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Abhishek Gupta

Publications and source records attributed to Abhishek Gupta.

At least 73 records · Page 4Linked to original sources

AMPS: ASR with Multimodal Paraphrase Supervision

Spontaneous or conversational multilingual speech presents many challenges for state-of-the-art automatic speech recognition (ASR) systems. In this work, we present a new technique AMPS that augments a multilingual multimodal ASR system with paraphrase-based supervision for improved conversational ASR in multiple languages, including Hindi, Marathi, Malayalam, Kannada, and Nyanja. We use paraphrases of the reference transcriptions as additional supervision while training the multimodal ASR model and selectively invoke this paraphrase objective for utterances with poor ASR performance. Using AMPS with a state-of-the-art multimodal model SeamlessM4T, we obtain significant relative reductions in word error rates (WERs) of up to 5%. We present detailed analyses of our system using both objective and human evaluation metrics.

cs.CL↗

Automatic Estimation of Pedestrian Gait Features using a single camera recording: Algorithm and Statistical Analysis for Gender Difference and Obstacle Interactions

The pedestrian gait features - body sway frequency, amplitude, stride length, and speed, along with pedestrian personal space and directional bias, are important parameters to be used in different pedestrian dynamics studies. Gait feature measurements are paramount for wide-ranging applications, varying from the medical field to the design of bridges. Personal space and choice of direction (directional bias) play important roles during crowd simulations. In this study, we formulate an automatic algorithm for calculating the gait features of a trajectory extracted from video recorded using a single camera attached to the roof of a building. Our findings indicate that females have 28.64% smaller sway amplitudes, 8.68% smaller stride lengths, and 8.14% slower speeds compared to males, with no significant difference in frequency. However, according to further investigation, our study reveals that the body parameters are the main variables that dominate gait features rather than gender. We have conducted three experiments in which the volunteers are walking towards the destination a) without any obstruction, b) with a stationary non-living obstacle present in the middle of the path, and c) with a human being standing in the middle of the path. From a comprehensive statistical analysis, key observations include no significant difference in gait features with respect to gender, no significant difference in gait features in the absence or presence of an obstacle, pedestrians treating stationary human beings and stationary obstacles the same given that the gender is same to match the comfort level, and a directional bias towards the left direction, likely influenced by left-hand traffic rule in India.

physics.soc-ph↗

SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning

In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to widespread adoption of robotic RL, as well as further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely-adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope that these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at https://serl-robot.github.io/

cs.RO↗

SRSA: Skill Retrieval and Adaptation for Robotic Assembly Tasks

Enabling robots to learn novel tasks in a data-efficient manner is a long-standing challenge. Common strategies involve carefully leveraging prior experiences, especially transition data collected on related tasks. Although much progress has been made for general pick-and-place manipulation, far fewer studies have investigated contact-rich assembly tasks, where precise control is essential. We introduce SRSA (Skill Retrieval and Skill Adaptation), a novel framework designed to address this problem by utilizing a pre-existing skill library containing policies for diverse assembly tasks. The challenge lies in identifying which skill from the library is most relevant for fine-tuning on a new task. Our key hypothesis is that skills showing higher zero-shot success rates on a new task are better suited for rapid and effective fine-tuning on that task. To this end, we propose to predict the transfer success for all skills in the skill library on a novel task, and then use this prediction to guide the skill retrieval process. We establish a framework that jointly captures features of object geometry, physical dynamics, and expert actions to represent the tasks, allowing us to efficiently learn the transfer success predictor. Extensive experiments demonstrate that SRSA significantly outperforms the leading baseline. When retrieving and fine-tuning skills on unseen tasks, SRSA achieves a 19% relative improvement in success rate, exhibits 2.6x lower standard deviation across random seeds, and requires 2.4x fewer transition samples to reach a satisfactory success rate, compared to the baseline. Furthermore, policies trained with SRSA in simulation achieve a 90% mean success rate when deployed in the real world. Please visit our project webpage https://srsa2024.github.io/.

cs.RO↗

Embracing Nonlinearity and Geometry: A dimensional analysis guided design of shock absorbing materials

Protective applications require energy-absorbing materials that are soft and compressible enough to absorb kinetic energy from impacts, yet stiff enough to bear crushing loads. Achieving this balance requires careful consideration of both mechanical properties of the material and geometry of the shock-absorbing pads. Conventional shock-absorbing pads are typically made from very thick foams that exhibit a plateau of constant stress in their stress-strain response, while foams with a non-linearly stiffening stress-strain response are often considered ineffective. Contrary to this belief, we demonstrate that foams with a nonlinear stress-strain response can be effective for achieving protective pads that are both thin and lightweight, particularly for pad geometries requiring a large cross-sectional area. We introduce a new framework for the thickness or volume-constrained design of compact and lightweight protective foams while ensuring the desired structural integrity and mechanical performance. Our streamlined dimensional analysis provides geometric constraints on the dimensionless thickness and cross-sectional area of a protective foam with a given stress-strain response to limit the acceleration and compressive strain within desired critical limits. We also identify optimal mechanical properties that will result in the most compact and lightest protective foam pad for absorbing the given kinetic energy of impact. Guided by this design framework, we achieve optimal protective properties in hierarchically architected vertically aligned carbon nanotube (VACNT) foams, enabling next generation protective applications in extreme environments.

