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Achuta Kadambi

Publications and source records attributed to Achuta Kadambi.

At least 19 recordsLinked to original sources

Cloak of Invisibility: Real-Time Privacy-Preserving Volumetric Video Streaming

Volumetric video streaming turns privacy into a 3D, multi-view problem. Unlike ordinary video, where sensitive content can often be redacted frame by frame, RGB-D volumetric pipelines capture people, rooms, and personal objects from multiple cameras and fuse them into a shared 3D representation. A private object missed in one view, or only partially removed before fusion, can therefore reappear in the reconstructed scene. This creates a privacy challenge for 3D telepresence, education, entertainment, and immersive applications: private content should be removed before raw visual and geometric data leave the camera side, while the public part of the scene should remain useful for real-time reconstruction. Existing volumetric streaming systems mainly optimize reconstruction, data movement, and latency, while privacy-preserving vision methods are designed for single-camera, single-frame images and do not directly address calibrated multi-view RGB-D fusion. We present InViStream, a real-time "privacy-from-source" system designed for this setting. InViStream addresses three challenges in volumetric capture: private objects may appear differently across views, RGB masking alone can leave geometric privacy leakage in depth, and public/private instances of the same class must be separated consistently before cloud-side fusion. To address these challenges, InViStream combines object detection with depth-aware masking, propagates public/private decisions across calibrated views, and fuses only sanitized point clouds. We evaluate InViStream on synthetic and real RGB-D scenes, including offices, conference rooms, living rooms, and settings with multiple public and private people and objects. InViStream achieves synthetic Dice/Recall of 0.799/0.891 and real Dice/Recall of 0.792/0.908, with synthetic SSIM above 0.98 and real-time streaming above 30 FPS.

cs.CV

WorldBench: Benchmarking Physical Understanding of World Models by Isolating Physics Concepts

Recent advances in generative foundational models, often termed "world models," have propelled interest in applying them to critical tasks like robotic planning and autonomous system training. For reliable deployment, these models must exhibit high physical fidelity, accurately simulating real-world dynamics. Existing physics-based video benchmarks, however, suffer from entanglement, where a single test simultaneously evaluates multiple physical laws and concepts, fundamentally limiting their diagnostic capability. We introduce WorldBench, a novel video-based benchmark specifically designed for concept-specific, disentangled evaluation, allowing us to rigorously isolate and assess understanding of a single physical concept or law at a time. To make WorldBench comprehensive, we design benchmarks at two different levels: 1) an evaluation of intuitive physical understanding with higher level concepts such as object permanence or scale/perspective, and 2) an evaluation of low-level physical constants and material properties such as friction coefficients or fluid viscosity, allowing to measure excatly how far from reality generated videos are. When SOTA video-based world models are evaluated on WorldBench, we find specific patterns of failure in particular physics concepts, with all tested models lacking the physical consistency required to generate reliable real-world interactions. Through its concept-specific evaluation, WorldBench offers a more nuanced and scalable framework for rigorously evaluating the physical reasoning capabilities of video generation and world models, paving the way for more robust and generalizable world-model-driven learning.

cs.CV

SparseGS: Sparse View Synthesis using 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as "floaters" and "background collapse" at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves high-quality reconstruction in both unbounded and forward-facing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities.

cs.CV

MoCA3D: Monocular 3D Bounding Box Prediction in the Image Plane

Monocular 3D object understanding has largely been cast as a 2D RoI-to-3D box lifting problem. However, emerging downstream applications require image-plane geometry (e.g., projected 3D box corners) which cannot be easily obtained without known intrinsics, a problem for object detection in the wild. We introduce MoCA3D, a Monocular, Class-Agnostic 3D model that predicts projected 3D bounding box corners and per-corner depths without requiring camera intrinsics at inference time. MoCA3D formulates pixel-space localization and depth assignment as dense prediction via corner heatmaps and depth maps. To evaluate image-plane geometric fidelity, we propose Pixel-Aligned Geometry (PAG), which directly measures image-plane corner and depth consistency. Extensive experiments demonstrate that MoCA3D achieves state-of-the-art performance, improving image-plane corner PAG by 22.8% while remaining comparable on 3D IoU, using up to 57 times fewer trainable parameters. Finally, we apply MoCA3D to downstream tasks which were previously impractical under unknown intrinsics, highlighting its utility beyond standard baseline models.

cs.CV

SpatialStack: Layered Geometry-Language Fusion for 3D VLM Spatial Reasoning

Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.

cs.CV

Equitable non-contact infrared thermography after solar loading using deep learning

