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Adith Swaminathan

Publications and source records attributed to Adith Swaminathan.

At least 19 recordsLinked to original sources

The Context Gathering Decision Process: A POMDP Framework for Agentic Search

Large Language Model (LLM) agents are deployed in complex environments -- such as massive codebases, enterprise databases, and conversational histories -- where the relevant state far exceeds their context windows. To navigate these spaces, an agent must iteratively explore the environment to find relevant information. However, without explicit infrastructure, an agent's working memory can degrade into lossy representations of the search state, resulting in redundant work (e.g. repetitive looping) and premature stopping. In this work, we formalize this challenge as the Context Gathering Decision Process (CGDP), a specialized Partially Observable Markov Decision Process, where an agent's objective is to adaptively refine its belief state to isolate the necessary information for a task. We model an LLM's behavior as approximate Thompson Sampling within this CGDP, and introduce a predicate-based method that decomposes an LLM's implicit search into explicit and modular operations. We then derive two plug-and-play interventions for iterative LLM agents: a persistent, predicate-based belief state that bounds context while preserving multi-hop reasoning, and a programmatic exhaustion gate that halts unproductive search without premature stopping. Across four methods and three question-answering domains, we empirically validate that replacing an LLM's implicit state with our CGDP-motivated belief state improves multi-hop reasoning by up to $11.4\%$; while the modular programmatic exhaustion detection saves up to $39\%$ of tokens without any degradation in agent performance. Ultimately, we argue that framing the LLM agent loop as a CGDP can guide the design of modular, non-interfering improvements to agentic search harnesses.

cs.AI

Understanding the Challenges in Iterative Generative Optimization with LLMs

Generative optimization uses large language models (LLMs) to iteratively improve artifacts (such as code, workflows or prompts) using execution feedback. It is a promising approach to building self-improving agents, yet in practice remains brittle: despite active research, only 9% of surveyed agents used any automated optimization. We argue that this brittleness arises because, to set up a learning loop, an engineer must make ``hidden'' design choices: What can the optimizer edit and what is the "right" learning evidence to provide at each update? We investigate three factors that affect most applications: the starting artifact, the credit horizon for execution traces, and batching trials and errors into learning evidence. Through case studies in MLAgentBench, Atari, and BigBench Extra Hard, we find that these design decisions can determine whether generative optimization succeeds, yet they are rarely made explicit in prior work. Different starting artifacts determine which solutions are reachable in MLAgentBench, truncated traces can still improve Atari agents, and larger minibatches do not monotonically improve generalization on BBEH. We conclude that the lack of a simple, universal way to set up learning loops across domains is a major hurdle for productionization and adoption. We provide practical guidance for making these choices.

cs.LG

Reasoning about Reasoning: BAPO Bounds on Chain-of-Thought Token Complexity in LLMs

Inference-time scaling via chain-of-thought (CoT) reasoning is a major driver of state-of-the-art LLM performance, but it comes with substantial latency and compute costs. We address a fundamental theoretical question: how many reasoning tokens are required to solve a problem as input size grows? By extending the bounded attention prefix oracle (BAPO) model--an abstraction of LLMs that quantifies the information flow required to solve a task--we prove lower bounds on the CoT tokens required for three canonical BAPO-hard tasks: binary majority, triplet matching, and graph reachability. We show that each requires $\Omega(n)$ reasoning tokens when the input size is $n$. We complement these results with matching or near-matching upper bounds via explicit constructions. Finally, our experiments with frontier reasoning models show approximately linear reasoning token scaling on these tasks and failures when constrained to smaller reasoning budgets, consistent with our theoretical lower bounds. Together, our results identify fundamental bottlenecks in inference-time compute through CoT and offer a principled tool for analyzing optimal reasoning length.

cs.AI

Formalizing Learning from Language Feedback with Provable Guarantees

Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. Despite impressive empirical demonstrations, so far a principled framing of these decision problems remains lacking. We formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce $\textit{transfer eluder dimension}$ as a measure to characterize the hardness of LLF. We formalize the intuition that information in the language feedback governs the learning complexity, and demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called $\texttt{HELiX}$, that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension. Across several empirical domains, we show that $\texttt{HELiX}$ performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark an important step towards designing principled interactive learning algorithms using generic language feedback.

cs.LG

A Course Correction in Steerability Evaluation: Revealing Miscalibration and Side Effects in LLMs