cond-mat.mtrl-sci↗

Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning

Robot learning requires a considerable amount of high-quality data to realize the promise of generalization. However, large data sets are costly to collect in the real world. Physics simulators can cheaply generate vast data sets with broad coverage over states, actions, and environments. However, physics engines are fundamentally misspecified approximations to reality. This makes direct zero-shot transfer from simulation to reality challenging, especially in tasks where precise and force-sensitive manipulation is necessary. Thus, fine-tuning these policies with small real-world data sets is an appealing pathway for scaling robot learning. However, current reinforcement learning fine-tuning frameworks leverage general, unstructured exploration strategies which are too inefficient to make real-world adaptation practical. This paper introduces the Simulation-Guided Fine-tuning (SGFT) framework, which demonstrates how to extract structural priors from physics simulators to substantially accelerate real-world adaptation. Specifically, our approach uses a value function learned in simulation to guide real-world exploration. We demonstrate this approach across five real-world dexterous manipulation tasks where zero-shot sim-to-real transfer fails. We further demonstrate our framework substantially outperforms baseline fine-tuning methods, requiring up to an order of magnitude fewer real-world samples and succeeding at difficult tasks where prior approaches fail entirely. Last but not least, we provide theoretical justification for this new paradigm which underpins how SGFT can rapidly learn high-performance policies in the face of large sim-to-real dynamics gaps. Project webpage: https://weirdlabuw.github.io/sgft/{weirdlabuw.github.io/sgft}

cs.RO↗

Distributional Successor Features Enable Zero-Shot Policy Optimization

Intelligent agents must be generalists, capable of quickly adapting to various tasks. In reinforcement learning (RL), model-based RL learns a dynamics model of the world, in principle enabling transfer to arbitrary reward functions through planning. However, autoregressive model rollouts suffer from compounding error, making model-based RL ineffective for long-horizon problems. Successor features offer an alternative by modeling a policy's long-term state occupancy, reducing policy evaluation under new rewards to linear regression. Yet, zero-shot policy optimization for new tasks with successor features can be challenging. This work proposes a novel class of models, i.e., Distributional Successor Features for Zero-Shot Policy Optimization (DiSPOs), that learn a distribution of successor features of a stationary dataset's behavior policy, along with a policy that acts to realize different successor features achievable within the dataset. By directly modeling long-term outcomes in the dataset, DiSPOs avoid compounding error while enabling a simple scheme for zero-shot policy optimization across reward functions. We present a practical instantiation of DiSPOs using diffusion models and show their efficacy as a new class of transferable models, both theoretically and empirically across various simulated robotics problems. Videos and code available at https://weirdlabuw.github.io/dispo/.

cs.LG↗

Tiered Acquisition for Constrained Bayesian Optimization: An Application to Analog Circuits

Analog circuit design can be considered as an optimization problem with the targeted circuit specifications as constraints. When stringent circuit specifications are considered, it is desired to have an optimization methodology that adapts well to heavily constrained search spaces. To this end, we propose a novel Bayesian optimization algorithm with a tiered ensemble of acquisition functions and demonstrate its considerable application potential for analog circuit design automation. Our method is the first to introduce the concept of multiple dominance among acquisition functions, allowing the search for the optimal solutions to be effectively bounded \emph{within} the predicted set of feasible solutions in a constrained search space. This has resulted in a significant reduction in constraint violations by the candidate solutions, leading to better-optimized designs within tight computational budgets. The methodology is validated in gain and area optimization of a two-stage Miller compensated operational amplifier in a 65 nm technology. In comparison to robust baselines and state-of-the-art algorithms, this method reduces constraint violations by up to 38% and improves the target objective by up to 43%. The source code of our algorithm is made available at https://github.com/riarashid/TRACE.