Widely deployed for fever detection, infrared thermometers (IRTs) enable rapid non-contact measurement of core body temperature but are inaccurate in unconstrained environments when skin temperature is transient. In this work, we present the first study on the effect of solar loading--solar radiation-induced elevation of skin but not core temperature--on IRT performance. Solar loading causes poor specificity in IRT fever detection, and the standard procedure is to reacclimate subjects for up to 30 minutes before IRT measurement. In contrast, we propose a single-shot deep learning model that removes solar loading transients from thermal facial images, allowing accurate IRT operation in solar loaded conditions. Forehead skin temperature increases by 2.00°C after solar loading, and our deep learning model, SL-Net, reduces this error by 68\% to 0.64°C. We show that the solar loading effect depends on skin tone, introducing inequity in IRT performance, while SL-Net is unbiased. We open source a diverse dataset of 100 subjects with co-registered RGB-thermal images, and IRT and skin tone measurements. Our work shows that it is possible to use machine learning to correct complex thermal perturbations to enable robust and equitable human thermography.

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MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator

World models that support controllable and editable spatiotemporal environments are valuable for robotics, enabling scalable training data, repro ducible evaluation, and flexible task design. While recent text-to-video models generate realistic dynam ics, they are constrained to 2D views and offer limited interaction. We introduce MorphoSim, a language guided framework that generates 4D scenes with multi-view consistency and object-level controls. From natural language instructions, MorphoSim produces dynamic environments where objects can be directed, recolored, or removed, and scenes can be observed from arbitrary viewpoints. The framework integrates trajectory-guided generation with feature field dis tillation, allowing edits to be applied interactively without full re-generation. Experiments show that Mor phoSim maintains high scene fidelity while enabling controllability and editability. The code is available at https://github.com/eric-ai-lab/Morph4D.

cs.CV

VLM4D: Towards Spatiotemporal Awareness in Vision Language Models

Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts-abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.

cs.CV

Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields

Recent advancements in 2D and multimodal models have achieved remarkable success by leveraging large-scale training on extensive datasets. However, extending these achievements to enable free-form interactions and high-level semantic operations with complex 3D/4D scenes remains challenging. This difficulty stems from the limited availability of large-scale, annotated 3D/4D or multi-view datasets, which are crucial for generalizable vision and language tasks such as open-vocabulary and prompt-based segmentation, language-guided editing, and visual question answering (VQA). In this paper, we introduce Feature4X, a universal framework designed to extend any functionality from 2D vision foundation model into the 4D realm, using only monocular video input, which is widely available from user-generated content. The "X" in Feature4X represents its versatility, enabling any task through adaptable, model-conditioned 4D feature field distillation. At the core of our framework is a dynamic optimization strategy that unifies multiple model capabilities into a single representation. Additionally, to the best of our knowledge, Feature4X is the first method to distill and lift the features of video foundation models (e.g., SAM2, InternVideo2) into an explicit 4D feature field using Gaussian Splatting. Our experiments showcase novel view segment anything, geometric and appearance scene editing, and free-form VQA across all time steps, empowered by LLMs in feedback loops. These advancements broaden the scope of agentic AI applications by providing a foundation for scalable, contextually and spatiotemporally aware systems capable of immersive dynamic 4D scene interaction.

cs.CV

InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention

Face image restoration aims to enhance degraded facial images while addressing challenges such as diverse degradation types, real-time processing demands, and, most crucially, the preservation of identity-specific features. Existing methods often struggle with slow processing times and suboptimal restoration, especially under severe degradation, failing to accurately reconstruct finer-level identity details. To address these issues, we introduce InstantRestore, a novel framework that leverages a single-step image diffusion model and an attention-sharing mechanism for fast and personalized face restoration. Additionally, InstantRestore incorporates a novel landmark attention loss, aligning key facial landmarks to refine the attention maps, enhancing identity preservation. At inference time, given a degraded input and a small (~4) set of reference images, InstantRestore performs a single forward pass through the network to achieve near real-time performance. Unlike prior approaches that rely on full diffusion processes or per-identity model tuning, InstantRestore offers a scalable solution suitable for large-scale applications. Extensive experiments demonstrate that InstantRestore outperforms existing methods in quality and speed, making it an appealing choice for identity-preserving face restoration.

cs.CV

2-Factor Retrieval for Improved Human-AI Decision Making in Radiology

Human-machine teaming in medical AI requires us to understand to what degree a trained clinician should weigh AI predictions. While previous work has shown the potential of AI assistance at improving clinical predictions, existing clinical decision support systems either provide no explainability of their predictions or use techniques like saliency and Shapley values, which do not allow for physician-based verification. To address this gap, this study compares previously used explainable AI techniques with a newly proposed technique termed '2-factor retrieval (2FR)', which is a combination of interface design and search retrieval that returns similarly labeled data without processing this data. This results in a 2-factor security blanket where: (a) correct images need to be retrieved by the AI; and (b) humans should associate the retrieved images with the current pathology under test. We find that when tested on chest X-ray diagnoses, 2FR leads to increases in clinician accuracy, with particular improvements when clinicians are radiologists and have low confidence in their decision. Our results highlight the importance of understanding how different modes of human-AI decision making may impact clinician accuracy in clinical decision support systems.

