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Aditya Ranjan

Publications and source records attributed to Aditya Ranjan.

9 recordsLinked to original sources

Hardware-Aware Compilation and Execution of Bivariate Bicycle Codes on Neutral-Atom Systems

Quantum computers are noisy; without quantum error correction (QEC), deep programs fail as qubits lose information due to decoherence. Among QEC approaches, bivariate bicycle (BB) codes offer low overhead and constant-depth syndrome extraction, while neutral-atom arrays provide scalable, reconfigurable qubit layouts. However, executing BB-code primitives on neutral-atom systems requires a hardware-aware mapping that respects movement, zoning, and interaction constraints. We present Park-n-Ride, a system for compiling and executing the BB code on neutral-atom processors. Park-n-Ride introduces a module layout and movement model aligned with neutral-atom constraints, exposes a compact BB-native logical interface for compilation, and integrates scheduling mechanisms that enable efficient execution on zoned architectures. By co-designing BB-code abstractions with hardware execution, Park-n-Ride provides a practical path from qLDPC primitives to resource-efficient, high-throughput execution on reconfigurable neutral-atom arrays.

quant-ph

MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

cs.AI

Revac: A Social Deduction Reasoning Agent

Social deduction games such as Mafia present a unique AI challenge: players must reason under uncertainty, interpret incomplete and intentionally misleading information, evaluate human-like communication, and make strategic elimination decisions. Unlike deterministic board games, success in Mafia depends not on perfect information or brute-force search, but on inference, memory, and adaptability in the presence of deception. This work presents the design and evaluation of Revac-8, an AI agent developed for the Social Deduction track of the MindGames Arena competition, where it achieved first place. The final agent evolved from a simple two-stage reasoning system into a multi-module architecture that integrates memory-based player profiling, social-graph analysis of accusations and defenses, and dynamic tone selection for communication. These results highlight the importance of structured memory and adaptive communication for achieving strong performance in high-stakes social environments.

cs.AI

Story of Two GPUs: Characterizing the Resilience of Hopper H100 and Ampere A100 GPUs

This study characterizes GPU resilience in Delta, a large-scale AI system that consists of 1,056 A100 and H100 GPUs, with over 1,300 petaflops of peak throughput. We used 2.5 years of operational data (11.7 million GPU hours) on GPU errors. Our major findings include: (i) H100 GPU memory resilience is worse than A100 GPU memory, with 3.2x lower per-GPU MTBE for memory errors, (ii) The GPU memory error-recovery mechanisms on H100 GPUs are insufficient to handle the increased memory capacity, (iii) H100 GPUs demonstrate significantly improved GPU hardware resilience over A100 GPUs with respect to critical hardware components, (iv) GPU errors on both A100 and H100 GPUs frequently result in job failures due to the lack of robust recovery mechanisms at the application level, and (v) We project the impact of GPU node availability on larger-scales and find that significant overprovisioning of 5% is necessary to handle GPU failures.

cs.DC

Democratizing AI: Open-source Scalable LLM Training on GPU-based Supercomputers

Training and fine-tuning large language models (LLMs) with hundreds of billions to trillions of parameters requires tens of thousands of GPUs, and a highly scalable software stack. In this work, we present a novel four-dimensional hybrid parallel algorithm implemented in a highly scalable, portable, open-source framework called AxoNN. We describe several performance optimizations in AxoNN to improve matrix multiply kernel performance, overlap non-blocking collectives with computation, and performance modeling to choose performance optimal configurations. These have resulted in unprecedented scaling and peak flop/s (bf16) for training of GPT-style transformer models on Perlmutter (620.1 Petaflop/s), Frontier (1.381 Exaflop/s) and Alps (1.423 Exaflop/s). While the abilities of LLMs improve with the number of trainable parameters, so do privacy and copyright risks caused by memorization of training data, which can cause disclosure of sensitive or private information at inference time. We highlight this side effect of scale through experiments that explore "catastrophic memorization", where models are sufficiently large to memorize training data in a single pass, and present an approach to prevent it. As part of this study, we demonstrate fine-tuning of a 405-billion parameter LLM using AxoNN on Frontier.

cs.LG

OrganiQ: Mitigating Classical Resource Bottlenecks of Quantum Generative Adversarial Networks on NISQ-Era Machines

Driven by swift progress in hardware capabilities, quantum machine learning has emerged as a research area of interest. Recently, quantum image generation has produced promising results. However, prior quantum image generation techniques rely on classical neural networks, limiting their quantum potential and image quality. To overcome this, we introduce OrganiQ, the first quantum GAN capable of producing high-quality images without using classical neural networks.

quant-ph

SLIQ: Quantum Image Similarity Networks on Noisy Quantum Computers

Exploration into quantum machine learning has grown tremendously in recent years due to the ability of quantum computers to speed up classical programs. However, these efforts have yet to solve unsupervised similarity detection tasks due to the challenge of porting them to run on quantum computers. To overcome this challenge, we propose SLIQ, the first open-sourced work for resource-efficient quantum similarity detection networks, built with practical and effective quantum learning and variance-reducing algorithms.

quant-ph

MosaiQ: Quantum Generative Adversarial Networks for Image Generation on NISQ Computers

Quantum machine learning and vision have come to the fore recently, with hardware advances enabling rapid advancement in the capabilities of quantum machines. Recently, quantum image generation has been explored with many potential advantages over non-quantum techniques; however, previous techniques have suffered from poor quality and robustness. To address these problems, we introduce, MosaiQ, a high-quality quantum image generation GAN framework that can be executed on today's Near-term Intermediate Scale Quantum (NISQ) computers.

quant-ph

Toward Privacy in Quantum Program Execution On Untrusted Quantum Cloud Computing Machines for Business-sensitive Quantum Needs

Quantum computing is an emerging paradigm that has shown great promise in accelerating large-scale scientific, optimization, and machine-learning workloads. With most quantum computing solutions being offered over the cloud, it has become imperative to protect confidential and proprietary quantum code from being accessed by untrusted and/or adversarial agents. In response to this challenge, we propose SPYCE, which is the first known solution to obfuscate quantum code and output to prevent the leaking of any confidential information over the cloud. SPYCE implements a lightweight, scalable, and effective solution based on the unique principles of quantum computing to achieve this task.

quant-ph