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Adam Ibrahim

Publications and source records attributed to Adam Ibrahim.

12 recordsLinked to original sources

Beyond Cosine Decay: On the effectiveness of Infinite Learning Rate Schedule for Continual Pre-training

The ever-growing availability of unlabeled data presents both opportunities and challenges for training artificial intelligence systems. While self-supervised learning (SSL) has emerged as a powerful paradigm for extracting meaningful representations from vast amounts of unlabeled data, existing methods still struggle to adapt to the non-stationary, non-IID nature of real-world data streams without forgetting previously learned knowledge. Recent works have adopted a repeated cosine annealing schedule for large-scale continual pre-training; however, these schedules (1) inherently cause forgetting during the re-warming phase and (2) have not been systematically compared to existing continual SSL methods. In this work, we systematically compare the widely used cosine schedule with the recently proposed infinite learning rate schedule and empirically find the latter to be a more effective alternative. Our extensive empirical evaluation across diverse image and language datasets demonstrates that the infinite learning rate schedule consistently enhances continual pre-training performance compared to a repeated cosine decay without being restricted to a fixed iteration budget. For instance, in a small-scale MAE pre-training setup, it outperforms several strong baselines from the literature. We then scale up our experiments to larger MAE pre-training and autoregressive language model pre-training. Our results show that the infinite learning rate schedule remains effective at scale, surpassing repeated cosine decay for both MAE pre-training and zero-shot LM benchmarks.

cs.LG

Why Has Predicting Downstream Capabilities of Frontier AI Models with Scale Remained Elusive?

Predicting changes from scaling advanced AI systems is a desirable property for engineers, economists, governments and industry alike, and, while a well-established literature exists on how pretraining performance scales, predictable scaling behavior on downstream capabilities remains elusive. While many factors are certainly responsible, this paper identifies a significant factor that makes predicting scaling behavior on widely used multiple-choice question answering benchmarks challenging and illuminates a path towards making such downstream evaluations predictable with scale. Using five model families and twelve well-established multiple-choice benchmarks, we demonstrate that downstream performance is computed from negative log likelihoods via a sequence of transformations that progressively degrades the statistical relationship between performance and scale. We then pinpoint the mechanism causing this degradation: downstream metrics require comparing the correct choice against a small number of specific incorrect choices, meaning accurately predicting downstream capabilities requires predicting not just how probability mass concentrates on the correct choice with scale, but also how probability mass fluctuates on the alternative incorrect choices with scale. We empirically study how probability mass on the correct choice co-varies with probability mass on incorrect choices with increasing compute, suggesting that scaling laws for \textit{incorrect} choices might be achievable. Our work also explains why pretraining scaling laws are commonly regarded as more predictable than downstream capabilities and contributes towards establishing scaling-predictable evaluations of frontier AI models.

cs.LG

Zyda: A 1.3T Dataset for Open Language Modeling

The size of large language models (LLMs) has scaled dramatically in recent years and their computational and data requirements have surged correspondingly. State-of-the-art language models, even at relatively smaller sizes, typically require training on at least a trillion tokens. This rapid advancement has eclipsed the growth of open-source datasets available for large-scale LLM pretraining. In this paper, we introduce Zyda (Zyphra Dataset), a dataset under a permissive license comprising 1.3 trillion tokens, assembled by integrating several major respected open-source datasets into a single, high-quality corpus. We apply rigorous filtering and deduplication processes, both within and across datasets, to maintain and enhance the quality derived from the original datasets. Our evaluations show that Zyda not only competes favorably with other open datasets like Dolma, FineWeb, and RefinedWeb, but also substantially improves the performance of comparable models from the Pythia suite. Our rigorous data processing methods significantly enhance Zyda's effectiveness, outperforming even the best of its constituent datasets when used independently.

