Searcharxiv⌕ Search

arXiv subjects

Adrian Kosowski

Publications and source records attributed to Adrian Kosowski.

26 records · Page 2Linked to original sources

Rendezvous of Distance-aware Mobile Agents in Unknown Graphs

We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvous to be independent of the graph size and to depend only on the initial distance between the agents and some local parameters such as the degree of the vertices, and the size of the agent's label. It is well known that even for simple graphs of degree $Δ$, the rendezvous time can be exponential in $Δ$ in the worst case. In this paper, we introduce a new version of the rendezvous problem where the agents are equipped with a device that measures its distance to the other agent after every step. We show that these \emph{distance-aware} agents are able to rendezvous in any unknown graph, in time polynomial in all the local parameters such the degree of the nodes, the initial distance $D$ and the size of the smaller of the two agent labels $l = \min(l_1, l_2)$. Our algorithm has a time complexity of $O(Δ(D+\log{l}))$ and we show an almost matching lower bound of $Ω(Δ(D+\log{l}/\logΔ))$ on the time complexity of any rendezvous algorithm in our scenario. Further, this lower bound extends existing lower bounds for the general rendezvous problem without distance awareness.

cs.DS↗

Rendezvous of Heterogeneous Mobile Agents in Edge-weighted Networks

We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the complete topology of the graph and the initial positions of both agents. The agent also knows its own traversal times for all of the edges of the graph, but is unaware of the corresponding traversal times for the other agent. The goal of the agents is to meet on an edge or a node of the graph. In this scenario, we study the time required by the agents to meet, compared to the meeting time $T_{OPT}$ in the offline scenario in which the agents have complete knowledge about each others speed characteristics. When no additional assumptions are made, we show that rendezvous in our model can be achieved after time $O(n T_{OPT})$ in a $n$-node graph, and that such time is essentially in some cases the best possible. However, we prove that the rendezvous time can be reduced to $Θ(T_{OPT})$ when the agents are allowed to exchange $Θ(n)$ bits of information at the start of the rendezvous process. We then show that under some natural assumption about the traversal times of edges, the hardness of the heterogeneous rendezvous problem can be substantially decreased, both in terms of time required for rendezvous without communication, and the communication complexity of achieving rendezvous in time $Θ(T_{OPT})$.

cs.DS↗

Lower Bounds on the Communication Complexity of Binary Local Quantum Measurement Simulation

We consider the problem of the classical simulation of quantum measurements in the scenario of communication complexity. Regev and Toner (2007) have presented a 2-bit protocol which simulates one particular correlation function arising from binary projective quantum measurements on arbitrary state, and in particular does not preserve local averages. The question of simulating other correlation functions using a protocol with bounded communication, or preserving local averages, has been posed as an open one. Within this paper we resolve it in the negative: we show that any such protocol must have unbounded communication for some subset of executions. In particular, we show that for any protocol, there exist inputs for which the random variable describing the number of communicated bits has arbitrarily large variance.

quant-ph↗

Faster Walks in Graphs: A $\tilde O(n^2)$ Time-Space Trade-off for Undirected s-t Connectivity

In this paper, we make use of the Metropolis-type walks due to Nonaka et al. (2010) to provide a faster solution to the $S$-$T$-connectivity problem in undirected graphs (USTCON). As our main result, we propose a family of randomized algorithms for USTCON which achieves a time-space product of $S\cdot T = \tilde O(n^2)$ in graphs with $n$ nodes and $m$ edges (where the $\tilde O$-notation disregards poly-logarithmic terms). This improves the previously best trade-off of $\tilde O(n m)$, due to Feige (1995). Our algorithm consists in deploying several short Metropolis-type walks, starting from landmark nodes distributed using the scheme of Broder et al. (1994) on a modified input graph. In particular, we obtain an algorithm running in time $\tilde O(n+m)$ which is, in general, more space-efficient than both BFS and DFS. We close the paper by showing how to fine-tune the Metropolis-type walk so as to match the performance parameters (e.g., average hitting time) of the unbiased random walk for any graph, while preserving a worst-case bound of $\tilde O(n^2)$ on cover time.

cs.DS↗

On the size of identifying codes in triangle-free graphs

In an undirected graph $G$, a subset $C\subseteq V(G)$ such that $C$ is a dominating set of $G$, and each vertex in $V(G)$ is dominated by a distinct subset of vertices from $C$, is called an identifying code of $G$. The concept of identifying codes was introduced by Karpovsky, Chakrabarty and Levitin in 1998. For a given identifiable graph $G$, let $\M(G)$ be the minimum cardinality of an identifying code in $G$. In this paper, we show that for any connected identifiable triangle-free graph $G$ on $n$ vertices having maximum degree $Δ\geq 3$, $\M(G)\le n-\tfrac{n}{Δ+o(Δ)}$. This bound is asymptotically tight up to constants due to various classes of graphs including $(Δ-1)$-ary trees, which are known to have their minimum identifying code of size $n-\tfrac{n}{Δ-1+o(1)}$. We also provide improved bounds for restricted subfamilies of triangle-free graphs, and conjecture that there exists some constant $c$ such that the bound $\M(G)\le n-\tfrac{n}Δ+c$ holds for any nontrivial connected identifiable graph $G$.

cs.DM↗

Interconnection network with a shared whiteboard: Impact of (a)synchronicity on computing power

In this work we study the computational power of graph-based models of distributed computing in which each node additionally has access to a global whiteboard. A node can read the contents of the whiteboard and, when activated, can write one message of O(log n) bits on it. When the protocol terminates, each node computes the output based on the final contents of the whiteboard. We consider several scheduling schemes for nodes, providing a strict ordering of their power in terms of the problems which can be solved with exactly one activation per node. The problems used to separate the models are related to Maximal Independent Set, detection of cycles of length 4, and BFS spanning tree constructions.

cs.DC↗

Static Quantum Games Revisited

The so called \emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \emph{scenario} and an \emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.

quant-ph↗

What Can be Observed Locally? Round-based Models for Quantum Distributed Computing

Recently, several claims have been made that certain fundamental problems of distributed computing, including Leader Election and Distributed Consensus, begin to admit feasible and efficient solutions when the model of distributed computation is extended so as to apply quantum processing. This has been achieved in one of two distinct ways: (1) by initializing the system in a quantum entangled state, and/or (2) by applying quantum communication channels. In this paper, we explain why some of these prior claims are misleading, in the sense that they rely on changes to the model unrelated to quantum processing. On the positive side, we consider the aforementioned quantum extensions when applied to Linial's well-established LOCAL model of distributed computing. For both types of extensions, we put forward valid proof-of-concept examples of distributed problems whose round complexity is in fact reduced through genuinely quantum effects, in contexts which do not depend on the anonymity of nodes. Finally, we show that even the quantum variants of the LOCAL model have non-trivial limitations, captured by a very simple (purely probabilistic) notion which we call "physical locality" (PLOCAL). While this is strictly weaker than the "computational locality" of the classical LOCAL model, it nevertheless implies that for many distributed combinatorial optimization problems, such as Maximal Independent Set, the best currently known lower time bounds cannot be broken by applying quantum processing, in any conceivable way.

quant-ph↗