cs.NE↗

Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation

Imitation learning methods need significant human supervision to learn policies robust to changes in object poses, physical disturbances, and visual distractors. Reinforcement learning, on the other hand, can explore the environment autonomously to learn robust behaviors but may require impractical amounts of unsafe real-world data collection. To learn performant, robust policies without the burden of unsafe real-world data collection or extensive human supervision, we propose RialTo, a system for robustifying real-world imitation learning policies via reinforcement learning in "digital twin" simulation environments constructed on the fly from small amounts of real-world data. To enable this real-to-sim-to-real pipeline, RialTo proposes an easy-to-use interface for quickly scanning and constructing digital twins of real-world environments. We also introduce a novel "inverse distillation" procedure for bringing real-world demonstrations into simulated environments for efficient fine-tuning, with minimal human intervention and engineering required. We evaluate RialTo across a variety of robotic manipulation problems in the real world, such as robustly stacking dishes on a rack, placing books on a shelf, and six other tasks. RialTo increases (over 67%) in policy robustness without requiring extensive human data collection. Project website and videos at https://real-to-sim-to-real.github.io/RialTo/

cs.RO↗

Learning to Cooperate with Humans using Generative Agents

Training agents that can coordinate zero-shot with humans is a key mission in multi-agent reinforcement learning (MARL). Current algorithms focus on training simulated human partner policies which are then used to train a Cooperator agent. The simulated human is produced either through behavior cloning over a dataset of human cooperation behavior, or by using MARL to create a population of simulated agents. However, these approaches often struggle to produce a Cooperator that can coordinate well with real humans, since the simulated humans fail to cover the diverse strategies and styles employed by people in the real world. We show \emph{learning a generative model of human partners} can effectively address this issue. Our model learns a latent variable representation of the human that can be regarded as encoding the human's unique strategy, intention, experience, or style. This generative model can be flexibly trained from any (human or neural policy) agent interaction data. By sampling from the latent space, we can use the generative model to produce different partners to train Cooperator agents. We evaluate our method -- \textbf{G}enerative \textbf{A}gent \textbf{M}odeling for \textbf{M}ulti-agent \textbf{A}daptation (GAMMA) -- on Overcooked, a challenging cooperative cooking game that has become a standard benchmark for zero-shot coordination. We conduct an evaluation with real human teammates, and the results show that GAMMA consistently improves performance, whether the generative model is trained on simulated populations or human datasets. Further, we propose a method for posterior sampling from the generative model that is biased towards the human data, enabling us to efficiently improve performance with only a small amount of expensive human interaction data.

cs.LG↗

Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL

In order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches -- least-squares regression oracles and naive randomized exploration -- yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails. We validate our theoretical results on several realistic robotic simulators and a real-world robotic sim2real task, demonstrating that transferring exploratory policies can yield substantial gains in practice as well.

cs.LG↗

Data Efficient Behavior Cloning for Fine Manipulation via Continuity-based Corrective Labels

We consider imitation learning with access only to expert demonstrations, whose real-world application is often limited by covariate shift due to compounding errors during execution. We investigate the effectiveness of the Continuity-based Corrective Labels for Imitation Learning (CCIL) framework in mitigating this issue for real-world fine manipulation tasks. CCIL generates corrective labels by learning a locally continuous dynamics model from demonstrations to guide the agent back toward expert states. Through extensive experiments on peg insertion and fine grasping, we provide the first empirical validation that CCIL can significantly improve imitation learning performance despite discontinuities present in contact-rich manipulation. We find that: (1) real-world manipulation exhibits sufficient local smoothness to apply CCIL, (2) generated corrective labels are most beneficial in low-data regimes, and (3) label filtering based on estimated dynamics model error enables performance gains. To effectively apply CCIL to robotic domains, we offer a practical instantiation of the framework and insights into design choices and hyperparameter selection. Our work demonstrates CCIL's practicality for alleviating compounding errors in imitation learning on physical robots.

cs.RO↗

Parameter-efficient Adaptation of Multilingual Multimodal Models for Low-resource ASR

Automatic speech recognition (ASR) for low-resource languages remains a challenge due to the scarcity of labeled training data. Parameter-efficient fine-tuning and text-only adaptation are two popular methods that have been used to address such low-resource settings. In this work, we investigate how these techniques can be effectively combined using a multilingual multimodal model like SeamlessM4T. Multimodal models are able to leverage unlabeled text via text-only adaptation with further parameter-efficient ASR fine-tuning, thus boosting ASR performance. We also show cross-lingual transfer from a high-resource language, achieving up to a relative 17% WER reduction over a baseline in a zero-shot setting without any labeled speech.

cs.CL↗

Semantically Controllable Augmentations for Generalizable Robot Learning

Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to generalize despite these challenges, it is essential to leverage sources of data or priors beyond the robot's direct experience. In this work, we posit that image-text generative models, which are pre-trained on large corpora of web-scraped data, can serve as such a data source. These generative models encompass a broad range of real-world scenarios beyond a robot's direct experience and can synthesize novel synthetic experiences that expose robotic agents to additional world priors aiding real-world generalization at no extra cost. In particular, our approach leverages pre-trained generative models as an effective tool for data augmentation. We propose a generative augmentation framework for semantically controllable augmentations and rapidly multiplying robot datasets while inducing rich variations that enable real-world generalization. Based on diverse augmentations of robot data, we show how scalable robot manipulation policies can be trained and deployed both in simulation and in unseen real-world environments such as kitchens and table-tops. By demonstrating the effectiveness of image-text generative models in diverse real-world robotic applications, our generative augmentation framework provides a scalable and efficient path for boosting generalization in robot learning at no extra human cost.

