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Abhishek Gupta

Publications and source records attributed to Abhishek Gupta.

At least 19 recordsLinked to original sources

Q-OIL: Optimistic Exploration in Learning from Human Interventions

As robots are deployed in the real world, they will inevitably make mistakes. Human interventions provide valuable feedback for improving their behavior, enabling them to adapt online to new scenarios. However, studying human-in-the-loop robot learning is difficult: real-world experiments are slow and expensive, so most algorithm development relies on simulated human models. We show that common human modeling assumptions do not match how real people intervene in practice. Through analyzing intervention data from human participants, we find that humans tend to intervene when agent progress stalls, and that their corrective actions are often suboptimal. Motivated by these findings, we introduce a progress-based model of human intervention that achieves higher rank correlation with real-user algorithm rankings, enabling realistic algorithm benchmarking and development in simulation. Building on these insights, we propose Q-OIL, a method that adds optimistic bonuses to intervention transitions in reinforcement learning and softly guides exploration toward human corrections. We find that decoupled critics are critical for stability because they prevent the bonuses from backing up to pre-intervention states. As a result, Q-OIL learns more efficiently than competitive baselines, achieving 10-50% higher success in simulation and on real robots, and improving pretrained VLAs on two bimanual manipulation tasks. As we ground both evaluation and algorithms in realistic human behavior, this work provides a practical path toward scalable robot learning from interventions.

cs.RO↗

Asymmetric On-Policy Distillation Learns In-Context Exploration

Sequential decision-making under partial observability is difficult because agents must explore to infer hidden, task-relevant information before acting effectively. Learning such information-gathering behaviors tabula rasa via online reinforcement learning is sample-inefficient, whereas offline imitation averages expert actions across hidden states and fails to learn exploration. In this work, we propose ASTEROID, a simple and effective student--teacher supervised learning framework that can learn test-time exploration. Although a privileged expert never needs to explore, we demonstrate that a history-conditioned student can learn to do so when trained with on-policy contexts: the student first collects on-policy context under partial observability, and then imitates the privileged expert conditioned on that context. By distilling expert actions directly conditioned on the student's on-policy history, the student learns to systematically resolve partial observability, i.e., search while uncertain and exploit once the hidden state is revealed. This enables efficient test-time exploration (similar to Bayesian posterior sampling) without incurring the impractical training-data costs of reinforcement learning. Across a diverse range of eleven different environments, including discrete exploration benchmarks, robotic manipulation, navigation, and Procgen environments, ASTEROID achieves ~2x higher returns under fixed exploration budgets, uses ~100x fewer interactions than RL baselines, and outperforms frontier models at exploration. Finally, our method transfers policies trained in simulation to vision-denied real-world robot manipulation, exhibiting efficient exploration and increasing success by +40% over standard distillation. Overall, it provides a simple yet surprisingly effective framework to learn efficient test-time exploration.

cs.RO↗

D&A: Decoupling Description and Assessment Enables VLMs as Zero-Shot Robotic Reward Models

Vision-Language Models (VLMs) hold promise for zero-shot video task-progress estimation in robot learning, yet existing frameworks frequently suffer from confirmation bias, hallucinating progress in failed executions due to implicit success assumptions or relative temporal ranking designs. Naive prompting of frontier models collapses into a binary success detector that fails to capture nuanced, non-linear progress and failures. While post-training approaches can mitigate this through explicit training, they demand expensive real-world robotics data and require computationally intensive post-training for every individual base model. To resolve these limitations, we introduce D&A (Describe & Assess): our approach decouples progress estimation into an objective, task-grounded textual description of scene dynamics followed by an assessment phase using explicit rubrics. By compelling the VLM to synthesize an explicit, text-based definition of absolute success before scoring, the framework anchors evaluations to an external, global criterion rather than the video's internal timeline. Empirical results demonstrate that our method calibrates zero-shot estimates and mitigates confirmation bias, providing fine-grained, partial progress metrics that accurately penalize failed executions while correctly interpolating successful runs. Being purely prompt-based, D&A generalizes across tasks, embodiments, and benchmarks---matching or surpassing post-trained reward models---and its reward estimates enable efficient downstream reinforcement learning.

