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Adel Nabli

Publications and source records attributed to Adel Nabli.

7 recordsLinked to original sources

ACCO: Accumulate While You Communicate for Communication-Overlapped Sharded LLM Training

Training LLMs relies on distributed implementations using multiple GPUs to compute gradients in parallel with sharded optimizers. However, synchronizing gradients in data parallel setups introduces communication overhead that grows with the number of workers, limiting parallelization efficiency. Local optimization algorithms reduce communications but incur high memory costs as they prevent optimizer state sharding, hindering scalability. To address this, we propose \textbf{AC}cumulate while \textbf{CO}mmunicate (ACCO), a memory-efficient optimization algorithm for distributed LLM training. By synchronizing delayed gradients while computing new ones, ACCO reduces GPU idle time and supports heterogeneous hardware. To mitigate the convergence issues caused by delayed updates, we introduce a novel technique ensuring training dynamics align with standard distributed optimization. Compared to ZeRO-1, our approach is significantly faster and scales effectively across heterogeneous hardware.

cs.LG

WASH: Train your Ensemble with Communication-Efficient Weight Shuffling, then Average

The performance of deep neural networks is enhanced by ensemble methods, which average the output of several models. However, this comes at an increased cost at inference. Weight averaging methods aim at balancing the generalization of ensembling and the inference speed of a single model by averaging the parameters of an ensemble of models. Yet, naive averaging results in poor performance as models converge to different loss basins, and aligning the models to improve the performance of the average is challenging. Alternatively, inspired by distributed training, methods like DART and PAPA have been proposed to train several models in parallel such that they will end up in the same basin, resulting in good averaging accuracy. However, these methods either compromise ensembling accuracy or demand significant communication between models during training. In this paper, we introduce WASH, a novel distributed method for training model ensembles for weight averaging that achieves state-of-the-art image classification accuracy. WASH maintains models within the same basin by randomly shuffling a small percentage of weights during training, resulting in diverse models and lower communication costs compared to standard parameter averaging methods.

cs.LG

DADAO: Decoupled Accelerated Decentralized Asynchronous Optimization

This work introduces DADAO: the first decentralized, accelerated, asynchronous, primal, first-order algorithm to minimize a sum of $L$-smooth and $μ$-strongly convex functions distributed over a given network of size $n$. Our key insight is based on modeling the local gradient updates and gossip communication procedures with separate independent Poisson Point Processes. This allows us to decouple the computation and communication steps, which can be run in parallel, while making the whole approach completely asynchronous. This leads to communication acceleration compared to synchronous approaches. Our new method employs primal gradients and does not use a multi-consensus inner loop nor other ad-hoc mechanisms such as Error Feedback, Gradient Tracking, or a Proximal operator. By relating the inverse of the smallest positive eigenvalue of the Laplacian matrix $χ_1$ and the maximal resistance $χ_2\leq χ_1$ of the graph to a sufficient minimal communication rate between the nodes of the network, we show that our algorithm requires $\mathcal{O}(n\sqrt{\frac{L}μ}\log(\frac{1}ε))$ local gradients and only $\mathcal{O}(n\sqrt{χ_1χ_2}\sqrt{\frac{L}μ}\log(\frac{1}ε))$ communications to reach a precision $ε$, up to logarithmic terms. Thus, we simultaneously obtain an accelerated rate for both computations and communications, leading to an improvement over state-of-the-art works, our simulations further validating the strength of our relatively unconstrained method.

math.OC

$\textbf{A}^2\textbf{CiD}^2$: Accelerating Asynchronous Communication in Decentralized Deep Learning

Distributed training of Deep Learning models has been critical to many recent successes in the field. Current standard methods primarily rely on synchronous centralized algorithms which induce major communication bottlenecks and synchronization locks at scale. Decentralized asynchronous algorithms are emerging as a potential alternative but their practical applicability still lags. In order to mitigate the increase in communication cost that naturally comes with scaling the number of workers, we introduce a principled asynchronous, randomized, gossip-based optimization algorithm which works thanks to a continuous local momentum named $\textbf{A}^2\textbf{CiD}^2$. Our method allows each worker to continuously process mini-batches without stopping, and run a peer-to-peer averaging routine in parallel, reducing idle time. In addition to inducing a significant communication acceleration at no cost other than adding a local momentum variable, minimal adaptation is required to incorporate $\textbf{A}^2\textbf{CiD}^2$ to standard asynchronous approaches. Our theoretical analysis proves accelerated rates compared to previous asynchronous decentralized baselines and we empirically show that using our $\textbf{A}^2\textbf{CiD}^2$ momentum significantly decrease communication costs in poorly connected networks. In particular, we show consistent improvement on the ImageNet dataset using up to 64 asynchronous workers (A100 GPUs) and various communication network topologies.

cs.LG

Speech Sequence Embeddings using Nearest Neighbors Contrastive Learning

We introduce a simple neural encoder architecture that can be trained using an unsupervised contrastive learning objective which gets its positive samples from data-augmented k-Nearest Neighbors search. We show that when built on top of recent self-supervised audio representations, this method can be applied iteratively and yield competitive SSE as evaluated on two tasks: query-by-example of random sequences of speech, and spoken term discovery. On both tasks our method pushes the state-of-the-art by a significant margin across 5 different languages. Finally, we establish a benchmark on a query-by-example task on the LibriSpeech dataset to monitor future improvements in the field.

cs.AI

Curriculum learning for multilevel budgeted combinatorial problems

Learning heuristics for combinatorial optimization problems through graph neural networks have recently shown promising results on some classic NP-hard problems. These are single-level optimization problems with only one player. Multilevel combinatorial optimization problems are their generalization, encompassing situations with multiple players taking decisions sequentially. By framing them in a multi-agent reinforcement learning setting, we devise a value-based method to learn to solve multilevel budgeted combinatorial problems involving two players in a zero-sum game over a graph. Our framework is based on a simple curriculum: if an agent knows how to estimate the value of instances with budgets up to $B$, then solving instances with budget $B+1$ can be done in polynomial time regardless of the direction of the optimization by checking the value of every possible afterstate. Thus, in a bottom-up approach, we generate datasets of heuristically solved instances with increasingly larger budgets to train our agent. We report results close to optimality on graphs up to $100$ nodes and a $185 \times$ speedup on average compared to the quickest exact solver known for the Multilevel Critical Node problem, a max-min-max trilevel problem that has been shown to be at least $Σ_2^p$-hard.

cs.LG

Complexity of the Multilevel Critical Node Problem

In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination) from being attacked. Then, the attacker infects a subset of non-vaccinated vertices and, finally, the defender reacts with a protection strategy. We provide the first computational complexity results associated with MCN and its subgames. Moreover, by considering unitary, weighted, undirected, and directed graphs, we clarify how the theoretical tractability of those problems vary. Our findings contribute with new NP-complete, $Σ_2^p$-complete and $Σ_3^p$-complete problems. Furthermore, for the last level of the game, the protection stage, we build polynomial time algorithms for certain graph classes.

cs.CC