Despite advances in large language models (LLMs) on reasoning and instruction-following tasks, it is unclear whether they can reliably produce outputs aligned with a variety of user goals, a concept called steerability. Two gaps in current LLM evaluation impede steerability evaluation: (1) many benchmarks are built with past LLM chats and Internet-scraped text, which may skew towards common requests, and (2) scalar measures of performance common in prior work could conceal behavioral shifts in LLM outputs in open-ended generation. Thus, we introduce a framework based on a multi-dimensional goal-space that models user goals and LLM outputs as vectors with dimensions corresponding to text attributes (e.g., reading difficulty). Applied to a text-rewriting task, we find that current LLMs induce unintended changes or side effects to text attributes, impeding steerability. Interventions to improve steerability, such as prompt engineering, best-of-N sampling, and reinforcement learning fine-tuning, have varying effectiveness but side effects remain problematic. Our findings suggest that even strong LLMs struggle with steerability, and existing alignment strategies may be insufficient. We open-source our steerability evaluation framework at https://github.com/MLD3/steerability.

cs.CL

Lost in Transmission: When and Why LLMs Fail to Reason Globally

Despite their many successes, transformer-based large language models (LLMs) continue to struggle with tasks that require complex reasoning over large parts of their input. We argue that these failures arise due to capacity limits on the accurate flow of information within LLMs. To formalize this issue, we introduce the bounded attention prefix oracle (BAPO) model, a new computational framework that models bandwidth constraints on attention heads, the mechanism for internal communication in LLMs. We show that several important reasoning problems like graph reachability require high communication bandwidth for BAPOs to solve; we call these problems BAPO-hard. Our experiments corroborate our theoretical predictions: GPT-4o, Claude, and Gemini succeed on BAPO-easy tasks and fail even on relatively small BAPO-hard tasks. BAPOs also reveal another benefit of chain of thought (CoT): we prove that breaking down a task using CoT can turn any BAPO-hard problem into a BAPO-easy one. Our results offer principled explanations for key LLM failures and suggest directions for architectures and inference methods that mitigate bandwidth limits.

cs.AI

Combining Open-box Simulation and Importance Sampling for Tuning Large-Scale Recommenders

Growing scale of recommender systems require extensive tuning to respond to market dynamics and system changes. We address the challenge of tuning a large-scale ads recommendation platform with multiple continuous parameters influencing key performance indicators (KPIs). Traditional methods like open-box Monte Carlo simulators, while accurate, are computationally expensive due to the high cost of evaluating numerous parameter settings. To mitigate this, we propose a hybrid approach Simulator-Guided Importance Sampling (SGIS) that combines open-box simulation with importance sampling (IS). SGIS leverages the strengths of both techniques: it performs a coarse enumeration over the parameter space to identify promising initial settings and then uses IS to iteratively refine these settings. This approach significantly reduces computational costs while maintaining high accuracy in KPI estimation. We demonstrate the effectiveness of SGIS through simulations as well as real-world experiments, showing that it achieves substantial improvements in KPIs with lower computational overhead compared to traditional methods.

cs.LG

How to Solve Contextual Goal-Oriented Problems with Offline Datasets?

We present a novel method, Contextual goal-Oriented Data Augmentation (CODA), which uses commonly available unlabeled trajectories and context-goal pairs to solve Contextual Goal-Oriented (CGO) problems. By carefully constructing an action-augmented MDP that is equivalent to the original MDP, CODA creates a fully labeled transition dataset under training contexts without additional approximation error. We conduct a novel theoretical analysis to demonstrate CODA's capability to solve CGO problems in the offline data setup. Empirical results also showcase the effectiveness of CODA, which outperforms other baseline methods across various context-goal relationships of CGO problem. This approach offers a promising direction to solving CGO problems using offline datasets.

cs.LG

Trace is the Next AutoDiff: Generative Optimization with Rich Feedback, Execution Traces, and LLMs

We study a class of optimization problems motivated by automating the design and update of AI systems like coding assistants, robots, and copilots. AutoDiff frameworks, like PyTorch, enable efficient end-to-end optimization of differentiable systems. However, general computational workflows can be non-differentiable and involve rich feedback (e.g. console output or user's responses), heterogeneous parameters (e.g. prompts, codes), and intricate objectives (beyond maximizing a score). We investigate end-to-end generative optimization -- using generative models such as LLMs within the optimizer for automatic updating of general computational workflows. We discover that workflow execution traces are akin to back-propagated gradients in AutoDiff and can provide key information to interpret feedback for efficient optimization. Formally, we frame a new mathematical setup, Optimization with Trace Oracle (OPTO). In OPTO, an optimizer receives an execution trace along with feedback on the computed output and updates parameters iteratively. We provide a Python library, Trace, that efficiently converts a workflow optimization problem into an OPTO instance using PyTorch-like syntax. Using Trace, we develop a general LLM-based generative optimizer called OptoPrime. In empirical studies, we find that OptoPrime is capable of first-order numerical optimization, prompt optimization, hyper-parameter tuning, robot controller design, code debugging, etc., and is often competitive with specialized optimizers for each domain. We envision Trace as an open research platform for devising novel generative optimizers and developing the next generation of interactive learning agents. Website: https://microsoft.github.io/Trace/.

