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Abraham George

Publications and source records attributed to Abraham George.

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Synthesizing the Kill Chain: A Zero-Shot Framework for Target Verification and Tactical Reasoning on the Edge

Deploying autonomous edge robotics in dynamic military environments is constrained by both scarce domain-specific training data and the computational limits of edge hardware. This paper introduces a hierarchical, zero-shot framework that cascades lightweight object detection with compact Vision-Language Models (VLMs) from the Qwen and Gemma families (4B-12B parameters). Grounding DINO serves as a high-recall, text-promptable region proposer, and frames with high detection confidence are passed to edge-class VLMs for semantic verification. We evaluate this pipeline on 55 high-fidelity synthetic videos from Battlefield 6 across three tasks: false-positive filtering (up to 100% accuracy), damage assessment (up to 97.5%), and fine-grained vehicle classification (55-90%). We further extend the pipeline into an agentic Scout-Commander workflow, achieving 100% correct asset deployment and a 9.8/10 reasoning score (graded by GPT-4o) with sub-75-second latency. A novel "Controlled Input" methodology decouples perception from reasoning, revealing distinct failure phenotypes: Gemma3-12B excels at tactical logic but fails in visual perception, while Gemma3-4B exhibits reasoning collapse even with accurate inputs. These findings validate hierarchical zero-shot architectures for edge autonomy and provide a diagnostic framework for certifying VLM suitability in safety-critical applications.

cs.CV

LLM Trainer: Automated Robotic Data Generation via Demonstration Augmentation using LLMs

We present LLM Trainer, a fully automated pipeline that leverages the world knowledge of Large Language Models (LLMs) to transform a small number of human demonstrations (as few as one) into a large robot dataset for imitation learning. Our approach decomposes demonstration generation into two steps: (1) offline demonstration annotation that extracts keyframes, salient objects, and pose-object relations; and (2) online keypose retargeting that adapts those keyframes to a new scene, given an initial observation. Using these modified keypoints, our system warps the original demonstration to generate a new trajectory, which is then executed, and the resulting demo, if successful, is saved. Because the annotation is reusable across scenes, we use Thompson sampling to optimize the annotation, significantly improving generation success rate. We evaluate our method on a range of tasks, and find that our data annotation method consistently outperforms expert-engineered baselines. We further show an ensemble policy that combines the optimized LLM feed-forward plan with a learned feedback imitation learning controller. Finally, we demonstrate hardware feasibility on a Franka Emika Panda robot. For additional materials and demonstration videos, please see the project website: https://sites.google.com/andrew.cmu.edu/llm-trainer

cs.RO

RT-Cache: Training-Free Retrieval for Real-Time Manipulation

Real robots are expected to repeat the same behavior in new environments with very little new data, yet modern controllers either incur heavy per-step inference or require deployment-time fine-tuning. We propose RT-Cache, a training-free retrieval-as-control pipeline that caches diverse image action trajectories in a unified vector memory and, at test time, embeds the current frame to retrieve and replay multi-step snippets, replacing per-step model calls. A hierarchical search keeps lookups sub-second at million scale, shifting cost from compute to storage and enabling real-time control on modest GPUs. Across real-robot tasks and large open logs, RT-Cache achieves higher success and lower completion time than strong retrieval baselines (approximately x2 higher success and ~30% faster in our settings), and a single-episode anchoring study shows immediate adaptation to a more complex, contact-rich task without fine-tuning. RT-Cache turns experience into an append-only memory, offering a simple, scalable path to few-shot deployment today and a foundation for multimodal keys and optional integration with high-level policies. Project page: https://rt-cache.github.io/.

