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Adilet Yerkin

Publications and source records attributed to Adilet Yerkin.

10 recordsLinked to original sources

Perceptual Color Difference Modeling Using Machine Learning and Human Similarity Judgments

Accurate assessment of color differences is essential for applications ranging from digital design to quality control. While existing color difference metrics, such as CIEDE2000, aim to approximate human perception, they may still exhibit inconsistencies with perceptual judgments. In this study, we investigate a data-driven approach to color-difference estimation based directly on human evaluations. We collect similarity judgments for 2,000 systematically generated color pairs, each rated by seven observers using a four-point ordinal scale. These judgments are then used to train regression models using different color representations, including RGB channel differences, HSI differences, and COLIBRI fuzzy linguistic categories. Experiments with five regression algorithms show that the choice of color model has a greater influence on prediction performance than the choice of regression algorithm. Using COLIBRI features alone, linear regression achieves an R2 of 0.595, outperforming RGB and HSI representations, which achieve R2 values of 0.479 and 0.493, respectively. The best performance is obtained by LightGBM using the combined representation, reaching an R2 of 0.703. The results indicate that human perceptual color differences are better captured when numerical color coordinates are complemented by graded perceptual categories, highlighting the potential of data-driven models for perceptually aligned color-difference estimation.

cs.CV↗

Semantic Context Matters: Analysis of Color Names Across Domains

Color naming is influenced not only by physical color values but also by the semantic context in which colors are used. This paper investigates context-dependent color naming by mapping color-name datasets from Cosmetics, Crayola, and Car-color vocabularies onto the 86 fuzzy color categories of the COLIBRI color model. Contextual variation is analyzed using category coverage, Shannon entropy, and maximum lift. The results show that the three contexts occupy the COLIBRI color space differently: Cosmetics covers 48 of 86 fuzzy categories, Crayola covers 50, and Car colors cover 40. The results demonstrated that Crayola provides the broadest and most balanced use of the fuzzy color space, Cosmetics is mainly concentrated around warm-tone regions, and Car colors are more specialized around blue and achromatic regions. These findings show that color naming cannot be fully explained by numerical color similarity alone and that semantic context plays an important role in human color interpretation. The proposed framework supports the development of context-aware color models for design analytics, product search, recommendation systems, and human-centered artificial intelligence.

cs.CV↗

Not All Color Categories Are Equally Stable: A Multilingual Free Color Naming Experiment

Color naming is an important part of human color perception. Its task is to allow people to describe continuous colors using discrete color categories. However, the boundaries between color categories are often unclear, and some colors may be perceived differently depending on their saturation and brightness. While certain color categories remain recognizable across a wide range of shades, others may be associated with different color names when their appearance changes. This study investigates the consistency of color naming for red, yellow, and green color categories using a free color-naming experiment. A set of 18 color samples was selected from the COLIBRI dataset to represent different shades of these colors. Participants (n = 92) were asked to freely assign color names to each sample in Kazakh, Russian, or English without being limited to predefined categories. The results show that color categories differ in their consistency. Green shades were consistently identified as green despite variations in appearance, whereas yellow shades received a wider variety of names, including gold- and brown-related descriptions. Red shades showed moderate naming consistency. Our findings suggest that some color categories occupy broader perceptual regions than others and may therefore be more robust to visual variations. The study results can be used to develop perceptually meaningful color models and color naming systems.

cs.CV↗

Group Decision-Making System with Sentiment Analysis of Discussion Chat and Fuzzy Consensus Modeling

Group Decision-Making (GDM) plays a crucial role in various real-life scenarios where individuals express their opinions in natural language rather than structured numerical values. Traditional GDM approaches often overlook the subjectivity and ambiguity present in human discussions, making it challenging to achieve a fair and consensus-driven decision. This paper proposes a fuzzy consensus-based group decision-making system that integrates sentiment and emotion analysis to extract preference values from textual inputs. The proposed framework combines explicit voting preferences with sentiment scores derived from chat discussions, which are then processed using a Fuzzy Inference System (FIS) to compute a total preference score for each alternative and determine the top-ranked option. To ensure fairness in group decision-making, we introduce a fuzzy logic-based consensus measurement model that evaluates participants' agreement and confidence levels to assess overall feedback. To illustrate the effectiveness of our approach, we apply the methodology to a restaurant selection scenario, where a group of individuals must decide on a dining option based on brief chat discussions. The results demonstrate that the fuzzy consensus mechanism successfully aggregates individual preferences and ensures a balanced outcome that accurately reflects group sentiment.

cs.HC↗

Sentiment and Emotion-aware Multi-criteria Fuzzy Group Decision Making System

In today's world, making decisions as a group is common, whether choosing a restaurant or deciding on a holiday destination. Group decision-making (GDM) systems play a crucial role by facilitating consensus among participants with diverse preferences. Discussions are one of the main tools people use to make decisions. When people discuss alternatives, they use natural language to express their opinions. Traditional GDM systems generally require participants to provide explicit opinion values to the system. However, in real-life scenarios, participants often express their opinions through some text (e.g., in comments, social media, messengers, etc.). This paper introduces a sentiment and emotion-aware multi-criteria fuzzy GDM system designed to enhance consensus-reaching effectiveness in group settings. This system incorporates natural language processing to analyze sentiments and emotions expressed in textual data, enabling an understanding of participant opinions besides the explicit numerical preference inputs. Once all the experts have provided their preferences for the alternatives, the individual preferences are aggregated into a single collective preference matrix. This matrix represents the collective expert opinion regarding the other options. Then, sentiments, emotions, and preference scores are inputted into a fuzzy inference system to get the overall score. The proposed system was used for a small decision-making process - choosing the hotel for a vacation by a group of friends. Our findings demonstrate that integrating sentiment and emotion analysis into GDM systems allows everyone's feelings and opinions to be considered during discussions and significantly improves consensus among participants.