cs.RO↗

Long-Term Agent Memory through Complementary Curation and Consolidation

Long-horizon dialogue agents require effective memory systems to recall facts, events, and relationships from interaction histories. In this work, we propose a hybrid-memory architecture comprising episodic memories and structured relational memories and a consolidation mechanism which preserves efficiency. We conduct an empirical study across two benchmarks: LoCoMo and LongMemEval-S. Our experiments demonstrate that the two memory types are consistently complementary, combining both outperform state-of-the-art memory frameworks and achieves 90.2% accuracy on LoCoMo and 85.5% on LongMemEval-S.

cs.AI↗

Semantic World Models

Planning with world models offers a powerful paradigm for robotic control. Conventional approaches train a model to predict future frames conditioned on current frames and actions, which can then be used for planning. However, the objective of predicting future pixels is often at odds with the actual planning objective; strong pixel reconstruction does not always correlate with good planning decisions. This paper posits that instead of reconstructing future frames as pixels, world models only need to predict task-relevant semantic information about the future. For such prediction the paper poses world modeling as a visual question answering problem about semantic information in future frames. This perspective allows world modeling to be approached with the same tools underlying vision language models. Thus, vision-language models can be trained as "semantic" world models through a supervised finetuning process on image-action-text data, enabling planning for decision-making while inheriting many of the generalization and robustness properties from the pretrained vision-language models. In this paper, we introduce this new method and validate it on simulated robotic tasks leading to improvements over typical paradigms of reconstruction-based action-conditional world modeling. Website available at https://weirdlabuw.github.io/swm.

cs.LG↗

A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control

General-purpose robots must perform a wide range of tasks from agile locomotion to dexterous manipulation. While sim-to-real reinforcement learning (RL) has proven to be a useful tool for this goal, current RL pipelines depend on engineering-heavy, per-task structural priors such as shaped rewards and demonstrations. Recent work has shown that diverse simulator resets, combined with massively parallel simulation, can alleviate much of this engineering burden on several manipulation problems. However, we find that naively scaling this paradigm to more precise or dynamic problems remains non-trivial. While simulator resets can help with exploration, uniformly sampling over this distribution wastes a growing fraction of learning experience on task configurations the policy has already mastered or cannot yet attempt. This makes it challenging to see the expected benefits of scaling parallel environments for RL, since much of the learning signal in a batch is wasted during learning. To mitigate this, we introduce Success Guided Sampling (SGS), a simple adaptive sampler that concentrates RL training on task configurations around the frontier of the policy's capabilities. Doing so allows large-scale simulated RL to make the most out of the experience in a batch, enabling much more effective scaling to large-scale parallel simulation. Across experiments using up to $2^{20}$ (over one million) parallel environments, SGS enables RL to solve challenging multi-terrain quadruped locomotion and contact-rich assembly tasks that prior methods fail to solve. Finally, we distill the learned manipulation policies into RGB-based policies and demonstrate zero-shot transfer to several challenging assembly tasks on real hardware. Project website: https://sgs-rl.github.io/.

cs.RO↗

Bilinear Flow Policy: Distributional Extrapolation for Goal-Conditioned Visuomotor Imitation

Goal-conditioned imitation learning (GCIL) with flow matching is a promising framework that can represent multimodal behaviors while adapting to diverse, user-specified goals, yet often fails when goals lie outside the demonstration support. To extrapolate to such unseen goals without collapsing multimodality - a problem we call distributional extrapolation - we introduce Bilinear Flow Policy (BFP), a generative visuomotor policy that combines transductive retrieval with a bilinear conditional flow. Given an unseen observation-goal pair, BFP retrieves an "anchor" training example and transductively reformulates the unseen pair as this familiar anchor plus a residual term. For this decomposition to guide action prediction, the residual must compactly encode how the current observation-goal pair differs from the anchor, and the anchor must be chosen so that this difference is predictive of the corresponding action distribution. BFP achieves this with pretrained visual features and a novel learned anchor-selection algorithm. The novel bilinear flow then models how the anchor and the residual jointly determine the multimodal action distribution. We prove that, for bilinear flow under suitable assumptions, action distribution error at unseen goals is bounded by the in-distribution flow-matching error up to problem-dependent factors. Across five manipulation tasks in simulation, BFP achieves 2.63x the out-of distribution success rate of a GCIL policy and 1.36x that of the strongest extrapolation-targeted baseline. On two real-world tasks, BFP improves over GCIL by 32%. Finally, our theory yields practical, pre deployment diagnostics for predicting which trained policies will extrapolate well and to which unseen goal.