cs.RO↗

Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning

Reinforcement Learning from Human Feedback (RLHF) is a powerful paradigm for aligning foundation models to human values and preferences. However, current RLHF techniques cannot account for the naturally occurring differences in individual human preferences across a diverse population. When these differences arise, traditional RLHF frameworks simply average over them, leading to inaccurate rewards and poor performance for individual subgroups. To address the need for pluralistic alignment, we develop a class of multimodal RLHF methods. Our proposed techniques are based on a latent variable formulation - inferring a novel user-specific latent and learning reward models and policies conditioned on this latent without additional user-specific data. While conceptually simple, we show that in practice, this reward modeling requires careful algorithmic considerations around model architecture and reward scaling. To empirically validate our proposed technique, we first show that it can provide a way to combat underspecification in simulated control problems, inferring and optimizing user-specific reward functions. Next, we conduct experiments on pluralistic language datasets representing diverse user preferences and demonstrate improved reward function accuracy. We additionally show the benefits of this probabilistic framework in terms of measuring uncertainty, and actively learning user preferences. This work enables learning from diverse populations of users with divergent preferences, an important challenge that naturally occurs in problems from robot learning to foundation model alignment.

cs.LG↗

Bayesian Inverse Transfer in Evolutionary Multiobjective Optimization

Transfer optimization enables data-efficient optimization of a target task by leveraging experiential priors from related source tasks. This is especially useful in multiobjective optimization settings where a set of trade-off solutions is sought under tight evaluation budgets. In this paper, we introduce a novel concept of \textit{inverse transfer} in multiobjective optimization. Inverse transfer stands out by employing Bayesian inverse Gaussian process models to map performance vectors in the objective space to population search distributions in task-specific decision space, facilitating knowledge transfer through objective space unification. Building upon this idea, we introduce the first Inverse Transfer Evolutionary Multiobjective Optimizer (invTrEMO). A key highlight of invTrEMO is its ability to harness the common objective functions prevalent in many application areas, even when decision spaces do not precisely align between tasks. This allows invTrEMO to uniquely and effectively utilize information from heterogeneous source tasks as well. Furthermore, invTrEMO yields high-precision inverse models as a significant byproduct, enabling the generation of tailored solutions on-demand based on user preferences. Empirical studies on multi- and many-objective benchmark problems, as well as a practical case study, showcase the faster convergence rate and modelling accuracy of the invTrEMO relative to state-of-the-art evolutionary and Bayesian optimization algorithms. The source code of the invTrEMO is made available at https://github.com/LiuJ-2023/invTrEMO.

cs.NE↗

Improving Self-supervised Pre-training using Accent-Specific Codebooks

Speech accents present a serious challenge to the performance of state-of-the-art end-to-end Automatic Speech Recognition (ASR) systems. Even with self-supervised learning and pre-training of ASR models, accent invariance is seldom achieved. In this work, we propose an accent-aware adaptation technique for self-supervised learning that introduces a trainable set of accent-specific codebooks to the self-supervised architecture. These learnable codebooks enable the model to capture accent specific information during pre-training, that is further refined during ASR finetuning. On the Mozilla Common Voice dataset, our proposed approach outperforms all other accent-adaptation approaches on both seen and unseen English accents, with up to 9% relative reduction in word error rate (WER).

cs.CL↗

ASID: Active Exploration for System Identification in Robotic Manipulation

Model-free control strategies such as reinforcement learning have shown the ability to learn control strategies without requiring an accurate model or simulator of the world. While this is appealing due to the lack of modeling requirements, such methods can be sample inefficient, making them impractical in many real-world domains. On the other hand, model-based control techniques leveraging accurate simulators can circumvent these challenges and use a large amount of cheap simulation data to learn controllers that can effectively transfer to the real world. The challenge with such model-based techniques is the requirement for an extremely accurate simulation, requiring both the specification of appropriate simulation assets and physical parameters. This requires considerable human effort to design for every environment being considered. In this work, we propose a learning system that can leverage a small amount of real-world data to autonomously refine a simulation model and then plan an accurate control strategy that can be deployed in the real world. Our approach critically relies on utilizing an initial (possibly inaccurate) simulator to design effective exploration policies that, when deployed in the real world, collect high-quality data. We demonstrate the efficacy of this paradigm in identifying articulation, mass, and other physical parameters in several challenging robotic manipulation tasks, and illustrate that only a small amount of real-world data can allow for effective sim-to-real transfer. Project website at https://weirdlabuw.github.io/asid

cs.RO↗