cs.RO

Semantic Intelligence: Integrating GPT-4 with A Planning in Low-Cost Robotics

Classical robot navigation often relies on hardcoded state machines and purely geometric path planners, limiting a robot's ability to interpret high-level semantic instructions. In this paper, we first assess GPT-4's ability to act as a path planner compared to the A* algorithm, then present a hybrid planning framework that integrates GPT-4's semantic reasoning with A* on a low-cost robot platform operating on ROS2 Humble. Our approach eliminates explicit finite state machine (FSM) coding by using prompt-based GPT-4 reasoning to handle task logic while maintaining the accurate paths computed by A*. The GPT-4 module provides semantic understanding of instructions and environmental cues (e.g., recognizing toxic obstacles or crowded areas to avoid, or understanding low-battery situations requiring alternate route selection), and dynamically adjusts the robot's occupancy grid via obstacle buffering to enforce semantic constraints. We demonstrate multi-step reasoning for sequential tasks, such as first navigating to a resource goal and then reaching a final destination safely. Experiments on a Petoi Bittle robot with an overhead camera and Raspberry Pi Zero 2W compare classical A* against GPT-4-assisted planning. Results show that while A* is faster and more accurate for basic route generation and obstacle avoidance, the GPT-4-integrated system achieves high success rates (96-100%) on semantic tasks that are infeasible for pure geometric planners. This work highlights how affordable robots can exhibit intelligent, context-aware behaviors by leveraging large language model reasoning with minimal hardware and no fine-tuning.

cs.RO

LLM-Drone: Aerial Additive Manufacturing with Drones Planned Using Large Language Models

Additive manufacturing (AM) has transformed the production landscape by enabling the precision creation of complex geometries. However, AM faces limitations when applied to challenging environments, such as elevated surfaces and remote locations. Aerial additive manufacturing, facilitated by drones, presents a solution to these challenges. However, despite advances in methods for the planning, control, and localization of drones, the accuracy of these methods is insufficient to run traditional feedforward extrusion-based additive manufacturing processes (such as Fused Deposition Manufacturing). Recently, the emergence of LLMs has revolutionized various fields by introducing advanced semantic reasoning and real-time planning capabilities. This paper proposes the integration of LLMs with aerial additive manufacturing to assist with the planning and execution of construction tasks, granting greater flexibility and enabling a feed-back based design and construction system. Using the semantic understanding and adaptability of LLMs, we can overcome the limitations of drone based systems by dynamically generating and adapting building plans on site, ensuring efficient and accurate construction even in constrained environments. Our system is able to design and build structures given only a semantic prompt and has shown success in understanding the spatial environment despite tight planning constraints. Our method's feedback system enables replanning using the LLM if the manufacturing process encounters unforeseen errors, without requiring complicated heuristics or evaluation functions. Combining the semantic planning with automatic error correction, our system achieved a 90% build accuracy, converting simple text prompts to build structures.

cs.RO

PLATO: Planning with LLMs and Affordances for Tool Manipulation

As robotic systems become increasingly integrated into complex real-world environments, there is a growing need for approaches that enable robots to understand and act upon natural language instructions without relying on extensive pre-programmed knowledge of their surroundings. This paper presents PLATO, an innovative system that addresses this challenge by leveraging specialized large language model agents to process natural language inputs, understand the environment, predict tool affordances, and generate executable actions for robotic systems. Unlike traditional systems that depend on hard-coded environmental information, PLATO employs a modular architecture of specialized agents to operate without any initial knowledge of the environment. These agents identify objects and their locations within the scene, generate a comprehensive high-level plan, translate this plan into a series of low-level actions, and verify the completion of each step. The system is particularly tested on challenging tool-use tasks, which involve handling diverse objects and require long-horizon planning. PLATO's design allows it to adapt to dynamic and unstructured settings, significantly enhancing its flexibility and robustness. By evaluating the system across various complex scenarios, we demonstrate its capability to tackle a diverse range of tasks and offer a novel solution to integrate LLMs with robotic platforms, advancing the state-of-the-art in autonomous robotic task execution. For videos and prompt details, please see our project website: https://sites.google.com/andrew.cmu.edu/plato

cs.RO

Low Fidelity Visuo-Tactile Pretraining Improves Vision-Only Manipulation Performance