cs.RO↗

Novelty Search with Cross-Task Collaborative Discovery

Novelty Search (NS) promotes exploration by rewarding behaviorally novel solutions rather than directly optimizing predefined objectives, making it particularly useful when objective guidance is sparse or deceptive. However, existing NS methods are typically designed for a single search task. When multiple related NS tasks are considered independently, their search processes may repeatedly explore similar regions or rediscover solutions that could be useful across tasks, leading to redundant use of the evaluation budget. To address this issue, we formulate a multitask novelty search setting and propose Multitask Novelty Search with Cross-Task Collaborative Discovery (MTNS-CoD). The central idea is to coordinate discovery across tasks so that different task-specific searches explore complementary regions while useful discoveries can still be reused across tasks. Specifically, MTNS-CoD introduces a multitask repulsion mechanism to discourage redundant exploration in similar genotype regions, together with an adaptive inter-task transfer mechanism that adjusts transfer probabilities according to the observed utility of cross-task exchanges during evolution. Their joint use promotes complementary exploration while selectively reusing beneficial discoveries. We further extend MTNS-CoD to novelty-augmented optimization, where behavioral novelty and objective information are jointly considered to support exploration under deceptive objective landscapes. Experiments on synthetic benchmarks, deceptive maze navigation, MuJoCo policy optimization, and generative novelty search show that MTNS-CoD can improve behavioral discovery and search coverage over the considered single-task and multitask baselines, with additional benefits observed on problems containing deceptive objectives.

cs.NE↗

Generalizable Robotic Insertion with World Models

Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.

cs.RO↗

Visual Sim-to-Real Learning for Robotic Insertion under Geometric Variations: Application to Rebar Installation

Rebar insertion is among the most repetitive and physically demanding tasks on construction sites, and a contact-rich problem at 1.4 mm clearance. The parts, however, vary at two levels: a nominal design per structural member, and fabrication tolerance around each nominal design. Real-world data therefore has to be re-collected as designs and batches change. We present RebarSim, a visual sim-to-real system trained entirely in simulation. A privileged state-based teacher is trained with reinforcement learning over procedurally generated rebar geometries, then distilled into a multi-view student that maps raw RGB and proprioception directly to actions under extensive domain randomization. The student transfers to the real world zero-shot, seating rebars taken from a real factory production run in 91.3% of real-robot rollouts. Underlying that result, geometry diversity and pretraining both bring benefits. Training across a diverse set of nominal designs rather than one lifts the zero-shot success of both the teacher and the student on unseen designs, and the student policy outperforms a single-design specialist on that specialist's own design. A pretrained student then adapts to a new design with 4--6x fewer distillation samples than one trained from scratch. Visual sim-to-real transfer depends on appearance randomization and the DAgger mixture: removing either one sharply lowers success. Videos, code, and task assets are available at https://rebarsim.github.io.

cs.RO↗

TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning

Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration. We present a unified framework that enables the exploration necessary to enable efficient robot policy finetuning by bridging BC pre-training and RL fine-tuning. Our pre-training method, Context-Smoothed Pre-training (CSP), injects forward-diffusion noise into policy inputs, creating a continuum between precise imitation and broad action coverage. We then fine-tune pre-trained policies via Timestep-Modulated Reinforcement Learning (TMRL), which trains the agent to dynamically adjust this conditioning during fine-tuning by modulating the diffusion timestep, granting explicit control over exploration. Integrating seamlessly with arbitrary policy inputs, e.g., states, 3D point clouds, or image-based VLA policies, we show that TMRL improves RL fine-tuning sample efficiency. Notably, TMRL enables successful real-world fine-tuning on complex manipulation tasks in under one hour. Videos and code available at https://weirdlabuw.github.io/tmrl/.

