furthermore, we discover ``collusion on paper'' when agents plan to collude in text but often pick non-collusive actions. Colosseum provides a new way to audit collusion in cooperative multi-agent systems while presenting observations about how collusion emerges, what affects collusion efficacy, and which strategies may mitigate it.

cs.MA

Deep Reinforcement Learning for Interference Suppression in RIS-Aided Space-Air-Ground Integrated Networks

Future 6G networks envision ubiquitous connectivity through space-air-ground integrated networks (SAGINs), where high-altitude platform stations (HAPSs) and satellites complement terrestrial systems to provide wide-area, low-latency coverage. However, the rapid growth of terrestrial devices intensifies spectrum sharing between terrestrial and non-terrestrial segments, resulting in severe cross-tier interference. In particular, frequency sharing between the HAPS satellite uplink and HAPS ground downlink improves spectrum efficiency but suffers from interference caused by the HAPS antenna back-lobe. Existing approaches relying on zero-forcing (ZF) codebooks have limited performance under highly dynamic channel conditions. To overcome this limitation, we employ a reconfigurable intelligent surface (RIS)-aided HAPS-based SAGIN framework with a deep deterministic policy gradient (DDPG) algorithm. The proposed DDPG framework optimizes the HAPS beamforming weights to form spatial nulls toward interference sources while maintaining robust links to the desired signals. Simulation results demonstrate that the DDPG framework consistently outperforms conventional ZF beamforming among different RIS configurations, achieving up to \(11.3\%\) throughput improvement for a \(4\times4\) RIS configuration, validating its adaptive capability to enhance spectral efficiency in dynamic HAPS-based SAGINs.

eess.SP

ViT Registers and Fractal ViT

Drawing inspiration from recent findings including surprisingly decent performance of transformers without positional encoding (NoPE) in the domain of language models and how registers (additional throwaway tokens not tied to input) may improve the performance of large vision transformers (ViTs), we invent and test a variant of ViT called fractal ViT that breaks permutation invariance among the tokens by applying an attention mask between the regular tokens and ``summary tokens'' similar to registers, in isolation or in combination with various positional encodings. These models do not improve upon ViT with registers, highlighting the fact that these findings may be scale, domain, or application-specific.

cs.CL

Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks

Gaussian Splatting has revolutionized the field of Novel View Synthesis (NVS) with faster training and real-time rendering. However, its reconstruction fidelity still trails behind the powerful radiance models such as Zip-NeRF. Motivated by our theoretical result that both queries (such as coordinates) and neighborhood are important to learn high-fidelity signals, this paper proposes Queried-Convolutions (Qonvolutions), a simple yet powerful modification using the neighborhood properties of convolution. Qonvolutions convolve a low-fidelity signal with queries to output residual and achieve high-fidelity reconstruction. We empirically demonstrate that combining Gaussian splatting with Qonvolution neural networks (QNNs) results in state-of-the-art NVS on real-world scenes, even outperforming Zip-NeRF on image fidelity. QNNs also enhance performance of 1D regression, 2D regression and 2D super-resolution tasks.

cs.CV

Terrarium: Revisiting the Blackboard for Multi-Agent Safety, Privacy, and Security Studies

A multi-agent system (MAS) powered by large language models (LLMs) can automate tedious user tasks such as meeting scheduling that requires inter-agent collaboration. LLMs enable nuanced protocols that account for unstructured private data, user constraints, and preferences. However, this design introduces new risks, including misalignment and attacks by malicious parties that compromise agents or steal user data. In this paper, we propose the Terrarium framework for fine-grained study on safety, privacy, and security in LLM-based MAS. We repurpose the blackboard design, an early approach in multi-agent systems, to create a modular, configurable testbed for multi-agent collaboration. We identify key attack vectors such as misalignment, malicious agents, compromised communication, and data poisoning. We implement three collaborative MAS scenarios with four representative attacks to demonstrate the framework's flexibility. By providing tools to rapidly prototype, evaluate, and iterate on defenses and designs, Terrarium aims to accelerate progress toward trustworthy multi-agent systems.

cs.AI

CADRE: Dynamic Catching via Implicit Contact Descriptors and Task-Appropriate Recovery Affordances

Real-world dexterous manipulation often encounters unexpected errors and disturbances, which can lead to catastrophic failures, such as dropping the manipulated object. To address this challenge, we focus on the problem of catching a falling object while it remains within grasping range and, importantly, resetting the system to a configuration favorable for resuming the primary manipulation task. We propose Contact-Aware Dynamic Recovery (CADRE), a reinforcement learning framework that incorporates a Neural Descriptor Field (NDF)-inspired module to extract implicit contact features. Building on these contact features, we introduce an Implicit Recovery Affordance function to encourage recovery to task-appropriate states. Compared to methods that rely solely on object pose or point cloud input, NDFs can directly reason about finger-object correspondence and better establish a recovery target for RL training. Our experiments show that incorporating contact features improves training efficiency, enhances convergence performance for RL training, and ultimately leads to more successful recoveries. Additionally, we demonstrate that CADRE can generalize zero-shot to unseen objects with different geometries.

cs.RO

Diffusing Trajectory Optimization Problems for Recovery During Multi-Finger Manipulation