cs.AI

The Importance of Directional Feedback for LLM-based Optimizers

We study the potential of using large language models (LLMs) as an interactive optimizer for solving maximization problems in a text space using natural language and numerical feedback. Inspired by the classical optimization literature, we classify the natural language feedback into directional and non-directional, where the former is a generalization of the first-order feedback to the natural language space. We find that LLMs are especially capable of optimization when they are provided with {directional feedback}. Based on this insight, we design a new LLM-based optimizer that synthesizes directional feedback from the historical optimization trace to achieve reliable improvement over iterations. Empirically, we show our LLM-based optimizer is more stable and efficient in solving optimization problems, from maximizing mathematical functions to optimizing prompts for writing poems, compared with existing techniques.

cs.AI

On Overcoming Miscalibrated Conversational Priors in LLM-based Chatbots

We explore the use of Large Language Model (LLM-based) chatbots to power recommender systems. We observe that the chatbots respond poorly when they encounter under-specified requests (e.g., they make incorrect assumptions, hedge with a long response, or refuse to answer). We conjecture that such miscalibrated response tendencies (i.e., conversational priors) can be attributed to LLM fine-tuning using annotators -- single-turn annotations may not capture multi-turn conversation utility, and the annotators' preferences may not even be representative of users interacting with a recommender system. We first analyze public LLM chat logs to conclude that query under-specification is common. Next, we study synthetic recommendation problems with configurable latent item utilities and frame them as Partially Observed Decision Processes (PODP). We find that pre-trained LLMs can be sub-optimal for PODPs and derive better policies that clarify under-specified queries when appropriate. Then, we re-calibrate LLMs by prompting them with learned control messages to approximate the improved policy. Finally, we show empirically that our lightweight learning approach effectively uses logged conversation data to re-calibrate the response strategies of LLM-based chatbots for recommendation tasks.

cs.IR

AutoAttacker: A Large Language Model Guided System to Implement Automatic Cyber-attacks

Large language models (LLMs) have demonstrated impressive results on natural language tasks, and security researchers are beginning to employ them in both offensive and defensive systems. In cyber-security, there have been multiple research efforts that utilize LLMs focusing on the pre-breach stage of attacks like phishing and malware generation. However, so far there lacks a comprehensive study regarding whether LLM-based systems can be leveraged to simulate the post-breach stage of attacks that are typically human-operated, or "hands-on-keyboard" attacks, under various attack techniques and environments. As LLMs inevitably advance, they may be able to automate both the pre- and post-breach attack stages. This shift may transform organizational attacks from rare, expert-led events to frequent, automated operations requiring no expertise and executed at automation speed and scale. This risks fundamentally changing global computer security and correspondingly causing substantial economic impacts, and a goal of this work is to better understand these risks now so we can better prepare for these inevitable ever-more-capable LLMs on the horizon. On the immediate impact side, this research serves three purposes. First, an automated LLM-based, post-breach exploitation framework can help analysts quickly test and continually improve their organization's network security posture against previously unseen attacks. Second, an LLM-based penetration test system can extend the effectiveness of red teams with a limited number of human analysts. Finally, this research can help defensive systems and teams learn to detect novel attack behaviors preemptively before their use in the wild....

cs.CR

LLF-Bench: Benchmark for Interactive Learning from Language Feedback

We introduce a new benchmark, LLF-Bench (Learning from Language Feedback Benchmark; pronounced as "elf-bench"), to evaluate the ability of AI agents to interactively learn from natural language feedback and instructions. Learning from language feedback (LLF) is essential for people, largely because the rich information this feedback provides can help a learner avoid much of trial and error and thereby speed up the learning process. Large Language Models (LLMs) have recently enabled AI agents to comprehend natural language -- and hence AI agents can potentially benefit from language feedback during learning like humans do. But existing interactive benchmarks do not assess this crucial capability: they either use numeric reward feedback or require no learning at all (only planning or information retrieval). LLF-Bench is designed to fill this omission. LLF-Bench is a diverse collection of sequential decision-making tasks that includes user recommendation, poem writing, navigation, and robot control. The objective of an agent is to interactively solve these tasks based on their natural-language instructions and the feedback received after taking actions. Crucially, to ensure that the agent actually "learns" from the feedback, LLF-Bench implements several randomization techniques (such as paraphrasing and environment randomization) to ensure that the task isn't familiar to the agent and that the agent is robust to various verbalizations. In addition, LLF-Bench provides a unified OpenAI Gym interface for all its tasks and allows the users to easily configure the information the feedback conveys (among suggestion, explanation, and instantaneous performance) to study how agents respond to different types of feedback. Together, these features make LLF-Bench a unique research platform for developing and testing LLF agents.