cs.RO↗

QEvict: Recoverable Quantized KV Eviction for Attention-Drift-Robust Long-Context Decoding

Autoregressive large language model inference is increasingly constrained by the memory footprint of the Key-Value (KV) cache. A dominant line of work reduces this footprint by evicting tokens that appear unimportant under attention-derived scores. However, such policies make an implicit irreversible decision: once a token is evicted, it cannot become useful again. We show that this assumption is brittle during decoding. Token and window importance drift as generated queries evolve, causing standard eviction policies to permanently discard states that later receive substantial attention under the full-cache model. To characterize this behaviour, we introduce Future Missed Mass and Global LIR, two diagnostics that measure future attention assigned to discarded states and the reactivation of historically inactive regions. We propose QEvict, a three-tier KV-cache management scheme that replaces binary retain-or-delete eviction with recoverable eviction. QEvict maintains high-confidence windows in full precision, stores intermediate windows in a quantized recoverable tier, and deletes only the lowest-confidence windows. During decoding, cumulative attention scores update window importance and when a quantized window becomes important again, it is dequantized and promoted to the full-precision. Under a fixed memory budget, this design preserves broader historical context while retaining exact full precision for the most important regions. Across long-context understanding, retrieval, and reasoning benchmarks, QEvict consistently improves over representative eviction and quantization baselines, reducing missed attention and improving information retention

cs.LG↗

LieStoNet: Learning Lie Symmetries from Spatiotemporal Data for Stochastic Dynamical Systems

Symmetry is central to modern machine learning and physics: invariances and equivariances improve sample efficiency, robustness, and out-of-distribution generalization, while symmetry principles guide scientific modeling. Yet for stochastic dynamical systems the relevant continuous symmetries are rarely known, and symmetry discovery for SDEs has remained essentially unexplored. We introduce \textit{LieStoNet}, an end-to-end, \emph{template-free} framework for discovering Lie-point symmetries of SDEs directly from spatiotemporal trajectories, without prespecifying symmetry groups, templates, or canonical coordinates. Building on the seminal SDE Lie-symmetry theory of Gaeta and Quintero (1999), which formalizes Lie-point SDE symmetries and their relation to Fokker-Planck symmetries, LieStoNet learns neural surrogates for drift and diffusion from increments, then learns projectable generators by enforcing the SDE determining equations, separately regularizing for closure under Lie brackets, adherence to the Lie algebra axioms (bilinearity, antisymmetry, Jacobi), and a non-redundant independent basis. The surrogate also defines an associated Fokker-Planck equation, enabling optional discovery of its Lie-point symmetries in parallel. Across multiple canonical SDEs with known analytic symmetries, LieStoNet recovers generators consistent with the ground-truth symmetry algebra, providing interpretable symmetry discovery for noisy dynamics. Code is available at \href{https://github.com/sumit-sinha-seas/LieStoNet_Final.git}{this link}.

cond-mat.stat-mech↗

Modeling damage and fracture in additively manufactured polymeric triply periodic minimal surface lattices

Architected triply periodic minimal surface (TPMS) lattices offer superior specific energy absorption, toughness, fatigue strength, and tunability. While recent advancements have established rate-dependent viscoplastic constitutive models to capture the complex nonlinear deformation response of additively manufactured polymeric TPMS structures, predicting fracture and the resulting structural failure remains a significant challenge. We address this by performing systematic experiments on unit cells and lattices of various sizes under tension, compression, and non-monotonic loading. The experiments inform the development of a new constitutive model that captures the damage and fracture behavior of polymeric TPMS lattices. We first implement a high-fidelity viscoplastic deformation constitutive model from Ma et al. (2026) into finite element software Abaqus/Explicit via a user material subroutine. We then propose a damage initiation criterion for amorphous polymers based on stored elastic energy and equivalent plastic strain. The damage model is implemented in Abaqus using gradient-damage framework following Konale and Srivastava(2025). The damage model and numerical simulation capability are quantitatively and qualitatively validated using experimental results for a unit cell under non-monotonic loading and lattices under tension. The proposed damage model and simulation capability enable in silico design of architected polymer structures.