cs.CL

Zamba: A Compact 7B SSM Hybrid Model

In this technical report, we present Zamba, a novel 7B SSM-transformer hybrid model which achieves competitive performance against leading open-weight models at a comparable scale. Zamba is trained on 1T tokens from openly available datasets and is the best non-transformer model at this scale. Zamba pioneers a unique architecture combining a Mamba backbone with a single shared attention module, thus obtaining the benefits of attention at minimal parameter cost. Due to its architecture, Zamba is significantly faster at inference than comparable transformer models and requires substantially less memory for generation of long sequences. Zamba is pretrained in two phases: the first phase is based on existing web datasets, while the second one consists of annealing the model over high-quality instruct and synthetic datasets, and is characterized by a rapid learning rate decay. We open-source the weights and all checkpoints for Zamba, through both phase 1 and annealing phases.

cs.LG

Simple and Scalable Strategies to Continually Pre-train Large Language Models

Large language models (LLMs) are routinely pre-trained on billions of tokens, only to start the process over again once new data becomes available. A much more efficient solution is to continually pre-train these models, saving significant compute compared to re-training. However, the distribution shift induced by new data typically results in degraded performance on previous data or poor adaptation to the new data. In this work, we show that a simple and scalable combination of learning rate (LR) re-warming, LR re-decaying, and replay of previous data is sufficient to match the performance of fully re-training from scratch on all available data, as measured by the final loss and the average score on several language model (LM) evaluation benchmarks. Specifically, we show this for a weak but realistic distribution shift between two commonly used LLM pre-training datasets (English$\rightarrow$English) and a stronger distribution shift (English$\rightarrow$German) at the $405$M parameter model scale with large dataset sizes (hundreds of billions of tokens). Selecting the weak but realistic shift for larger-scale experiments, we also find that our continual learning strategies match the re-training baseline for a 10B parameter LLM. Our results demonstrate that LLMs can be successfully updated via simple and scalable continual learning strategies, matching the re-training baseline using only a fraction of the compute. Finally, inspired by previous work, we propose alternatives to the cosine learning rate schedule that help circumvent forgetting induced by LR re-warming and that are not bound to a fixed token budget.

cs.LG

Continual Pre-Training of Large Language Models: How to (re)warm your model?

Large language models (LLMs) are routinely pre-trained on billions of tokens, only to restart the process over again once new data becomes available. A much cheaper and more efficient solution would be to enable the continual pre-training of these models, i.e. updating pre-trained models with new data instead of re-training them from scratch. However, the distribution shift induced by novel data typically results in degraded performance on past data. Taking a step towards efficient continual pre-training, in this work, we examine the effect of different warm-up strategies. Our hypothesis is that the learning rate must be re-increased to improve compute efficiency when training on a new dataset. We study the warmup phase of models pre-trained on the Pile (upstream data, 300B tokens) as we continue to pre-train on SlimPajama (downstream data, 297B tokens), following a linear warmup and cosine decay schedule. We conduct all experiments on the Pythia 410M language model architecture and evaluate performance through validation perplexity. We experiment with different pre-training checkpoints, various maximum learning rates, and various warmup lengths. Our results show that while rewarming models first increases the loss on upstream and downstream data, in the longer run it improves the downstream performance, outperforming models trained from scratch$\unicode{x2013}$even for a large downstream dataset.

cs.CL

Towards Out-of-Distribution Adversarial Robustness

Adversarial robustness continues to be a major challenge for deep learning. A core issue is that robustness to one type of attack often fails to transfer to other attacks. While prior work establishes a theoretical trade-off in robustness against different $L_p$ norms, we show that there is potential for improvement against many commonly used attacks by adopting a domain generalisation approach. Concretely, we treat each type of attack as a domain, and apply the Risk Extrapolation method (REx), which promotes similar levels of robustness against all training attacks. Compared to existing methods, we obtain similar or superior worst-case adversarial robustness on attacks seen during training. Moreover, we achieve superior performance on families or tunings of attacks only encountered at test time. On ensembles of attacks, our approach improves the accuracy from 3.4% with the best existing baseline to 25.9% on MNIST, and from 16.9% to 23.5% on CIFAR10.

