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Aditya Kumar Purohit

Publications and source records attributed to Aditya Kumar Purohit.

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Deception by Design: A Temporal Dark Patterns Audit of McDonald's Self-Ordering Kiosk Flow

Self-ordering kiosks (SOKs) are widely deployed in fast food restaurants, transforming food ordering into digitally mediated, self-navigated interactions. While these systems enhance efficiency and average order value, they also create opportunities for manipulative interface design practices known as dark patterns. This paper presents a structured audit of the McDonald's self-ordering kiosk in Germany using the Temporal Analysis of Dark Patterns (TADP) framework. Through a scenario-based walkthrough simulating a time-pressured user, we reconstructed and analyzed 12 interface steps across intra-page, inter-page, and system levels. We identify recurring high-level strategies implemented through meso-level patterns such as adding steps, false hierarchy, bad defaults, hiding information, and pressured selling, and low-level patterns including visual prominence, confirmshaming, scarcity framing, feedforward ambiguity, emotional sensory manipulation, and partitioned pricing. Our findings demonstrate how these patterns accumulate across the interaction flow and may be amplified by the kiosk's linear task structure and physical context. These findings suggest that hybrid physical--digital consumer interfaces warrant closer scrutiny within emerging regulatory discussions on dark patterns.

cs.HC

When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces

While most digital communication platforms rely on text, relatively little research has examined how users engage through handwriting and drawing in anonymous, collaborative environments. We introduce Graphonymous Interaction, a form of communication where users interact anonymously via handwriting and drawing. Our study analyzed over 600 canvas pages from the Graphonymous Online Space (GOS) CollaNote and conducted interviews with 20 users. Additionally, we examined 70 minutes of real-time GOS sessions using Conversation Analysis and Multimodal Discourse Analysis. Findings reveal that Graphonymous Interaction fosters artistic expression, intellectual engagement, sharing and supporting, and social connection. Notably, anonymity coexisted with moments of recognition through graphological identification. Distinct conversational strategies also emerged, which allow smoother exchanges and fewer conversational repairs compared to text-based communication. This study contributes to understanding Graphonymous Interaction and Online Spaces, offering insights into designing platforms that support creative and socially engaging forms of communication beyond text.

cs.HC

A Conditional Companion: Lived Experiences of People with Mental Health Disorders Using LLMs

Large Language Models (LLMs) are increasingly used for mental health support, yet little is known about how people with mental health challenges engage with them, how they evaluate their usefulness, and what design opportunities they envision. We conducted 20 semi-structured interviews with people in the UK who live with mental health conditions and have used LLMs for mental health support. Through reflexive thematic analysis, we found that participants engaged with LLMs in conditional and situational ways: for immediacy, the desire for non-judgement, self-paced disclosure, cognitive reframing, and relational engagement. Simultaneously, participants articulated clear boundaries informed by prior therapeutic experience: LLMs were effective for mild-to-moderate distress but inadequate for crises, trauma, and complex social-emotional situations. We contribute empirical insights into the lived use of LLMs for mental health, highlight boundary-setting as central to their safe role, and propose design and governance directions for embedding them responsibly within care ecosystem.

cs.HC

Scrolling in the Deep: Analysing Contextual Influences on Intervention Effectiveness during Infinite Scrolling on Social Media

Infinite scrolling on social media platforms is designed to encourage prolonged engagement, leading users to spend more time than desired, which can provoke negative emotions. Interventions to mitigate infinite scrolling have shown initial success, yet users become desensitized due to the lack of contextual relevance. Understanding how contextual factors influence intervention effectiveness remains underexplored. We conducted a 7-day user study (N=72) investigating how these contextual factors affect users' reactance and responsiveness to interventions during infinite scrolling. Our study revealed an interplay, with contextual factors such as being at home, sleepiness, and valence playing significant roles in the intervention's effectiveness. Low valence coupled with being at home slows down the responsiveness to interventions, and sleepiness lowers reactance towards interventions, increasing user acceptance of the intervention. Overall, our work contributes to a deeper understanding of user responses toward interventions and paves the way for developing more effective interventions during infinite scrolling.

cs.HC