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Adrián Palacios

Publications and source records attributed to Adrián Palacios.

5 recordsLinked to original sources

Kani: A Model Checker for Rust

Rust's ownership type system prevents memory errors in safe code, but certain desirable properties remain orthogonal to compilation: the soundness of unsafe operations (e.g., raw pointer dereferences), functional correctness, and absence of runtime panics. We present Kani, an open-source model checker for Rust that pushes bounded model checking beyond bug-finding to provide correctness guarantees for these properties. Kani compiles proof harnesses from Rust's Mid-level Intermediate Representation (MIR) into CBMC's bit-precise verification engine, automatically checking a comprehensive set of safety properties with no user annotation. To extend verification from bounded to unbounded, Kani provides a specification language comprising function contracts, loop contracts, quantifiers, and function stubbing. We demonstrate feasibility through case studies on industrial Rust projects, where contracts upgraded verification from panic-freedom to functional correctness, uncovering six previously unknown bugs. Kani operates at scale in production CI, with over 16,000 harnesses verified per code change in the Rust standard library verification campaign.

cs.SE↗

Bounded Symbolic Execution for Runtime Error Detection of Erlang Programs

Dynamically typed languages, like Erlang, allow developers to quickly write programs without explicitly providing any type information on expressions or function definitions. However, this feature makes those languages less reliable than statically typed languages, where many runtime errors can be detected at compile time. In this paper, we present a preliminary work on a tool that, by using the well-known techniques of metaprogramming and symbolic execution, can be used to perform bounded verification of Erlang programs. In particular, by using Constraint Logic Programming, we develop an interpreter that, given an Erlang program and a symbolic input for that program, returns answer constraints that represent sets of concrete data for which the Erlang program generates a runtime error.

cs.PL↗

A Theory of Reversibility for Erlang

In a reversible language, any forward computation can be undone by a finite sequence of backward steps. Reversible computing has been studied in the context of different programming languages and formalisms, where it has been used for testing and verification, among others. In this paper, we consider a subset of Erlang, a functional and concurrent programming language based on the actor model. We present a formal semantics for reversible computation in this language and prove its main properties, including its causal consistency. We also build on top of it a rollback operator that can be used to undo the actions of a process up to a given checkpoint.

cs.PL↗

Reversible Computation in Term Rewriting

Essentially, in a reversible programming language, for each forward computation from state $S$ to state $S'$, there exists a constructive method to go backwards from state $S'$ to state $S$. Besides its theoretical interest, reversible computation is a fundamental concept which is relevant in many different areas like cellular automata, bidirectional program transformation, or quantum computing, to name a few. In this work, we focus on term rewriting, a computation model that underlies most rule-based programming languages. In general, term rewriting is not reversible, even for injective functions; namely, given a rewrite step $t_1 \rightarrow t_2$, we do not always have a decidable method to get $t_1$ from $t_2$. Here, we introduce a conservative extension of term rewriting that becomes reversible. Furthermore, we also define two transformations, injectivization and inversion, to make a rewrite system reversible using standard term rewriting. We illustrate the usefulness of our transformations in the context of bidirectional program transformation.

cs.PL↗

Towards Reversible Computation in Erlang

In a reversible language, any forward computation can be undone by a finite sequence of backward steps. Reversible computing has been studied in the context of different programming languages and formalisms, where it has been used for debugging and for enforcing fault-tolerance, among others. In this paper, we consider a subset of Erlang, a concurrent language based on the actor model. We formally introduce a reversible semantics for this language. To the best of our knowledge, this is the first attempt to define a reversible semantics for Erlang.

cs.PL↗