cs.LG

Learning Robust Kernel Ensembles with Kernel Average Pooling

Model ensembles have long been used in machine learning to reduce the variance in individual model predictions, making them more robust to input perturbations. Pseudo-ensemble methods like dropout have also been commonly used in deep learning models to improve generalization. However, the application of these techniques to improve neural networks' robustness against input perturbations remains underexplored. We introduce Kernel Average Pooling (KAP), a neural network building block that applies the mean filter along the kernel dimension of the layer activation tensor. We show that ensembles of kernels with similar functionality naturally emerge in convolutional neural networks equipped with KAP and trained with backpropagation. Moreover, we show that when trained on inputs perturbed with additive Gaussian noise, KAP models are remarkably robust against various forms of adversarial attacks. Empirical evaluations on CIFAR10, CIFAR100, TinyImagenet, and Imagenet datasets show substantial improvements in robustness against strong adversarial attacks such as AutoAttack without training on any adversarial examples.

cs.LG

Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound

The study of first-order optimization is sensitive to the assumptions made on the objective functions. These assumptions induce complexity classes which play a key role in worst-case analysis, including the fundamental concept of algorithm optimality. Recent work argues that strong convexity and smoothness, popular assumptions in literature, lead to a pathological definition of the condition number (Guille-Escuret et al., 2021). Motivated by this result, we focus on the class of functions satisfying a lower restricted secant inequality and an upper error bound. On top of being robust to the aforementioned pathological behavior and including some non-convex functions, this pair of conditions displays interesting geometrical properties. In particular, the necessary and sufficient conditions to interpolate a set of points and their gradients within the class can be separated into simple conditions on each sampled gradient. This allows the performance estimation problem (PEP, Drori and Teboulle (2012)) to be solved analytically, leading to a lower bound on the convergence rate that proves gradient descent to be exactly optimal on this class of functions among all first-order algorithms.

math.OC

Adversarial Feature Desensitization

Neural networks are known to be vulnerable to adversarial attacks -- slight but carefully constructed perturbations of the inputs which can drastically impair the network's performance. Many defense methods have been proposed for improving robustness of deep networks by training them on adversarially perturbed inputs. However, these models often remain vulnerable to new types of attacks not seen during training, and even to slightly stronger versions of previously seen attacks. In this work, we propose a novel approach to adversarial robustness, which builds upon the insights from the domain adaptation field. Our method, called Adversarial Feature Desensitization (AFD), aims at learning features that are invariant towards adversarial perturbations of the inputs. This is achieved through a game where we learn features that are both predictive and robust (insensitive to adversarial attacks), i.e. cannot be used to discriminate between natural and adversarial data. Empirical results on several benchmarks demonstrate the effectiveness of the proposed approach against a wide range of attack types and attack strengths. Our code is available at https://github.com/BashivanLab/afd.

cs.LG

Linear Lower Bounds and Conditioning of Differentiable Games

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for $n$-player differentiable games, by using the spectral properties of the update operator. We then propose a new definition of the condition number arising from our lower bound analysis. Unlike past definitions, our condition number captures the fact that linear rates are possible in games, even in the absence of strong convexity or strong concavity in the variables.

cs.LG

ARbis Pictus: A Study of Language Learning with Augmented Reality

This paper describes "ARbis Pictus" --a novel system for immersive language learning through dynamic labeling of real-world objects in augmented reality. We describe a within-subjects lab-based study (N=52) that explores the effect of our system on participants learning nouns in an unfamiliar foreign language, compared to a traditional flashcard-based approach. Our results show that the immersive experience of learning with virtual labels on real-world objects is both more effective and more enjoyable for the majority of participants, compared to flashcards. Specifically, when participants learned through augmented reality, they scored significantly better by 7% (p=0.011) on productive recall tests performed same-day, and significantly better by 21% (p=0.001) on 4-day delayed productive recall post tests than when they learned using the flashcard method. We believe this result is an indication of the strong potential for language learning in augmented reality, particularly because of the improvement shown in sustained recall compared to the traditional approach.

cs.HC