Tactile perception is essential for real-world manipulation tasks, yet the high cost and fragility of tactile sensors can limit their practicality. In this work, we explore BeadSight (a low-cost, open-source tactile sensor) alongside a tactile pre-training approach, an alternative method to precise, pre-calibrated sensors. By pre-training with the tactile sensor and then disabling it during downstream tasks, we aim to enhance robustness and reduce costs in manipulation systems. We investigate whether tactile pre-training, even with a low-fidelity sensor like BeadSight, can improve the performance of an imitation learning agent on complex manipulation tasks. Through visuo-tactile pre-training on both similar and dissimilar tasks, we analyze its impact on a longer-horizon downstream task. Our experiments show that visuo-tactile pre-training improved performance on a USB cable plugging task by up to 65% with vision-only inference. Additionally, on a longer-horizon drawer pick-and-place task, pre-training--whether on a similar, dissimilar, or identical task--consistently improved performance, highlighting the potential for a large-scale visuo-tactile pre-trained encoder.

cs.RO

BeadSight: An Inexpensive Tactile Sensor Using Hydro-Gel Beads

In robotic manipulation, tactile sensors are indispensable, especially when dealing with soft objects, objects of varying dimensions, or those out of the robot's direct line of sight. Traditional tactile sensors often grapple with challenges related to cost and durability. To address these issues, our study introduces a novel approach to visuo-tactile sensing with an emphasis on economy and replacablity. Our proposed sensor, BeadSight, uses hydro-gel beads encased in a vinyl bag as an economical, easily replaceable sensing medium. When the sensor makes contact with a surface, the deformation of the hydrogel beads is observed using a rear camera. This observation is then passed through a U-net Neural Network to predict the forces acting on the surface of the bead bag, in the form of a pressure map. Our results show that the sensor can accurately predict these pressure maps, detecting the location and magnitude of forces applied to the surface. These abilities make BeadSight an effective, inexpensive, and easily replaceable tactile sensor, ideal for many robotics applications.

cs.RO

VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies

Tactile information is a critical tool for dexterous manipulation. As humans, we rely heavily on tactile information to understand objects in our environments and how to interact with them. We use touch not only to perform manipulation tasks but also to learn how to perform these tasks. Therefore, to create robotic agents that can learn to complete manipulation tasks at a human or super-human level of performance, we need to properly incorporate tactile information into both skill execution and skill learning. In this paper, we investigate how we can incorporate tactile information into imitation learning platforms to improve performance on manipulation tasks. We show that incorporating visuo-tactile pretraining improves imitation learning performance, not only for tactile agents (policies that use tactile information at inference), but also for non-tactile agents (policies that do not use tactile information at inference). For these non-tactile agents, pretraining with tactile information significantly improved performance (for example, improving the accuracy on USB plugging from 20% to 85%), reaching a level on par with visuo-tactile agents, and even surpassing them in some cases. For demonstration videos and access to our codebase, see the project website: https://sites.google.com/andrew.cmu.edu/visuo-tactile-pretraining

cs.RO

Fluid Viscosity Prediction Leveraging Computer Vision and Robot Interaction

Accurately determining fluid viscosity is crucial for various industrial and scientific applications. Traditional methods of viscosity measurement, though reliable, often require manual intervention and cannot easily adapt to real-time monitoring. With advancements in machine learning and computer vision, this work explores the feasibility of predicting fluid viscosity by analyzing fluid oscillations captured in video data. The pipeline employs a 3D convolutional autoencoder pretrained in a self-supervised manner to extract and learn features from semantic segmentation masks of oscillating fluids. Then, the latent representations of the input data, produced from the pretrained autoencoder, is processed with a distinct inference head to infer either the fluid category (classification) or the fluid viscosity (regression) in a time-resolved manner. When the latent representations generated by the pretrained autoencoder are used for classification, the system achieves a 97.1% accuracy across a total of 4,140 test datapoints. Similarly, for regression tasks, employing an additional fully-connected network as a regression head allows the pipeline to achieve a mean absolute error of 0.258 over 4,416 test datapoints. This study represents an innovative contribution to both fluid characterization and the evolving landscape of Artificial Intelligence, demonstrating the potential of deep learning in achieving near real-time viscosity estimation and addressing practical challenges in fluid dynamics through the analysis of video data capturing oscillating fluid dynamics.

cs.LG

Pour me a drink: Robotic Precision Pouring Carbonated Beverages into Transparent Containers

