SearcharxivSearch

arXiv subjects

Aditya Mittal

Publications and source records attributed to Aditya Mittal.

7 recordsLinked to original sources

Comparing Developer and LLM Biases in Code Evaluation

As LLMs are increasingly used as judges in code applications, they should be evaluated in realistic interactive settings that capture partial context and ambiguous intent. We present TRACE (Tool for Rubric Analysis in Code Evaluation), a framework that evaluates LLM judges' ability to predict human preferences and automatically extracts rubric items to reveal systematic biases in how humans and models weigh each item. Across three modalities -- chat-based programming, IDE autocompletion, and instructed code editing -- we use TRACE to measure how well LLM judges align with developer preferences. Among 13 different models, the best judges underperform human annotators by 12-23%. TRACE identifies 35 significant sources of misalignment between humans and judges across interaction modalities, the majority of which correspond to existing software engineering code quality criteria. For example, in chat-based coding, judges are biased towards longer code explanations while humans prefer shorter ones. We find significant misalignment on the majority of existing code quality dimensions, showing alignment gaps between LLM judges and human preference in realistic coding applications.

cs.SE

EDIT-Bench: Evaluating LLM Abilities to Perform Real-World Instructed Code Edits

Instructed code editing, where LLMs directly modify a developer's existing code based on a user instruction, is becoming a widely used interaction mode in AI coding assistants. However, few benchmarks directly evaluate this capability and current datasets often rely on artificial sources. We introduce EDIT-Bench, a benchmark for evaluating LLM code editing capabilities grounded in real-world usage, i.e., user instructions and code contexts collected in the wild. EDIT-Bench comprises of 540 problems, multiple natural and programming languages, and a diverse set of real-world use cases, ranging from resolving errors to adding features. EDIT-Bench introduces context-dependent problems that require the model to understand code context, highlighted code, and cursor position in addition to the user instruction. We evaluate 40 diverse LLMs and observe that EDIT-Bench is a challenging set of problems where only 1 model scores over 60%. We find that model performance varies across different categories of user instructions. Further, we find that varying levels of contextual information greatly affect task success rate, with performance varying up to 11%, indicating the importance of evaluating with realistic context.

cs.SE

Rubric Is All You Need: Enhancing LLM-based Code Evaluation With Question-Specific Rubrics

Since the emergence of Large Language Models (LLMs) popularized by the release of GPT-3 and ChatGPT, LLMs have shown remarkable promise in programming-related tasks. While code generation using LLMs has become a popular field of research, code evaluation using LLMs remains under-explored. In this paper, we focus on LLM-based code evaluation and attempt to fill in the existing gaps. We propose multi-agentic novel approaches using \emph{question-specific rubrics} tailored to the problem statement, arguing that these perform better for logical assessment than the existing approaches that use \emph{question-agnostic rubrics}. To address the lack of suitable evaluation datasets, we introduce two datasets: a Data Structures and Algorithms dataset containing 150 student submissions from a popular Data Structures and Algorithms practice website, and an Object Oriented Programming dataset comprising 80 student submissions from undergraduate computer science courses. In addition to using standard metrics (Spearman Correlation, Cohen's Kappa), we additionally propose a new metric called as Leniency, which quantifies evaluation strictness relative to expert assessment. Our comprehensive analysis demonstrates that \emph{question-specific rubrics} significantly enhance logical assessment of code in educational settings, providing better feedback aligned with instructional goals beyond mere syntactic correctness.

cs.SE

Copilot Arena: A Platform for Code LLM Evaluation in the Wild

Evaluating in-the-wild coding capabilities of large language models (LLMs) is a challenging endeavor with no clear solution. We introduce Copilot Arena, a platform to collect user preferences for code generation through native integration into a developer's working environment. Copilot Arena comprises a novel interface for comparing pairs of model outputs, a sampling strategy optimized to reduce latency, and a prompting scheme to enable code completion functionality. Copilot Arena has served over 4.5 million suggestions from 10 models and collected over 11k pairwise judgements. Our results highlight the importance of model evaluations in integrated settings. We find that model rankings from Copilot Arena differ from those of existing evaluations, which we attribute to the more realistic distribution of data and tasks contained in Copilot Arena. We also identify novel insights into human preferences on code such as an observed consistency in user preference across programming languages yet significant variation in preference due to task category. We open-source Copilot Arena and release data to enable human-centric evaluations and improve understanding of coding assistants.

cs.SE

TowerDebias: A Novel Unfairness Removal Method Based on the Tower Property

Decision-making processes have increasingly come to rely on sophisticated machine learning tools, raising critical concerns about the fairness of their predictions with respect to sensitive groups. The widespread adoption of commercial "black-box" models necessitates careful consideration of their legal and ethical implications for consumers. When users interact with such black-box models, a key challenge arises: how can the influence of sensitive attributes, such as race or gender, be mitigated or removed from its predictions? We propose towerDebias (tDB), a novel post-processing method designed to reduce the influence of sensitive attributes in predictions made by black-box models. Our tDB approach leverages the Tower Property from probability theory to improve prediction fairness without requiring retraining of the original model. This method is highly versatile, as it requires no prior knowledge of the original algorithm's internal structure and is adaptable to a diverse range of applications. We present a formal fairness improvement theorem for tDB and showcase its effectiveness in both regression and classification tasks using multiple real-world datasets.

cs.LG

dsld: A Socially Relevant Tool for Teaching Statistics

The growing influence of data science in statistics education requires tools that make key concepts accessible through real-world applications. We introduce "Data Science Looks At Discrimination" (dsld), an R package that provides a comprehensive set of analytical and graphical methods for examining issues of discrimination involving attributes such as race, gender, and age. By positioning fairness analysis as a teaching tool, the package enables instructors to demonstrate confounder effects, model bias, and related topics through applied examples. An accompanying 80-page Quarto book guides students and legal professionals in understanding these principles and applying them to real data. We describe the implementation of the package functions and illustrate their use with examples. Python interfaces are also available.

stat.ME

Determining Smallest Path Size of Multiplication Transducers Without a Restricted Digit Set

Directed multiplication transducers are a tool for performing non-decimal base multiplication without an additional conversion to base 10. This allows for faster computation and provides easier visualization depending on the problem at hand. By building these multiplication transducers computationally, new patterns can be identified as these transducers can be built with much larger bases and multipliers. Through a recursive approach, we created artificial multiplication transducers, allowing for the formation of several unique conjectures specifically focused on the smallest closed loop around a multiplication transducer starting and ending at zero. We show a general recursive pattern for this loop; through this recurrence relation, the length of the smallest closed loop for a particular transducer base b along with the range of multipliers having this particular length for multiplier m was also identified. This research is expected to be explored further by testing reductions of the digit set and determining whether similar properties will hold.

cs.FL