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Abu Hanif Muhammad Syarubany

Publications and source records attributed to Abu Hanif Muhammad Syarubany.

8 recordsLinked to original sources

Event-Driven Refresh and Recurrence Memory to Reduce Stale Grounding in Referring Video Object Segmentation

Referring Video Object Segmentation (RVOS) aims to produce a pixel-accurate mask sequence for an object specified by natural language. Sa2VA combines a multimodal large language model with SAM2 for grounded segmentation; however, its inference typically grounds the query from a small fixed set of initial keyframes and then relies on propagation. In long or dynamic videos, this can cause stale grounding and persistent false positives when the object composition changes (e.g., distractors enter or the target disappears/re-appears). We propose Event-Driven Refresh + Recurrence Memory (EDRRM), an enhancement that selectively re-invokes Sa2VA only at stable change points. EDRRM triggers refresh boundaries using an EMA-smoothed event score computed from tracking-derived cues (births/deaths and coarse composition/layout changes) with temporal constraints. A recurrence memory further retrieves anchor frames via CLIP similarity to re-condition the model on re-appearance events. Experiments on Ref-DAVIS17, MeViS, and ReVOS show that EDRRM achieves a competitive accuracy-efficiency trade-off relative to fixed-window and FrameDiff-SSIM baselines, maintaining comparable or superior J&F scores at substantially lower average refresh-call budgets and reducing false-positive failures. End-to-end runtime analysis further confirms that the overhead introduced by tracking, CLIP-based recurrence matching, and the identifiability gate remains modest relative to the dominant Sa2VA inference cost, thereby validating the efficiency of the proposed pipeline.

cs.CV↗

Locomotion-Grounded Humanoid Soccer: Task-Gated Reinforcement Learning of a Multi-Directional Kicking Library

Recent humanoid soccer systems make motion tracking the substrate and derive locomotion from it, typically by steering a motion-reference anchor toward the ball. This yields strong shooting results, but locomotion is trained only on the narrow, deterministic command distribution ball approach induces, never evaluated as a capability in its own right. We invert the stack: a general, command-conditioned locomotion policy is trained first as the substrate, and N motion-guided kicking skills are added on top as task-gated layers, so the reachable gait space is set by the locomotion curriculum rather than any reference clip. Because every skill starts from and returns to this same commandable state, locomotion also becomes a composition hub (O(N) transitions rather than O(N^2)), and post-strike stabilisation is handed back to the trained controller rather than scripted per clip. We instantiate this on a 29-DoF Unitree G1 with seven retargeted kicking skills spanning 259.5 degrees of nominal aim direction, including lateral, rearward and weak-foot strikes a single forward-facing reference cannot express, and report shooting accuracy alongside command-tracking, terrain and push-recovery results with the full skill library attached, an axis prior humanoid soccer systems do not report. The library is validated on hardware across forward, lateral, rearward and commanded approaches.

cs.RO↗

EquivDP3: A SIM(3)-Invariant Point-Cloud Encoder for Data-Efficient Humanoid Loco-Manipulation

Visuomotor policies for humanoid loco-manipulation must generalize across object poses and lighting from only a handful of demonstrations. 3D Diffusion Policy (DP3) conditions a diffusion-based action generator on point-cloud features, but its PointNet-style encoder has no built-in equivariance to the rotations, translations, and scalings (SIM(3)) that manipulation tasks respect. EquiBot closed this gap for wheeled manipulators with a SIM(3)-equivariant Vector Neuron Network (VNN) encoder. We extend this to a substantially more complex embodiment, the 43-joint Unitree G1 humanoid, and propose EquivDP3: a two-stage policy where a high-level diffusion planner with a SIM(3)-equivariant VNN encoder emits 6 Hz whole-body command chunks, executed at 50 Hz by a frozen, pre-trained RL locomotion policy and a differential inverse-kinematics module for the arms, trained end-to-end by behavior cloning. Across two simulated IsaacLab benchmarks and four non-equivariant baselines (5-100 demonstrations, in- and out-of-distribution), EquivDP3's advantage concentrates in the low-data regime: at 5-10 demonstrations it reaches 67.1% success versus 38.2-52.4% for the baselines, while by 50-100 all encoders converge (74.3-85.2%) and the ordering is no longer meaningful. A proprioception-only control confirms this gap is genuinely perceptual: with the point cloud removed, success drops to 31% vs. 60% (EquivDP3) at 5 demonstrations and 78% vs. 99% at 10, but vanishes by 50-100, showing the high-data plateau reflects a benchmark ceiling, not five encoders learning the same invariance. The encoder costs only 0.8 ms of extra latency per action chunk over the PointNet encoder it replaces. Baking geometric symmetry into a hierarchical diffusion policy's perception backbone is a practical, nearly free way to improve data efficiency for humanoid loco-manipulation when demonstrations are scarce.

cs.RO↗

LLM-Based Agentic Exploration for Robot Navigation & Manipulation with Skill Orchestration