cs.HC

Large Spatial Model: End-to-end Unposed Images to Semantic 3D

Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.

cs.CV

4K4DGen: Panoramic 4D Generation at 4K Resolution

The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of dynamic Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel \textbf{Panoramic Denoiser} that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose \textbf{Dynamic Panoramic Lifting} to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time.

cs.CV

Thermal Imaging and Radar for Remote Sleep Monitoring of Breathing and Apnea

Polysomnography (PSG), the current gold standard method for monitoring and detecting sleep disorders, is cumbersome and costly. At-home testing solutions, known as home sleep apnea testing (HSAT), exist. However, they are contact-based, a feature which limits the ability of some patient populations to tolerate testing and discourages widespread deployment. Previous work on non-contact sleep monitoring for sleep apnea detection either estimates respiratory effort using radar or nasal airflow using a thermal camera, but has not compared the two or used them together. We conducted a study on 10 participants, ages 34 - 78, with suspected sleep disorders using a hardware setup with a synchronized radar and thermal camera. We show the first comparison of radar and thermal imaging for sleep monitoring, and find that our thermal imaging method outperforms radar significantly. Our thermal imaging method detects apneas with an accuracy of 0.99, a precision of 0.68, a recall of 0.74, an F1 score of 0.71, and an intra-class correlation of 0.70; our radar method detects apneas with an accuracy of 0.83, a precision of 0.13, a recall of 0.86, an F1 score of 0.22, and an intra-class correlation of 0.13. We also present a novel proposal for classifying obstructive and central sleep apnea by leveraging a multimodal setup. This method could be used accurately detect and classify apneas during sleep with non-contact sensors, thereby improving diagnostic capacities in patient populations unable to tolerate current technology.

cs.CV

Not Just Streaks: Towards Ground Truth for Single Image Deraining

We propose a large-scale dataset of real-world rainy and clean image pairs and a method to remove degradations, induced by rain streaks and rain accumulation, from the image. As there exists no real-world dataset for deraining, current state-of-the-art methods rely on synthetic data and thus are limited by the sim2real domain gap; moreover, rigorous evaluation remains a challenge due to the absence of a real paired dataset. We fill this gap by collecting a real paired deraining dataset through meticulous control of non-rain variations. Our dataset enables paired training and quantitative evaluation for diverse real-world rain phenomena (e.g. rain streaks and rain accumulation). To learn a representation robust to rain phenomena, we propose a deep neural network that reconstructs the underlying scene by minimizing a rain-robust loss between rainy and clean images. Extensive experiments demonstrate that our model outperforms the state-of-the-art deraining methods on real rainy images under various conditions. Project website: https://visual.ee.ucla.edu/gt_rain.htm/.

cs.CV

DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: http://dreamscene360.github.io/

cs.CV

Solutions to Deepfakes: Can Camera Hardware, Cryptography, and Deep Learning Verify Real Images?

The exponential progress in generative AI poses serious implications for the credibility of all real images and videos. There will exist a point in the future where 1) digital content produced by generative AI will be indistinguishable from those created by cameras, 2) high-quality generative algorithms will be accessible to anyone, and 3) the ratio of all synthetic to real images will be large. It is imperative to establish methods that can separate real data from synthetic data with high confidence. We define real images as those that were produced by the camera hardware, capturing a real-world scene. Any synthetic generation of an image or alteration of a real image through generative AI or computer graphics techniques is labeled as a synthetic image. To this end, this document aims to: present known strategies in detection and cryptography that can be employed to verify which images are real, weight the strengths and weaknesses of these strategies, and suggest additional improvements to alleviate shortcomings.

cs.CV

The Potential and Perils of Generative Artificial Intelligence for Quality Improvement and Patient Safety

Generative artificial intelligence (GenAI) has the potential to improve healthcare through automation that enhances the quality and safety of patient care. Powered by foundation models that have been pretrained and can generate complex content, GenAI represents a paradigm shift away from the more traditional focus on task-specific classifiers that have dominated the AI landscape thus far. We posit that the imminent application of GenAI in healthcare will be through well-defined, low risk, high value, and narrow applications that automate healthcare workflows at the point of care using smaller foundation models. These models will be finetuned for different capabilities and application specific scenarios and will have the ability to provide medical explanations, reference evidence within a retrieval augmented framework and utilizing external tools. We contrast this with a general, all-purpose AI model for end-to-end clinical decision making that improves clinician performance, including safety-critical diagnostic tasks, which will require greater research prior to implementation. We consider areas where 'human in the loop' Generative AI can improve healthcare quality and safety by automating mundane tasks. Using the principles of implementation science will be critical for integrating 'end to end' GenAI systems that will be accepted by healthcare teams.

cs.CY