Multi-fingered hands are emerging as powerful platforms for performing fine manipulation tasks, including tool use. However, environmental perturbations or execution errors can impede task performance, motivating the use of recovery behaviors that enable normal task execution to resume. In this work, we take advantage of recent advances in diffusion models to construct a framework that autonomously identifies when recovery is necessary and optimizes contact-rich trajectories to recover. We use a diffusion model trained on the task to estimate when states are not conducive to task execution, framed as an out-of-distribution detection problem. We then use diffusion sampling to project these states in-distribution and use trajectory optimization to plan contact-rich recovery trajectories. We also propose a novel diffusion-based approach that distills this process to efficiently diffuse the full parameterization, including constraints, goal state, and initialization, of the recovery trajectory optimization problem, saving time during online execution. We compare our method to a reinforcement learning baseline and other methods that do not explicitly plan contact interactions, including on a hardware screwdriver-turning task where we show that recovering using our method improves task performance by 96% and that ours is the only method evaluated that can attempt recovery without causing catastrophic task failure. Videos can be found at https://dtourrecovery.github.io/.

cs.RO

AVO: Amortized Value Optimization for Contact Mode Switching in Multi-Finger Manipulation

Dexterous manipulation tasks often require switching between different contact modes, such as rolling, sliding, sticking, or non-contact contact modes. When formulating dexterous manipulation tasks as a trajectory optimization problem, a common approach is to decompose these tasks into sub-tasks for each contact mode, which are each solved independently. Optimizing each sub-task independently can limit performance, as optimizing contact points, contact forces, or other variables without information about future sub-tasks can place the system in a state from which it is challenging to make progress on subsequent sub-tasks. Further, optimizing these sub-tasks is very computationally expensive. To address these challenges, we propose Amortized Value Optimization (AVO), which introduces a learned value function that predicts the total future task performance. By incorporating this value function into the cost of the trajectory optimization at each planning step, the value function gradients guide the optimizer toward states that minimize the cost in future sub-tasks. This effectively bridges separately optimized sub-tasks, and accelerates the optimization by reducing the amount of online computation needed. We validate AVO on a screwdriver grasping and turning task in both simulation and real world experiments, and show improved performance even with 50% less computational budget compared to trajectory optimization without the value function.

cs.RO

Unsupervised Learning based Element Resource Allocation for Reconfigurable Intelligent Surfaces in mmWave Network

The increasing demand for high data rates and seamless connectivity in wireless systems has sparked significant interest in reconfigurable intelligent surfaces (RIS) and artificial intelligence-based wireless applications. RIS typically comprises passive reflective antenna elements that control the wireless propagation environment by adequately tuning the phase of the reflective elements. The allocation of RIS elements to multipleuser equipment (UEs) is crucial for efficiently utilizing RIS. In this work, we formulate a joint optimization problem that optimizes the RIS phase configuration and resource allocation under an $\alpha$-fair scheduling framework and propose an efficient way of allocating RIS elements. Conventional iterative optimization methods, however, suffer from exponentially increasing computational complexity as the number of RIS elements increases and also complicate the generation of training labels for supervised learning. To overcome these challenges, we propose a five-layer fully connected neural network (FNN) combined with a preprocessing technique to significantly reduce input dimensionality, lower computational complexity, and enhance scalability. The simulation results show that our proposed NN-based solution reduces computational overhead while significantly improving system throughput by 6.8% compared to existing RIS element allocation schemes. Furthermore, the proposed system achieves better performance while reducing computational complexity, making it significantly more scalable than the iterative optimization algorithms.

cs.LG

Throttling Web Agents Using Reasoning Gates

AI web agents use Internet resources at far greater speed, scale, and complexity -- changing how users and services interact. Deployed maliciously or erroneously, these agents could overload content providers. At the same time, web agents can bypass CAPTCHAs and other defenses by mimicking user behavior or flood authentication systems with fake accounts. Yet providers must protect their services and content from denial-of-service attacks and scraping by web agents. In this paper, we design a framework that imposes tunable costs on agents before providing access to resources; we call this Web Agent Throttling. We start by formalizing Throttling Gates as challenges issued to an agent that are asymmetric, scalable, robust, and compatible with any agent. Focusing on a common component -- the language model -- we require the agent to solve reasoning puzzles, thereby incurring excessive token-generation costs. However, we find that using existing puzzles, e.g., coding or math, as throttling gates fails to satisfy our properties. To address this, we introduce rebus-based Reasoning Gates, synthetic text puzzles that require multi-hop reasoning over world knowledge (thereby throttling an agent's model). We design a scalable generation and verification protocol for such reasoning gates. Our framework achieves computational asymmetry, i.e., the response-generation cost is 9.2x higher than the generation cost for SOTA models. We further deploy reasoning gates on a custom website and Model Context Protocol (MCP) servers and evaluate with real-world web agents. Finally, we discuss the limitations and environmental impact of real-world deployment of our framework.

cs.AI

Generalizing Monocular 3D Object Detection

Monocular 3D object detection (Mono3D) is a fundamental computer vision task that estimates an object's class, 3D position, dimensions, and orientation from a single image. Its applications, including autonomous driving, augmented reality, and robotics, critically rely on accurate 3D environmental understanding. This thesis addresses the challenge of generalizing Mono3D models to diverse scenarios, including occlusions, datasets, object sizes, and camera parameters. To enhance occlusion robustness, we propose a mathematically differentiable NMS (GrooMeD-NMS). To improve generalization to new datasets, we explore depth equivariant (DEVIANT) backbones. We address the issue of large object detection, demonstrating that it's not solely a data imbalance or receptive field problem but also a noise sensitivity issue. To mitigate this, we introduce a segmentation-based approach in bird's-eye view with dice loss (SeaBird). Finally, we mathematically analyze the extrapolation of Mono3D models to unseen camera heights and improve Mono3D generalization in such out-of-distribution settings.

cs.CV