This paper presents an end-to-end LLM-based agentic exploration system for an indoor shopping task, evaluated in both Gazebo simulation and a corresponding real-world corridor layout. The robot incrementally builds a lightweight semantic map by detecting signboards at junctions and storing direction-to-POI relations together with estimated junction poses, while AprilTags provide repeatable anchors for approach and alignment. Given a natural-language shopping request, an LLM produces a constrained discrete action at each junction (direction and whether to enter a store), and a ROS finite-state main controller executes the decision by gating modular motion primitives, including local-costmap-based obstacle avoidance, AprilTag approaching, store entry, and grasping. Qualitative results show that the integrated stack can perform end-to-end task execution from user instruction to multi-store navigation and object retrieval, while remaining modular and debuggable through its text-based map and logged decision history.

cs.RO↗

Diffusion Posterior Sampling for Super-Resolution under Gaussian Measurement Noise

This report studies diffusion posterior sampling (DPS) for single-image super-resolution (SISR) under a known degradation model. We implement a likelihood-guided sampling procedure that combines an unconditional diffusion prior with gradient-based conditioning to enforce measurement consistency for $4\times$ super-resolution with additive Gaussian noise. We evaluate posterior sampling (PS) conditioning across guidance scales and noise levels, using PSNR and SSIM as fidelity metrics and a combined selection score $(\mathrm{PSNR}/40)+\mathrm{SSIM}$. Our ablation shows that moderate guidance improves reconstruction quality, with the best configuration achieved at PS scale $0.95$ and noise standard deviation $σ=0.01$ (score $1.45231$). Qualitative results confirm that the selected PS setting restores sharper edges and more coherent facial details compared to the downsampled inputs, while alternative conditioning strategies (e.g., MCG and PS-annealed) exhibit different texture fidelity trade-offs. These findings highlight the importance of balancing diffusion priors and measurement-gradient strength to obtain stable, high-quality reconstructions without retraining the diffusion model for each operator.

cs.CV↗

Adversarial and Score-Based CT Denoising: CycleGAN vs Noise2Score

We study CT image denoising in the unpaired and self-supervised regimes by evaluating two strong, training-data-efficient paradigms: a CycleGAN-based residual translator and a Noise2Score (N2S) score-matching denoiser. Under a common evaluation protocol, a configuration sweep identifies a simple standard U-Net backbone within CycleGAN (lambda_cycle = 30, lambda_iden = 2, ngf = ndf = 64) as the most reliable setting; we then train it to convergence with a longer schedule. The selected CycleGAN improves the noisy input from 34.66 dB / 0.9234 SSIM to 38.913 dB / 0.971 SSIM and attains an estimated score of 1.9441 and an unseen-set (Kaggle leaderboard) score of 1.9343. Noise2Score, while slightly behind in absolute PSNR / SSIM, achieves large gains over very noisy inputs, highlighting its utility when clean pairs are unavailable. Overall, CycleGAN offers the strongest final image quality, whereas Noise2Score provides a robust pair-free alternative with competitive performance. Source code is available at https://github.com/hanifsyarubany/CT-Scan-Image-Denoising-using-CycleGAN-and-Noise2Score.

cs.CV↗

Vehicle Classification under Extreme Imbalance: A Comparative Study of Ensemble Learning and CNNs

Accurate vehicle type recognition underpins intelligent transportation and logistics, but severe class imbalance in public datasets suppresses performance on rare categories. We curate a 16-class corpus (~47k images) by merging Kaggle, ImageNet, and web-crawled data, and create six balanced variants via SMOTE oversampling and targeted undersampling. Lightweight ensembles, such as Random Forest, AdaBoost, and a soft-voting combiner built on MobileNet-V2 features are benchmarked against a configurable ResNet-style CNN trained with strong augmentation and label smoothing. The best ensemble (SMOTE-combined) attains 74.8% test accuracy, while the CNN achieves 79.19% on the full test set and 81.25% on an unseen inference batch, confirming the advantage of deep models. Nonetheless, the most under-represented class (Barge) remains a failure mode, highlighting the limits of rebalancing alone. Results suggest prioritizing additional minority-class collection and cost-sensitive objectives (e.g., focal loss) and exploring hybrid ensemble or CNN pipelines to combine interpretability with representational power.

cs.CV↗

PentaRAG: Large-Scale Intelligent Knowledge Retrieval for Enterprise LLM Applications

Enterprise deployments of large-language model (LLM) demand continuously changing document collections with sub-second latency and predictable GPU cost requirements that classical Retrieval-Augmented Generation (RAG) pipelines only partially satisfy. We present PentaRAG, a five-layer module that routes each query through two instant caches (fixed key-value and semantic), a memory-recall mode that exploits the LLM's own weights, an adaptive session memory, and a conventional retrieval-augmentation layer. Implemented with Mistral-8B, Milvus and vLLM, the system can answer most repeated or semantically similar questions from low-latency caches while retaining full retrieval for novel queries. On the TriviaQA domain, LoRA fine-tuning combined with the memory-recall layer raises answer similarity by approximately 8% and factual correctness by approximately 16% over the base model. Under a nine-session runtime simulation, cache warming reduces mean latency from several seconds to well below one second and shifts traffic toward the fast paths. Resource-efficiency tests show that PentaRAG cuts average GPU time to 0.248 seconds per query, roughly half that of a naive RAG baseline, and sustains an aggregate throughput of approximately 100,000 queries per second on our setup. These results demonstrate that a layered routing strategy can deliver freshness, speed, and efficiency simultaneously in production-grade RAG systems.

cs.IR↗