SearcharxivSearch

arXiv subjects

Adrian P. Pope

Publications and source records attributed to Adrian P. Pope.

2 recordsLinked to original sources

Soft Actor-Critic with Inhibitory Networks for Faster Retraining

Reusing previously trained models is critical in deep reinforcement learning to speed up training of new agents. However, it is unclear how to acquire new skills when objectives and constraints are in conflict with previously learned skills. Moreover, when retraining, there is an intrinsic conflict between exploiting what has already been learned and exploring new skills. In soft actor-critic (SAC) methods, a temperature parameter can be dynamically adjusted to weight the action entropy and balance the explore $\times$ exploit trade-off. However, controlling a single coefficient can be challenging within the context of retraining, even more so when goals are contradictory. In this work, inspired by neuroscience research, we propose a novel approach using inhibitory networks to allow separate and adaptive state value evaluations, as well as distinct automatic entropy tuning. Ultimately, our approach allows for controlling inhibition to handle conflict between exploiting less risky, acquired behaviors and exploring novel ones to overcome more challenging tasks. We validate our method through experiments in OpenAI Gym environments.

cs.LG

Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials

Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence. Because of high risk and complexity, the adoption of AI for autonomous combat systems has been a long-standing difficulty. In order to address these issues, DARPA's AlphaDogfight Trials (ADT) program sought to vet the feasibility of and increase trust in AI for autonomously piloting an F-16 in simulated air-to-air combat. Our submission to ADT solves the high-dimensional, continuous control problem using a novel hierarchical deep reinforcement learning approach consisting of a high-level policy selector and a set of separately trained low-level policies specialized for excelling in specific regions of the state space. Both levels of the hierarchy are trained using off-policy, maximum entropy methods with expert knowledge integrated through reward shaping. Our approach outperformed human expert pilots and achieved a second-place rank in the ADT championship event.

cs.LG