cs.AI↗

Color Models in Image Processing: A Review and Experimental Comparison

Color representation is essential in computer vision and human-computer interaction. There are multiple color models available. The choice of a suitable color model is critical for various applications. This paper presents a review of color models and spaces, analyzing their theoretical foundations, computational properties, and practical applications. We explore traditional models such as RGB, CMYK, and YUV, perceptually uniform spaces like CIELAB and CIELUV, and fuzzy-based approaches as well. Additionally, we conduct a series of experiments to evaluate color models from various perspectives, like device dependency, chromatic consistency, and computational complexity. Our experimental results reveal gaps in existing color models and show that the HS* family is the most aligned with human perception. The review also identifies key strengths and limitations of different models and outlines open challenges and future directions This study provides a reference for researchers in image processing, perceptual computing, digital media, and any other color-related field.

cs.CV↗

Fuzzy Theory in Computer Vision: A Review

Computer vision applications are omnipresent nowadays. The current paper explores the use of fuzzy logic in computer vision, stressing its role in handling uncertainty, noise, and imprecision in image data. Fuzzy logic is able to model gradual transitions and human-like reasoning and provides a promising approach to computer vision. Fuzzy approaches offer a way to improve object recognition, image segmentation, and feature extraction by providing more adaptable and interpretable solutions compared to traditional methods. We discuss key fuzzy techniques, including fuzzy clustering, fuzzy inference systems, type-2 fuzzy sets, and fuzzy rule-based decision-making. The paper also discusses various applications, including medical imaging, autonomous systems, and industrial inspection. Additionally, we explore the integration of fuzzy logic with deep learning models such as convolutional neural networks (CNNs) to enhance performance in complex vision tasks. Finally, we examine emerging trends such as hybrid fuzzy-deep learning models and explainable AI.

cs.CV↗

COLIBRI Fuzzy Model: Color Linguistic-Based Representation and Interpretation

Colors are omnipresent in today's world and play a vital role in how humans perceive and interact with their surroundings. However, it is challenging for computers to imitate human color perception. This paper introduces the Human Perception-Based Fuzzy Color Model, COLIBRI (Color Linguistic-Based Representation and Interpretation), designed to bridge the gap between computational color representations and human visual perception. The proposed model uses fuzzy sets and logic to create a framework for color categorization. Using a three-phase experimental approach, the study first identifies distinguishable color stimuli for hue, saturation, and intensity through preliminary experiments, followed by a large-scale human categorization survey involving more than 1000 human subjects. The resulting data are used to extract fuzzy partitions and generate membership functions that reflect real-world perceptual uncertainty. The model incorporates a mechanism for adaptation that allows refinement based on feedback and contextual changes. Comparative evaluations demonstrate the model's alignment with human perception compared to traditional color models, such as RGB, HSV, and LAB. To the best of our knowledge, no previous research has documented the construction of a model for color attribute specification based on a sample of this size or a comparable sample of the human population (n = 2496). Our findings are significant for fields such as design, artificial intelligence, marketing, and human-computer interaction, where perceptually relevant color representation is critical.

cs.CV↗

Multi-channel Emotion Analysis for Consensus Reaching in Group Movie Recommendation Systems

Watching movies is one of the social activities typically done in groups. Emotion is the most vital factor that affects movie viewers' preferences. So, the emotional aspect of the movie needs to be determined and analyzed for further recommendations. It can be challenging to choose a movie that appeals to the emotions of a diverse group. Reaching an agreement for a group can be difficult due to the various genres and choices. This paper proposes a novel approach to group movie suggestions by examining emotions from three different channels: movie descriptions (text), soundtracks (audio), and posters (image). We employ the Jaccard similarity index to match each participant's emotional preferences to prospective movie choices, followed by a fuzzy inference technique to determine group consensus. We use a weighted integration process for the fusion of emotion scores from diverse data types. Then, group movie recommendation is based on prevailing emotions and viewers' best-loved movies. After determining the recommendations, the group's consensus level is calculated using a fuzzy inference system, taking participants' feedback as input. Participants (n=130) in the survey were provided with different emotion categories and asked to select the emotions best suited for particular movies (n=12). Comparison results between predicted and actual scores demonstrate the efficiency of using emotion detection for this problem (Jaccard similarity index = 0.76). We explored the relationship between induced emotions and movie popularity as an additional experiment, analyzing emotion distribution in 100 popular movies from the TMDB database. Such systems can potentially improve the accuracy of movie recommendation systems and achieve a high level of consensus among participants with diverse preferences.

cs.AI↗

Group Movie Selection using Multi-channel Emotion Recognition

Social activities often done in groups include watching television or movies. Choosing a film that appeals to the emotional inclinations of a varied group can be tricky. One of the most difficult aspects of making group movie suggestions is achieving agreement among members. At the same time, emotion is the most important component that connects the film and the viewer. Current research proposes a methodology for group movie selection that employs emotional analysis from numerous sources, such as film posters, soundtracks, and text. Our research stands at the intersection of emotion recognition technology in music, text, color images, and group decision-making, providing a practical tool for navigating the complex dynamics of film selection in a group setting. The survey participants were given emotion categories and asked to select the emotions that best suited a particular movie. Preliminary comparison results between real and predicted scores show the effectiveness of using emotion detection for group movie recommendation. Such systems have the potential to enhance movie recommendation systems.

cs.IR↗