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Aditya Kadam

Publications and source records attributed to Aditya Kadam.

3 recordsLinked to original sources

Reasoning Provenance for Autonomous AI Agents: Structured Behavioral Analytics Beyond State Checkpoints and Execution Traces

As AI agents transition from human-supervised copilots to autonomous platform infrastructure, the ability to analyze their reasoning behavior across populations of investigations becomes a pressing infrastructure requirement. Existing operational tooling addresses adjacent needs effectively: state checkpoint systems enable fault tolerance; observability platforms provide execution traces for debugging; telemetry standards ensure interoperability. What current systems do not natively provide as a first-class, schema-level primitive is structured reasoning provenance -- normalized, queryable records of why the agent chose each action, what it concluded from each observation, how each conclusion shaped its strategy, and which evidence supports its final verdict. This paper introduces the Agent Execution Record (AER), a structured reasoning provenance primitive that captures intent, observation, and inference as first-class queryable fields on every step, alongside versioned plans with revision rationale, evidence chains, structured verdicts with confidence scores, and delegation authority chains. We formalize the distinction between computational state persistence and reasoning provenance, argue that the latter cannot in general be faithfully reconstructed from the former, and show how AERs enable population-level behavioral analytics: reasoning pattern mining, confidence calibration, cross-agent comparison, and counterfactual regression testing via mock replay. We present a domain-agnostic model with extensible domain profiles, a reference implementation and SDK, and outline an evaluation methodology informed by preliminary deployment on a production platformized root cause analysis agent.

cs.AI

GAME-ON: Graph Attention Network based Multimodal Fusion for Fake News Detection

Social media in present times has a significant and growing influence. Fake news being spread on these platforms have a disruptive and damaging impact on our lives. Furthermore, as multimedia content improves the visibility of posts more than text data, it has been observed that often multimedia is being used for creating fake content. A plethora of previous multimodal-based work has tried to address the problem of modeling heterogeneous modalities in identifying fake content. However, these works have the following limitations: (1) inefficient encoding of inter-modal relations by utilizing a simple concatenation operator on the modalities at a later stage in a model, which might result in information loss; (2) training very deep neural networks with a disproportionate number of parameters on small but complex real-life multimodal datasets result in higher chances of overfitting. To address these limitations, we propose GAME-ON, a Graph Neural Network based end-to-end trainable framework that allows granular interactions within and across different modalities to learn more robust data representations for multimodal fake news detection. We use two publicly available fake news datasets, Twitter and Weibo, for evaluations. Our model outperforms on Twitter by an average of 11% and keeps competitive performance on Weibo, within a 2.6% margin, while using 65% fewer parameters than the best comparable state-of-the-art baseline.

cs.MM

Battling Hateful Content in Indic Languages HASOC '21

The extensive rise in consumption of online social media (OSMs) by a large number of people poses a critical problem of curbing the spread of hateful content on these platforms. With the growing usage of OSMs in multiple languages, the task of detecting and characterizing hate becomes more complex. The subtle variations of code-mixed texts along with switching scripts only add to the complexity. This paper presents a solution for the HASOC 2021 Multilingual Twitter Hate-Speech Detection challenge by team PreCog IIIT Hyderabad. We adopt a multilingual transformer based approach and describe our architecture for all 6 subtasks as part of the challenge. Out of the 6 teams that participated in all the subtasks, our submissions rank 3rd overall.

cs.CL