cond-mat.soft↗

Latent Memory Palace: Reasoning for Control as Autoregressive Variational Inference

Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation. Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions. In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive. Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution. We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound. The resulting policy, LMP-$π$, achieves strong empirical performance in simulation and real-world domains while exhibiting interpretable, adaptive allocation of test-time compute. We further show that the same framework yields a variable-length action tokenizer, LMP-$\texttt{tok}$, which significantly improves the performance of downstream autoregressive policies. Together, these results present a new perspective on latent reasoning for control through the lens of variational inference.

cs.LG↗

($θ_l, θ_u$)-Parametric Multi-Task Optimization: Joint Search in Solution and Infinite Task Spaces

Multi-task optimization is typically characterized by a fixed and finite set of tasks. The present paper relaxes this condition by considering a non-fixed and potentially infinite set of optimization tasks defined in a parameterized, continuous and bounded task space. We refer to this unique problem setting as parametric multi-task optimization (PMTO). Assuming the bounds of the task parameters to be ($\boldsymbolθ_l$, $\boldsymbolθ_u$), a novel ($\boldsymbolθ_l$, $\boldsymbolθ_u$)-PMTO algorithm is crafted to operate in two complementary modes. In an offline optimization mode, a joint search over solution and task spaces is carried out with the creation of two approximation models: (1) for mapping points in a unified solution space to the objective spaces of all tasks, which provably accelerates convergence by acting as a conduit for inter-task knowledge transfers, and (2) for probabilistically mapping tasks to their corresponding solutions, which facilitates evolutionary exploration of under-explored regions of the task space. In the online mode, the derived models enable direct optimization of any task within the bounds without the need to search from scratch. This outcome is validated on both synthetic test problems and practical case studies, with the significant real-world applicability of PMTO shown towards fast reconfiguration of robot controllers under changing task conditions. The potential of PMTO to vastly speedup the search for solutions to minimax optimization problems is also demonstrated through an example in robust engineering design.

cs.NE↗

OGPO: Sample Efficient Full-Finetuning of Generative Control Policies

Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate that OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilization tricks, including success-buffer regularization, two-sided conservative advantages, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.

cs.LG↗

Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience

Robots trained on real world data tend to be imprecise, slow, and brittle to perturbations. Improving these policies with reinforcement learning (RL) is an appealing alternative, but this process often requires expensive training in the real world. Performing policy improvement in simulation instead provides a far cheaper alternative, but unconstrained RL in simulation can exploit contact and dynamics mismatches, resulting in unsafe behaviors that do not transfer to hardware. Common forms of regularization can furthermore limit improvement by overconstraining to an imperfect behavior prior. In this work, we propose Support-Constrained Off-Domain REinforcement (SCORE), a real-to-sim-to-real framework that constrains RL in simulation to the support of a generative policy pretrained on real data. We instantiate this constraint through flow steering, restricting SCORE to actions the base policy can already produce, which ensures transferable behaviors while maximizing policy improvement. Improving a policy with SCORE requires minimal effort: it learns from sparse rewards, avoids distillation, and leaves the base policy untouched. Across eight real-world dexterous multi-fingered robotic manipulation tasks, SCORE improves average success rate from 37.8% to 89.9%, compared to 59.5% for the best baseline, and reaches success in 36.8% fewer steps than the base policy. Ultimately, through extensive experiments and ablations, we show that simulation can substantially improve real-world manipulation policies when policy optimization is appropriately constrained, introducing a new paradigm for real-to-sim-to-real policy improvement. Videos and code are available at https://weirdlabuw.github.io/score/.

cs.RO↗