With the growing emphasis on the development and integration of service robots within household environments, we will need to endow robots with the ability to reliably pour a variety of liquids. However, liquid handling and pouring is a challenging task due to the complex dynamics and varying properties of different liquids, the exacting precision required to prevent spills and ensure accurate pouring, and the necessity for robots to adapt seamlessly to a multitude of containers in real-world scenarios. In response to these challenges, we propose a novel autonomous robotics pipeline that empowers robots to execute precision pouring tasks, encompassing both carbonated and non-carbonated liquids, as well as opaque and transparent liquids, into a variety of transparent containers. Our proposed approach maximizes the potential of RGB input alone, achieving zero-shot capability by harnessing existing pre-trained vision segmentation models. This eliminates the need for additional data collection, manual image annotations, or extensive training. Furthermore, our work integrates ChatGPT, facilitating seamless interaction between individuals without prior expertise in robotics and our pouring pipeline, this integration enables users to effortlessly request and execute pouring actions. Our experiments demonstrate the pipeline's capability to successfully pour a diverse range of carbonated and non-carbonated beverages into containers of varying sizes, relying solely on visual input.

cs.RO

One ACT Play: Single Demonstration Behavior Cloning with Action Chunking Transformers

Learning from human demonstrations (behavior cloning) is a cornerstone of robot learning. However, most behavior cloning algorithms require a large number of demonstrations to learn a task, especially for general tasks that have a large variety of initial conditions. Humans, however, can learn to complete tasks, even complex ones, after only seeing one or two demonstrations. Our work seeks to emulate this ability, using behavior cloning to learn a task given only a single human demonstration. We achieve this goal by using linear transforms to augment the single demonstration, generating a set of trajectories for a wide range of initial conditions. With these demonstrations, we are able to train a behavior cloning agent to successfully complete three block manipulation tasks. Additionally, we developed a novel addition to the temporal ensembling method used by action chunking agents during inference. By incorporating the standard deviation of the action predictions into the ensembling method, our approach is more robust to unforeseen changes in the environment, resulting in significant performance improvements.

cs.RO

RoboChop: Autonomous Framework for Fruit and Vegetable Chopping Leveraging Foundational Models

With the goal of developing fully autonomous cooking robots, developing robust systems that can chop a wide variety of objects is important. Existing approaches focus primarily on the low-level dynamics of the cutting action, which overlooks some of the practical real-world challenges of implementing autonomous cutting systems. In this work we propose an autonomous framework to sequence together action primitives for the purpose of chopping fruits and vegetables on a cluttered cutting board. We present a novel technique to leverage vision foundational models SAM and YOLO to accurately detect, segment, and track fruits and vegetables as they visually change through the sequences of chops, finetuning YOLO on a novel dataset of whole and chopped fruits and vegetables. In our experiments, we demonstrate that our simple pipeline is able to reliably chop a variety of fruits and vegetables ranging in size, appearance, and texture, meeting a variety of chopping specifications, including fruit type, number of slices, and types of slices.

cs.RO

OpenVR: Teleoperation for Manipulation

Across the robotics field, quality demonstrations are an integral part of many control pipelines. However, collecting high-quality demonstration trajectories remains time-consuming and difficult, often resulting in the number of demonstrations being the performance bottleneck. To address this issue, we present a method of Virtual Reality (VR) Teleoperation that uses an Oculus VR headset to teleoperate a Franka Emika Panda robot. Although other VR teleoperation methods exist, our code is open source, designed for readily available consumer hardware, easy to modify, agnostic to experimental setup, and simple to use.

cs.RO

Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning

The use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually 'teach' the model is somewhat antithetical to the goals of reinforcement learning. This paper attempts to minimize human involvement in the learning process while retaining the performance advantages by using a single human example collected through a simple-to-use virtual reality simulation to assist with RL training. Our method augments a single demonstration to generate numerous human-like demonstrations that, when combined with Deep Deterministic Policy Gradients and Hindsight Experience Replay (DDPG + HER) significantly improve training time on simple tasks and allows the agent to solve a complex task (block stacking) that DDPG + HER alone cannot solve. The model achieves this significant training advantage using a single human example, requiring less than a minute of human input. Moreover, despite learning from a human example, the agent is not constrained to human-level performance, often learning a policy that is significantly different from the human demonstration.

cs.LG