cs.AI

Interactive Robot Learning from Verbal Correction

The ability to learn and refine behavior after deployment has become ever more important for robots as we design them to operate in unstructured environments like households. In this work, we design a new learning system based on large language model (LLM), OLAF, that allows everyday users to teach a robot using verbal corrections when the robot makes mistakes, e.g., by saying "Stop what you're doing. You should move closer to the cup." A key feature of OLAF is its ability to update the robot's visuomotor neural policy based on the verbal feedback to avoid repeating mistakes in the future. This is in contrast to existing LLM-based robotic systems, which only follow verbal commands or corrections but not learn from them. We demonstrate the efficacy of our design in experiments where a user teaches a robot to perform long-horizon manipulation tasks both in simulation and on physical hardware, achieving on average 20.0% improvement in policy success rate. Videos and more results are at https://ut-austin-rpl.github.io/olaf/

cs.RO

Hindsight Learning for MDPs with Exogenous Inputs

Many resource management problems require sequential decision-making under uncertainty, where the only uncertainty affecting the decision outcomes are exogenous variables outside the control of the decision-maker. We model these problems as Exo-MDPs (Markov Decision Processes with Exogenous Inputs) and design a class of data-efficient algorithms for them termed Hindsight Learning (HL). Our HL algorithms achieve data efficiency by leveraging a key insight: having samples of the exogenous variables, past decisions can be revisited in hindsight to infer counterfactual consequences that can accelerate policy improvements. We compare HL against classic baselines in the multi-secretary and airline revenue management problems. We also scale our algorithms to a business-critical cloud resource management problem -- allocating Virtual Machines (VMs) to physical machines, and simulate their performance with real datasets from a large public cloud provider. We find that HL algorithms outperform domain-specific heuristics, as well as state-of-the-art reinforcement learning methods.

cs.LG

Improved Image Wasserstein Attacks and Defenses

Robustness against image perturbations bounded by a $\ell_p$ ball have been well-studied in recent literature. Perturbations in the real-world, however, rarely exhibit the pixel independence that $\ell_p$ threat models assume. A recently proposed Wasserstein distance-bounded threat model is a promising alternative that limits the perturbation to pixel mass movements. We point out and rectify flaws in previous definition of the Wasserstein threat model and explore stronger attacks and defenses under our better-defined framework. Lastly, we discuss the inability of current Wasserstein-robust models in defending against perturbations seen in the real world. Our code and trained models are available at https://github.com/edwardjhu/improved_wasserstein .

cs.LG

Heuristic-Guided Reinforcement Learning

We provide a framework for accelerating reinforcement learning (RL) algorithms by heuristics constructed from domain knowledge or offline data. Tabula rasa RL algorithms require environment interactions or computation that scales with the horizon of the sequential decision-making task. Using our framework, we show how heuristic-guided RL induces a much shorter-horizon subproblem that provably solves the original task. Our framework can be viewed as a horizon-based regularization for controlling bias and variance in RL under a finite interaction budget. On the theoretical side, we characterize properties of a good heuristic and its impact on RL acceleration. In particular, we introduce the novel concept of an improvable heuristic, a heuristic that allows an RL agent to extrapolate beyond its prior knowledge. On the empirical side, we instantiate our framework to accelerate several state-of-the-art algorithms in simulated robotic control tasks and procedurally generated games. Our framework complements the rich literature on warm-starting RL with expert demonstrations or exploratory datasets, and introduces a principled method for injecting prior knowledge into RL.

cs.LG

Improving Long-Term Metrics in Recommendation Systems using Short-Horizon Reinforcement Learning

We study session-based recommendation scenarios where we want to recommend items to users during sequential interactions to improve their long-term utility. Optimizing a long-term metric is challenging because the learning signal (whether the recommendations achieved their desired goals) is delayed and confounded by other user interactions with the system. Targeting immediately measurable proxies such as clicks can lead to suboptimal recommendations due to misalignment with the long-term metric. We develop a new reinforcement learning algorithm called Short Horizon Policy Improvement (SHPI) that approximates policy-induced drift in user behavior across sessions. SHPI is a straightforward modification of episodic RL algorithms for session-based recommendation, that additionally gives an appropriate termination bonus in each session. Empirical results on four recommendation tasks show that SHPI can outperform state-of-the-art recommendation techniques like matrix factorization with offline proxy signals, bandits with myopic online proxies, and RL baselines with limited amounts of user interaction.

cs.LG